So, whats the best way to harvest a wheat field this size?

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tehBlobLord

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Jul 29, 2019
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Perhaps, however the time that it takes to sweep one way and then to return can be factored in. The efficiency may be at 80% or so, depending on the extra delay that you add, but seeing as how simple and pretty consistent it is, that shouldn't be a problem for a build this size.

The problem is that wheat grows in random ticks, so you would lose a lot of efficiency from this system (plus I personally don't like using timers because they used to (don't know if they still do) cause lag and crashes)
 

Lambert2191

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Jul 29, 2019
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a 9x9 of wheat with a water source in the centre would be my favoured way of farming. I actually have 2 of these 9x9's beside each other with a path between, then 3 floors of the same to get all the growables (wheat, flax, potato, carrot, henequen, corn) and I have a little bit out the back for netherwart.
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at the time these were taken I hadn't got around to thaumcraft research (This was actually built before my house) so right now they're all automated, 1 smart straw and 1 perceptive wood golem per floor
 

Grunden

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Jul 29, 2019
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I find lilypads over the water blocks look better than covers. Golems walk across them just fine.
 

Guswut

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Jul 29, 2019
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I find lilypads over the water blocks look better than covers. Golems walk across them just fine.

Covers are usually better, I find, because they don't break as easily, but in this case, assuming XY is in the pack, Lilypads of Fertility make the most sense.

Why the hell do you need that much wheat?
This is only the start of the cake factory, I bet!
 

Exedra

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Covers are usually better, I find, because they don't break as easily, but in this case, assuming XY is in the pack, Lilypads of Fertility make the most sense.


This is only the start of the cake factory, I bet!
If he's overkilling the wheat like that, my god I wonder what the egg collector will be.
 
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Guswut

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Jul 29, 2019
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If he's overkilling the wheat like that, my god I wonder what the egg collector will be.

A 140x140 pit of chickens, with wooden golems. I made a smaller version at 16x16, and only filled it with around one hundred chickens, but that was enough.

So many eggs.

GOLEMS! No contest. I haven't read the rest of the thread, I know it's arguments.
No, it's not. You'll see that the rest of the thread is mostly people saying the same thing, though.
 

RetroGamer1224

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I strongly suggest Farming Simulator 2012. Why? Ummm... >.>;;; <.<;;; for the aweome realism that can be had. Just slap on your overalls and get in your combine! ... Yeah ...

On topic: I usually make a 9x9 for my wheat. I never thought of using it for potatoes or carrots as with that much wheat you are rolling in dough..I mean bread..I mean..oh you know..the white powdery stuff that bakes.
 

Revemohl

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Jul 29, 2019
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Why exactly do you need so much wheat? If you want it for biomass, sugar cane is much faster.

As for harvesting, as everyone is saying, golems are pretty much your only option that is practical (that I can think of).

Also, if you have Xeno's reliquary installed, put a lilypad of fertility on each water to increase growing rate.
Doing this may actually make the wheat grow so fast your golems won't be able to take care of, unless you use multiple of them.
I had to take those lilypads out of my setup being things were getting pretty absurd.

Also, don't forget about Xychorium Soil if you don't want little water holes. r if you want to stack them and up with something even more absurd than lilypads. Or combine them and get oh god what's going on
 

thesonofdarwin

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Jul 29, 2019
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If he uses straw golems he's going to have to occasionally maintain it, which may get annoying at that size. It doesn't take long for unplanted plots to pop up with a small farm. After the first time having to go through and replant the spots the golems missed, I'd end up axing them and going for an automated method. I'm not a big redpower person, but I'd definitely go redpower in this case. Time consuming initial investment, but if done correctly you'd never have to touch it again. Or, for the less fancy method... it would be ridiculously simple to code a turtle to handle this for you.
 

KirinDave

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Jul 29, 2019
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If he uses straw golems he's going to have to occasionally maintain it, which may get annoying at that size. It doesn't take long for unplanted plots to pop up with a small farm.

Why/how? Intelligent straw golems replant as they harvest. Unless you go jumping on the wheat, it's not going to ever go fallow. Golems also handle crops that many other mods don't handle right, like flax and corn.

