[SOLVED]
First reply has solution
Firstly: I googled this, and all that came up was a bunch of stuff about users (not modders) reducing the page count in NEI. I also searched the forum; nothing came up.
I'm using Minecraft 1.7.10 and Forge v1.7.10-10.13.2.1291.
I'm just learning to mod (specifically from Pahimar's Let's Mod Reboot tutorial), and I've got an item with a recipe. I want the item to be secret, so I'd like to hide the recipe (but not the item) from NEI. Is there a way to do that?
One other question, not-fully-related to this topic:
How do I make code that only executes if a certain mod is found in the environment? This is specifically for adding something using an item from another mod.
(I'll post that again in it's own thread if I can't find anything from google; it'd be nice to have some up to date info from someone experienced, though)
First reply has solution
Firstly: I googled this, and all that came up was a bunch of stuff about users (not modders) reducing the page count in NEI. I also searched the forum; nothing came up.
I'm using Minecraft 1.7.10 and Forge v1.7.10-10.13.2.1291.
I'm just learning to mod (specifically from Pahimar's Let's Mod Reboot tutorial), and I've got an item with a recipe. I want the item to be secret, so I'd like to hide the recipe (but not the item) from NEI. Is there a way to do that?
One other question, not-fully-related to this topic:
How do I make code that only executes if a certain mod is found in the environment? This is specifically for adding something using an item from another mod.
(I'll post that again in it's own thread if I can't find anything from google; it'd be nice to have some up to date info from someone experienced, though)
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