Spawn setup, and mechanics questions

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sibomots

New Member
Jul 29, 2019
14
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Here's a short list of things on my to-do list that I need some help solving:

Each item on the list is a separate task, not meant to relate to other tasks.

System setup:
FTB/MindCrack 8.3.2
Server MCPC+
(Not running BukkitForge)

Plugin List:
AutoMessage.jar GriefPrevention.jar SignShop.jar
BOSEconomy.jar LogBlock.jar Simple-AutoSave.jar
EssentialsAntiBuild.jar LWC.jar TekkitCustomizer.jar
EssentialsChat.jar Modifyworld.jar Towny.jar
Essentials.jar MultiMOTD.jar Vault.jar
EssentialsProtect.jar PermissionsEx.jar WorldEdit.jar
EssentialsSpawn.jar Questioner.jar WorldGuard.jar
Mod List:
advancedmachines.zip petrogen.zip
advancedsolarpanel.zip PortalGun.zip
BiblioCraft.zip railcraft.jar
buildcraft.jar redpowercompat.zip
ChickenChunks 1.3.1.2.jar redpowercore.zip
CoFHCore.zip redpowerdigital.zip
computercraft.zip redpowermechanical.zip
EnderStorage.jar soulshards.zip
extrabees-1.5.0.6b.zip StevesCarts.zip
ExtrabiomesXL-universal-1.4.7-3.11.0.jar Thaumcraft.zip
factorization.jar thaumicbees.jar
forestry.jar thermalexpansion.zip
gravisuite.zip traincraft.jar
GregTech.zip TwilightForest.zip
IC2.jar wirelessredstoneaddons.jar
IC2NuclearControl.zip wirelessredstonecore.jar
IronChest.zip wirelessredstoneredpower.jar
obsidiplates.zip xycraft.zip
omnitools.zip

1. So if a new player joins a server for the first time, they start the game in the default spawn. That default spawn is defined when I set "/setspawn" in the location. On the next login of the player, they will either enter the world at their last saved location or where they died, etc... The question is, in this world I want to build after the user has already logged in, I do not want "/spawn" to take them to the original default spawn, but to a different point. Is there a property to the game or a plugin that enables me to implement a way to do this? Eg., one example would be that upon entry to the world for the first time, a Property is set for being a first-time login. Subsequent logins, this property is tested and if true then the default "/spawn" command will put the player into a different location than the original first-time-user "/spawn" location.

2. Is it possible to remove all /warp(s) from a player via some item in the game? Or, to even disable /warp when a player is in a certain location or claimed region or town? In otherwords, I need a way to dynamically alter the /warp designations for a player based on actions that they take or locations they are standing.

3. Is it possible for the op to create multiple towns up front to lay down the grand plan for what towns are "server based" vs. towns that are created on the fly by users? I'd like to rely on the as-built protections and features of a Town and setup multiple towns for the sake of protecting areas vs. having to GoldShovel every area that I want to protect?

4. I assume that it's possible with TekkitCustomizer to ban an item from being built, but not from being used? I want to do this with a few items so that certain items can only be obtained from the Server-based shops rather than built by players.

That's all for now..

Thanks.
 

Jared39

New Member
Jul 29, 2019
125
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3. If the town is going to only be for display then you can do /ta set mayor [town] NPC and this would have an NPC as mayor.

4. TekkitCustomizer can prevent items from being right-clicked.
 

MrBrunty

New Member
Jul 29, 2019
257
0
0
Tekkit customizer can restrict all types of an item, just put the item in the crafting ban section but don't put it in the ownership ban section