Some departed questions

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peterM

Member
Jul 29, 2019
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SO I've read the skill guide on the wiki;

But I can't actually see my current levels. Where can you see them? I just started dropping diamonds but I have no clue what my actual level is..

Also do you guys know of any cool or must have items?

Also how do you prevent monsters from spawning? I have torches all over and they still spawn..
 

tommypoint

New Member
Jul 29, 2019
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But I can't actually see my current levels. Where can you see them? I just started dropping diamonds but I have no clue what my actual level is..
Press C -- and be sure it isn't conflicting. [it usually conflicts by default].

Also do you guys know of any cool or must have items?
Not sure about the must have AoA items...So far the following are what I use in the mid game:
  • TCon Hammer
  • TCon Crossbow
  • Soujourner's_Sash/Globetrotter's Sash
  • I like Alacrity Armor pre flight for the added agility to jump on a tree/high place if in trouble.
  • I've seen some say Skeletal Armor but I just carry a bunch of food in a ender pouch. Used a lunch box before that.

Also how do you prevent monsters from spawning? I have torches all over and they still spawn..
check out https://mineyourmind.net/forum/threads/ftb-departed-tutorials-tips-and-tricks.9085/
I typically use the vanilla half slab technique for the areas I want to be sure won't get mobs.

Check out the 4 Anesos videos embedded at:
https://mineyourmind.net/forum/threads/ftb-departed-tutorials-tips-and-tricks.9085/
 

Azzanine

New Member
Jul 29, 2019
2,706
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1. Wut?!? Levels are indicated by the green bar and number above your health and food, as for dropping diamonds?... No idea what you are talking about there.

2. A pick axe. Very few things past that are "must have" everything past that is purely at your own comfort.

3. I assume you have NEI installed (after all this is the FTB forum), press F7 to show a colored crosshatching of the terrain, Yellow indicate spots where mosters will spawn at night, red indicates areas where monsters will ALWAYS spawn. However this might not take in to account mechanics added by mod that might spawn things that don't take lighting in to account. Like if a mod added a hostile mob that spawns only in the day.
Also assuming you have Extra Utilities installed you can make Chandeliers and Magnum torches. They make natural spawning impossible in a certain radius despite light levels, I forget the radius of Chandeliers but magnum torches have a 64 block safety zone.
 

tommypoint

New Member
Jul 29, 2019
3
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0
Azzanine, Have you played Departed? Your reply indicates you haven't played it and that is why my answer didn't make sense to you.

1. Wut?!? Levels are indicated by the green bar and number above your health and food, as for dropping diamonds?... No idea what you are talking about there.
There are new skill levels from AoA that dont show up when a fresh copy of the departed is loaded. You have to hit C to get them and ensure C isn't conflicting with the Crafting Grid. In the 3rd video I linked in the original post...this is the first thing he does.

2. A pick axe. Very few things past that are "must have" everything past that is purely at your own comfort.
No need to troll. It was a reasonable question for what items to target in the progression. I'd like to hear what others have found as well. AoA is a BIG mod by itself and there is so much it is hard to know what to focus on obtaining and what is junk.

3. I assume you have NEI installed (after all this is the FTB forum), press F7 to show a colored crosshatching of the terrain, Yellow indicate spots where mosters will spawn at night, red indicates areas where monsters will ALWAYS spawn. However this might not take in to account mechanics added by mod that might spawn things that don't take lighting in to account. Like if a mod added a hostile mob that spawns only in the day.
Also assuming you have Extra Utilities installed you can make Chandeliers and Magnum torches. They make natural spawning impossible in a certain radius despite light levels, I forget the radius of Chandeliers but magnum torches have a 64 block safety zone.

Your answer here has good information but wasn't targeted to the Departed pack. "might not take in to account mechanics added by mod" applies here. Most of the mobs in the AoA mod have completely different light level requirements than normal which make the F7 NEI function moot. Also...No Extra Utilities in Departed. The vanilla mechanic you can rely on is non spawnable blocks...transparent blocks, upside down halfslabs, etc. This is a lesson learned early when playing Departed. My first time I dug down to level 5 and hollowed out a little base to branch mine from. To my surprise when coming back to that well lit "safe" room....it was loaded with monsters that I had no chance to beat with 1 stone sword and no armor. Now I half slab that room and a portion of each branch mine tunnel leading away from it. There is also a height factor in this...but the half slab solution works at any height.
 

darkeshrine

New Member
Jul 29, 2019
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Also do you guys know of any cool or must have items?
Not sure about the must have AoA items...So far the following are what I use in the mid game:
  • TCon Hammer
  • TCon Crossbow
  • Soujourner's_Sash/Globetrotter's Sash
  • I like Alacrity Armor pre flight for the added agility to jump on a tree/high place if in trouble.
  • I've seen some say Skeletal Armor but I just carry a bunch of food in a ender pouch. Used a lunch box before that.
Crossbow is pretty nice because you can keep it preloaded. I prefer the short bow and some throwing knives as the bolts are odd when it comes to their stats and you can't use nei to look at the damage on bolts made with different metal covered different rods. It's basically Iron/Iron, Jade/Jade, etc instead of combinations. This makes bolts require a bit of testing to find what's better.

Instead of the Alacrity armor, try Tinkers' Construct's Traveler's Wings. They also give you a decent jump height and have modifiers for slowfall and even double jump. That way, you can use different armor pieces with different things. I'm working on Terrasteel armor now and i'll switch from the traveler's wings when I get a flight mechanic.

Ender pouches are a bit more difficult to craft early game. Tinkers' Construct has a Knapsack that's just some leather, iron, and gold or aluminum brass. It also seems to stay on you when you die, so it's a better solution in my opinion. Ender pouches are really nice later on when you have a spot loader and an ender chest to send items home without actually going home.
 

ahmed4455666

New Member
Jul 29, 2019
23
0
0
a must have items in this modpack is:
1.Ofanix very usefull for exploring dimensions like Heavens and lunalus
2. a very powerful weapon espically in night because of events the AOA trigger
3.a stone bowl for capturing pixons
4.blood accumulator for leveling up your butchery skills
5.a lunch box filled with food
6.a thaumcraft wand and uprising focus its very useful with exploring
7.Tablet of health its very usefull in dangerous situations!
8.summoning slabs it creates minions for you !!!
9. a gun that uses energy like moon shiner it doesn't need ammo!
10.an armor that boosts your weapons there is armors for melee weapons and armors
for ranged weapons and armors for summoning and magic weapons
11. a Knapsack!!!