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infernalinfernos

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Jul 29, 2019
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So, a magma crucible can take a max of 30MJ/t
Turning 1 netherrack to lava costs 12 000MJ
That means using netherrack and maximum MJ input for the crucible, it makes 1 bucket every 400 ticks
A thermal generator generates 30 000EU with 1 bucket, 24EU/t
That means 1 bucket keeps it going for 1250 ticks
1 full speed magma crucible makes more than enough lava for 4 thermal generators
Wut? Where's my mistake in this math?
Or do I really need to make 16 thermal generators for my 4 magma crucibles...
 

Yusunoha

New Member
Jul 29, 2019
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So, a magma crucible can take a max of 30MJ/t
Turning 1 netherrack to lava costs 12 000MJ
That means using netherrack and maximum MJ input for the crucible, it makes 1 bucket every 400 ticks
A thermal generator generates 30 000EU with 1 bucket, 24EU/t
That means 1 bucket keeps it going for 1250 ticks
1 full speed magma crucible makes more than enough lava for 4 thermal generators
Wut? Where's my mistake in this math?
Or do I really need to make 16 thermal generators for my 4 magma crucibles...

that's what you get when mods cross eachother, it's impossible to perfectly balance them all.
as many have stated before, use it as you want. if you find it unbalanced, don't use it. if you don't mind it, then that's fine aswell.
 

KirinDave

New Member
Jul 29, 2019
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IC2'S power design and consumption rate is totally broken and Greg only makes it worse. In brief: melting netherrack is power positive and it should be. The way IC2 works is that replicating small power solutions like Geothermal power I'd always better than the cost of larger solutions.

These facts combine such that melting for lava is very profitable for IC2 power.
 

infernalinfernos

New Member
Jul 29, 2019
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Wow, I knew FTB had some really bad imbalances, but I never thought it would be this imbalanced... 30MJ/t converted to 72EU/t. I find that pretty OP :p
 

Lambert2191

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Jul 29, 2019
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Wow, I knew FTB had some really bad imbalances, but I never thought it would be this imbalanced... 30MJ/t converted to 72EU/t. I find that pretty OP :p
Electrical Engine is 6EU for 2MJ
increase that ratio to 30MJ and you get 90EU

so you spend 30MJ getting 72EU with rack->lava->thermal gen
then spend that 72 EU back into MJ through the electrical engine, you get 2MJ

lets try that with an iron tube upgrade.
which means Electrical engines are 5EU to 2MJ

30MJ -> 72EU
72EU converts back to 28.8MJ

your argument for "OP" is silly.
 

Daemonblue

New Member
Jul 29, 2019
922
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Wow, I knew FTB had some really bad imbalances, but I never thought it would be this imbalanced... 30MJ/t converted to 72EU/t. I find that pretty OP :p

It would be better saying it's 12,000 MJ being converted into 30,000 EU (cost to melt netherrack and power produced in a thermal generator). This distinction is important in some ways (your example has a conversion of 2.4x while the actual value is 2.5x). This is important when factoring in conversions - a Forestry electrical engine with an Iron upgrade (most efficient) converts 5 eu/t into 2 mj/t directly. This means for every 2 mj you produce it's taking 2.5x as much EU. As you may have noticed this is the same factor as using MJ to burn netherrack to convert it into EU using thermal generators.

The problem lies not in the conversions but in the power of EU generators in general, especially lava-based generators.

Edit: And of course while I'm typing this Lambert says effectively the same thing :X

Another Edit: And if you really want "OP" look at the oil fabricator when running with boilers. At max heat a boiler can produce more energy than is needed to fabricate and refine oil, creating an infinite loop where you will gain oil and fuel over time rather than lose it.
 

KirinDave

New Member
Jul 29, 2019
3,086
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That oil loop is overrated. It works by design, but it's also speed limited by design.

Infinite power is not supposed to be impossible in FTB. Heck, Ultimate has power converters and that's a heck of a lot more powerful.
 

Daemonblue

New Member
Jul 29, 2019
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It was more to point out that if he thinks those conversion factors in this modpack are op then he really hasn't been looking. The fact that we have Ultimate Hybrid Solars is enough to get the point across that infinite power is not too farfetched in FTB.
 

KirinDave

New Member
Jul 29, 2019
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It was more to point out that if he thinks those conversion factors in this modpack are op then he really hasn't been looking. The fact that we have Ultimate Hybrid Solars is enough to get the point across that infinite power is not too farfetched in FTB.


Well, it's worth noting that infinite power in the MJ universe is an entirely different and even laudable thing. In the EU universe, it's frequently just abusive.
 

KirinDave

New Member
Jul 29, 2019
3,086
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Apparently, Adv Solars is not in Dave's pack.
I was all like
WHAT THE WHAT?!
Because I don't have any other way of making infinite EU power for my creative builds.


Drop in MFFS if you want that. We're probably gonna revert to MFFS2 classic soon, which gives creative builds easy access to infinite power.

If we must have infinite maintenance-free power, it must take >50 to make the equivalent of a normal generator. And it must look totally awesome.

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