Golems are overwhelming the best bet for farming, by like an order of magnitude in every dimension. Take it from someone who went on vacation for a handful of days and came back to 8 upgraded barrels of wheat and seeds. They were even running through distant doors to get to nearby cactus and harvest that for me. It was insane. As far as I know, that farm is still producing. I put a void shunt in when even one barrel is full so it won't hurt the server anymore. Those golems toil ceaselessly to feed the void.

I'm not a big redpower person, but I'd definitely go redpower in this case. Time consuming initial investment, but if done correctly you'd never have to touch it again. Or, for the less fancy method... it would be ridiculously simple to code a turtle to handle this for you.

I still don't get how a redpower machine would know when to harvest. RP2 seems like the most awkward and inefficient solution here, and for no benefit at all.

The only downside to the turtle would be the injection of power from somewhere. Presumably some IC2 solar and a batbox would do it with a charger, though. Definitely doable.
 

Lambert2191

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Jul 29, 2019
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I still don't get how a redpower machine would know when to harvest. RP2 seems like the most awkward and inefficient solution here, and for no benefit at all.

The only downside to the turtle would be the injection of power from somewhere. Presumably some IC2 solar and a batbox would do it with a charger, though. Definitely doable.
It costs bonemeal, but if you surround a tilled bit of dirt on 3 sides with a:
deployer (that has seeds)
deployer (that has bonemeal)
blockbreaker
then you can funnel the seeds back into the deployer, and if you have a skeleton shard then bonemeal is also not an issue. Run wire along the top and you have the fastest farm one can make.
You will have as much wheat as you have bonemeal (skel farm + pulverisor = a LOT of wheat.)
Pics incoming, just going to set up a small demonstration in my test world.

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KirinDave

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Jul 29, 2019
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It costs bonemeal, but if you surround a tilled bit of dirt on 3 sides with a:
deployer (that has seeds)
deployer (that has bonemeal)
blockbreaker
then you can funnel the seeds back into the deployer, and if you have a skeleton shard then bonemeal is also not an issue. Run wire along the top and you have the fastest farm one can make.
Pics incoming, just going to set up a small demonstration in my test world.

Yeah but if you did it this way then there's no reason to ever move it. I know how fertilizer-deploy farms work and they're great. But we're talking about a massive farm and so it'd be some sort of weird frame machine decision. Seems like over-engineering compared to the much simpler solutions of MFR or Golems for large farms.

MFR high-end upgrades cover huge sums of ground, btw. And the fact that sewers can be upgraded is sorta OP.
 

Lambert2191

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Jul 29, 2019
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Yeah but if you did it this way then there's no reason to ever move it. I know how fertilizer-deploy farms work and they're great. But we're talking about a massive farm and so it'd be some sort of weird frame machine decision. Seems like over-engineering compared to the much simpler solutions of MFR or Golems for large farms.

MFR high-end upgrades cover huge sums of ground, btw. And the fact that sewers can be upgraded is sorta OP.
I interpreted Darwin as saying to get rid of the huge farm and build something like what I described... If however he's talking about a farm frame machine then yeah I'd agree with you on that being completely irrational.
 

brujon

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Jul 29, 2019
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Well, each Perceptive Wood Golem works on a 16x16 radius, centered on the golem, so you'd need about 8 wood golems if you're really smart about how you place your chests & golems. Each Intelligent Straw Golem will "perceive" a 10x10 radius centered on them, but as already noted, they reset on each move, so if you place 4, one on each corner of the farm, i think it would go pretty great.
 

netmc

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Jul 29, 2019
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I remember building a water harvesting wheat farm in vanilla. Pull a lever, water drops down and into a 7 wide path. then pushes the wheat and seeds down to a collection point. Every 7 blocks, the water drops down to the next level. I hid the water hydration blocks under a cobblestone wall on the edges. Neat to build and harvest, but replanting was a chore. Now I have my golems do the dirty work. :D

If direwolf20 was building this though, he would probably build a rp2 machine that would place the dirt, till the soil, plant the seeds, then go on to the next square. Actually, he would do the first couple rows to show how it is done, then have soaryn finish it up. :p
 

brujon

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Jul 29, 2019
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They should add UU-Matter blocks, made with 9 stacks of UU-Matter, in a special machine that requires a crapton of chrome and iridium plating to get. And a Dragon Egg. Then Gregtech can make each diamond cost 9 blocks of UU-Matter, and then these people will have their overkill justified!