[SOLVED] Nuclear Control Advanced Information Panel Issue

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katmoo

New Member
Jul 29, 2019
3
0
0
(Using DW20_1.6.4_1.0.25)
So, after much resource gathering, I managed to cover my entire wall with advanced information panels (three different panels in total). However, whenever I start/restart the world, this happens.
gw5KhNo.jpg
It can be somewhat fixed by breaking and replacing the broken panels, but it's really annoying. Any good way of fixing it, or at least a design for discreetly breaking/replacing the panels?

Also, my apologies if this is in the incorrect section/this has been posted before.
 

Liquid Klone

New Member
Jul 29, 2019
220
0
0
you could place sticky pistons behind the panels connected to some sort of redstone. and hidden in the walls, have a turtle with a startup program set to pulse redstone, and then exit the program. so when world is loaded, the panels will be moved, placed back in the correct location, and turtle will turn off.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
(Using DW20_1.6.4_1.0.25)
So, after much resource gathering, I managed to cover my entire wall with advanced information panels (three different panels in total). However, whenever I start/restart the world, this happens.
gw5KhNo.jpg
It can be somewhat fixed by breaking and replacing the broken panels, but it's really annoying. Any good way of fixing it, or at least a design for discreetly breaking/replacing the panels?

Also, my apologies if this is in the incorrect section/this has been posted before.
I actually just hit the same problem in my Monster world. I think it is caused by the panel+extenders crossing chunk boundaries.

If the panels can be moved by sticky pistons like @Liquid Klone mentions, then a Computer with the folowing code should do the trick:
Code:
redstone.setOutput("back", true)
sleep(1)
redstone.setOutput("back", false)
Just name the program "startup" and it will run it every time the chunk/server/game is started/loaded.

If it doesn't work with a sticky piston, then you might need to use a block breaker and placer combo. Code should still be the same.
 

katmoo

New Member
Jul 29, 2019
3
0
0
I actually just hit the same problem in my Monster world. I think it is caused by the panel+extenders crossing chunk boundaries.

If the panels can be moved by sticky pistons like @Liquid Klone mentions, then a Computer with the folowing code should do the trick:
Code:
redstone.setOutput("back", true)
sleep(1)
redstone.setOutput("back", false)
Just name the program "startup" and it will run it every time the chunk/server/game is started/loaded.

If it doesn't work with a sticky piston, then you might need to use a block breaker and placer combo. Code should still be the same.
Piston didn't work, and I'm pretty sure that the block placer/breaker combo won't work right because it has directional placement. I tried a turtle and that worked pretty well (I'll be able to move it under the floor when it's done). Thank you for giving me the ideas!

Edit: Turns out it didn't work too great, as the turtle was placing it sometimes facing up, sometimes in the place I want. I'll keep trying, but it should do.
 
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