so the new 152 packs... I took RP2 for granted.

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netmc

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Jul 29, 2019
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Moss from BoP does spread. If you need more moss, place some on a wall, and come back later to harvest. Take the moss from BoP and make mossy cobble, then take the moss from the cobble and turn it into TiC moss. Of course now with TE and the liquid transposer, the BoP part can be completely bypassed.

As far as the RP replacements, MFR can handle quite a bit. For block placing, there is a block in Thaumic Tinkerer that can do it. It uses a golem animation core and can replicate a left or right click. Be it tool or weapon, or just a block. It's a great way for converting blocks of mud from the MFR sludge boiler into the mud balls that be made into bricks by pairing it with a block breaker.
 

Golrith

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I really depends on the Modpack :p With Dartcraft you cant beat Looting IV. Also dont forget Netherrack for Mining-Tools and Cacti as a material for Weapons. If you wear a tool out and put electric on later you get really great returns (or simply carry a bit of netherrack with you for the repair).


Also Cotton vs. Flax is a simple problem. Flax grows really, really slow, so it is great for manual harvesting, and just pick it up after a mining-trip. Cotton also gives a really high return. But because it grows incredibly fast you almost have to stand next to it. If you automate the harvesting cotton is quite productive, but before it isnt that nice.

What I miss is basically microblocks and the compact wiring. I could simply lay the wire within my maintanance-tunnel and was done, because I can occupy the same block wire does, which is not possible with RedNet. But CB is doing Microblocks... and I'm pretty sure he will propably do wiring later too, since I guess he could reuse a lot of the stuff.

Add the redlogic mod http://www.minecraftforum.net/topic/1852277-
Seriously, I don't know why it wasn't included in the packs to start with. Just feels like avoiding other mods in the hope a certain other mod will update.
 

Redweevil

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That works too. Or if you get lucky and find some Steel somewhere.

Of course, mining obsidian is kind of pointless with TE installed. The Igneous Extruder can make it for you by feeding it lava and water, no more need to mine it! Which means you can go straight to either Alumite or Steel as your mid-game material, then upgrade to Cobalt/Ardite/Manamana as you see fit.


Or you could use the IC2 cells recipe which I think I have always used for early game enchanting
 

Dee_Twenty

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Have to admit I don't really miss Red Power, the only thing I miss at all are the volcanoes just because I liked making volcano lairs, other than that and the gem tools I never really used anything from Red Power, with Tinkers Construct I can't see much use for the gem tools since I can make much better tools with Tinkers Construct, and the volcano lairs were fun but hardly necessary, and Natura's giant redwoods just scream "Make a base here!" to me, I miss the diesel generator from Gregtech more than I miss anything from Red Power, but it's not worth dealing with the baggage it comes with.
 
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Zjarek_S

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Well part of the reason cotton is so awesome now is that it works with MFR without a planter. So the automation of cotton is very early game as opposed to Flax which was late game (I only ever got it to work with smart golems, which are by no means easy or early).


I just used deployers with seedbag and dispensers with water bucket for flax or other crops starting farms. They need refilling, but can be operated quite easily with a bit of redstone and levers, you can add a simple long clock if you need more of it. For cotton I just made a normal water behind piston (due to bug with dispensers and water) farm and replanted seeds using seedbags, it was enough for the beginning.

Edit: IMO gem tools have none real worth in gameplay, this part of RP2 is just "obsidian tools" mod.
 
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Pokefenn

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I just used deployers with seedbag and dispensers with water bucket for flax or other crops starting farms. They need refilling, but can be operated quite easily with a bit of redstone and levers, you can add a simple long clock if you need more of it. For cotton I just made a normal water behind piston (due to bug with dispensers and water) farm and replanted seeds using seedbags, it was enough for the beginning.

Edit: IMO gem tools have none real worth in gameplay, this part of RP2 is just "obsidian tools" mod.

Green saphires can make sonic screwdrivers....
They did/do still have more stuff planned for them, just wait.
 

Dee_Twenty

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Edit: IMO gem tools have none real worth in gameplay, this part of RP2 is just "obsidian tools" mod.

They were boring but practical, and ruby swords looked pretty nice when Sphaxified, using them meant you could save your valuable iron for other uses like machines, power armour, and converting into thaumium, plus they could be crafted on the fly in mines without needing to spend time smelting iron ingots to craft them, just a stack of sticks, a crafting bench, and some gems, which I always found incredibly abundant, and you were good to go.
 

Juanitierno

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Jul 29, 2019
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Ok, ill try to put in a simple manner what little i know about TiC tool building.

