Sorting System and Lag

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Milaha

New Member
Jul 29, 2019
310
0
0
The problem I foresee with your last idea is what happens to the surplus that is pulled out of the barrels by the managers? Once your destination inventory has its 64 of 'whatever' it will send the rest of the items coming down the pipe back where they came from. That works great for a chest but barrels don't let you insert more than 1 stack in the bottom. The best solution I can come up with off the top of my head is to put a restriction tube underneath the barrel and then connect an ender chest or item tesseract at 90 degrees so that the backflow goes in there which is then sent back to the start of your barrel sorting system to be restored. However I'm not sure how managers react if there's a restriction tube in the way as I've not tested it.
More complicated than needed, Just hook up a restriction tube and transposer to feed back into the top of the barrels. The restriction tube makes it a last priority path, the transposer makes it one-way. Anything that "overflows" will just go back up into the main system and go back into the barrels (or whatever other overflow you have in case the barrels are full), while the transposer keeps anything from the main system from entering the closed manager system. The real problem with this is the sheer number of managers needed, one for each barrel.
 

Bigglesworth

New Member
Jul 29, 2019
1,072
0
1
Buildcraft changed the way Gold pipes work a while back. They now require 2 or more in a row to speed up to the old speed instead of 1. You could try a RP2 Sorting machine which can be set to send items to different colored tubes and depending on the mode you set it to, it does not require a timer.
1 still speeds them up. 2 does more and I believe 3 does full.[DOUBLEPOST=1360650636][/DOUBLEPOST]
Everything causes lag, I personally have no issues with Relays, I use them all over the place, they don't cause lag or FPS drop.
Your system being capable of overcoming lag that is present is not a valid measuring tool to tell if their is lag or not in a setup.
 

baw179

New Member
Jul 29, 2019
295
0
0
More complicated than needed, Just hook up a restriction tube and transposer to feed back into the top of the barrels. The restriction tube makes it a last priority path, the transposer makes it one-way. Anything that "overflows" will just go back up into the main system and go back into the barrels (or whatever other overflow you have in case the barrels are full), while the transposer keeps anything from the main system from entering the closed manager system. The real problem with this is the sheer number of managers needed, one for each barrel.

You're missing the point of the discussion. It's to move stuff around without needing RP machines that require a timer, so that = no transposers, no filters (if pulling), no retrievers, no relays (yes I know relays don't need a pulse but their internal one causes huge FPS issues).
 

baw179

New Member
Jul 29, 2019
295
0
0
1 still speeds them up. 2 does more and I believe 3 does full.

I've not done any proper tests but visually 2 gold pipes in DW20 seems to move the item a LOT faster than 1 gold pipe did in the beta pack. I've not even tried 3 inline as 2 seem fast enough!:eek:
 

Milaha

New Member
Jul 29, 2019
310
0
0
You're missing the point of the discussion. It's to move stuff around without needing RP machines that require a timer, so that = no transposers, no filters (if pulling), no retrievers, no relays (yes I know relays don't need a pulse but their internal one causes huge FPS issues).
An inline transposer requires no timer.
 

Golrith

Over-Achiever
Trusted User
Nov 11, 2012
3,834
2,137
248
Be nice if there was a TE expansion "chest" that allows to you configure input and output sides, allowing for automatic ejection into valid pipes/inventories, and would also be really nice if all the other mods would do a input/output config system like TE too.

That would be a big reduction on the need for engines and timers to get stuff out of machines, which would be a big help towards lag.