Emerald is how I went with it. I wish there was a better way, but I guess it's not too bad. I'm not real sure what I'd need Bows for, but I'm glad to have an unlimited supply now. I should just recycle en masse, but that's so.. bland.
Who would we want to talk to about getting a turtle.compareAbsolute() ? Basically, it'd function exactly how we expect turtle.Compare() to work -- comparing damage values, too.