GENERAL:
* EVERY piece of a tool will inherit its material attribute to the tool, no matter if it is a binding, a tool head or a handle (some can even stack!).
* Tool heads are the obvious head/s of the tool, but large plates are ALSO considered heads (the average of all heads/plates is used).
* Base tool durability and speed is calculated by averaging its head/s value/s. (Handles and bindings have no direct efect on durability or speed)
* Handles only provide a bonus to the base tool durability, besides the material bonus already mentioned.
* Bindings provide nothing to the tool, except the material bonus already mentioned.
* Interesting bit: obsidian and netherrack do not need to be smelted to craft stuff with it.

TIPS:
* Obsidian heads can mine most materials, and are very cheap to craft (i use an obs secondary pick so i can get redstone and harder mats) but they are terribly fragile.
* Bindongs made out of obsidian grant reinforced 3 to the tool = lasts 30% more.
* Stone stonebound and netherrack stonebound stack. In the past flint also had stonebound and stacked too.
* flint tools are very decent as the first TiC pick, craft a companion obsidian one for the harder materials in your first run.
* Wooden handles give more bonus to the tool than the stone one (like 30% more dura). If you dont need the stonebound (because you added it with another piece) choose wood over stone.
* When making tools, specially in the beginning, keep in mind you have to repair the tool with the material of the main head. Making a maullyn tool and then not having the material to repair it is a pain :) Iron has a good balance in this aspect, and the more tools you have made of iron the more justified it is to carry around half a stack of ingots with you. In a pinch you can just smelt some on the go.

Hope it helps!

Question: Is there a way to get auto-repair weapons?
 
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Dee_Twenty

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* Bindings provide nothing to the tool, except the material bonus already mentioned.

This is only true of the tier one tools, picks, mattocks, etc, that use normal bindings, the tier two tools like hammers, excavators, and the like which use tough bindings and tough rods all pieces contribute to the durability, using a paper tough binding will have a noticeably lower durability than a tool with a slime or mahnamahna tough binding, thus why I suggest using a thaumium tough binding in place of paper for such a thing, same bonus mod slot, more durability.

Question: Is there a way to get auto-repair weapons?

Moss adds auto-repair, but looks hideous, attaching an IC2 battery will make it function like an IC2 drill or chainsaw and consume electricity rather than durability, using redstone with the latter will increase the charge used per block in addition to increasing speed.
 

Juanitierno

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Jul 29, 2019
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Thanks for the correction!

Last time i checked (152ngt) you could not add moss to weapons, has this changed in unleashed?
 

Juanitierno

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Awesome! I use the sword so little that now its justified to make it out of a very expensive metal, since i wont have to repair it :D
 

DREVL

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Jul 10, 2013
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things I totally forgot about 1.5... I can cook rack for bricks. Derp... facepalmed on that one for a while. I've been on 147 for too long (I blame FTB lol). The Nether is pretty stink'n hard giant spiders FTL :(. Is anyone else not able to make TC Battleaxes or things not shown in the build repair table? Is it made form the build repair table?
 

ShneekeyTheLost

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Lost as always
things I totally forgot about 1.5... I can cook rack for bricks. Derp... facepalmed on that one for a while. I've been on 147 for too long (I blame FTB lol). The Nether is pretty stink'n hard giant spiders FTL :(. Is anyone else not able to make TC Battleaxes or things not shown in the build repair table? Is it made form the build repair table?
You will need to upgrade your 'repair table' with some iron blocks and smoothstone. Check the recipe for the table in NEI, then press 'u' while hovering over it and you should see the recipe.
 

NuclrPriest

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Jul 29, 2019
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Sooo ... Help a newb out here ... How does one acquire Thaumium tool parts?

I'm trying to forge a Hammer in TC's Tool Forge, I have 3 Thaumium ingots, and I am trying to get a Tought Tool Rod. I have the a Manyullyn Plate, Obsidian Plate and Manyullyn Hammer head, all I need is the Tough Tool Rod, but Thaumium doesn't melt in a smeltery and it isn't made by putting the ingots into the Part Builder, so I'm at a loss. Any help would be most appreciated.
 

Dee_Twenty

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Jul 29, 2019
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Sooo ... Help a newb out here ... How does one acquire Thaumium tool parts?

I'm trying to forge a Hammer in TC's Tool Forge, I have 3 Thaumium ingots, and I am trying to get a Tought Tool Rod. I have the a Manyullyn Plate, Obsidian Plate and Manyullyn Hammer head, all I need is the Tough Tool Rod, but Thaumium doesn't melt in a smeltery and it isn't made by putting the ingots into the Part Builder, so I'm at a loss. Any help would be most appreciated.

Actually you do craft thaumium parts at the regular part builder table, presumably because magic metal means it doesn't need to be smelted and forged like mundane metals do.
 
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