So, I was beginning to learn the very basics of turtle capabilities today, and without going into any significant knowledge of them, I propose the following:
The "Skynet Initiative" consists of turtles that originate from a single, one-command "mother" turtle, and eventually expand into an intentionally limited amount of self-sustaining, self-replicating turtles capable of nearly every task.
Let's say you have a program, "Skynet.exe", that, when ran, begins a cycle. You place down a single crafty mining turtle with a stack of coal, and run the program. The turtle searches around, finds a tree, chops it and all of it's leaves down, returns, places the saplings uniformly, places a chest, stores it's excess materials, designates a "home" block for itself, and begins mining. The turtle first gains enough materials to create a generator and a macerator, as well as a furnace for charcoal. It then creates the macerator, and powers it with the generator, and begins gaining materials to craft another, say, 6 turtles, as well as a computer which it sends binary using placed and broken redstone. This computer programs the new turtles to do various tasks together in order to advance the growing turtle militia. We'll say three mine, one manages inventories and creation of blocks (from crafting to sorting to distribution), two build the machines and buildings and pipes required to power the machines and turtles, and the last manages the creation and programming of other turtles. Eventually, you have a gigantic number of turtles doing everything. Mining, creating hybrid solar arrays, building obsidian towers, managing a preset border with melee turtles, hunting, fueling, checking... Ruling the world. These turtles never stop. They will eventually stop expanding, but at that point, they are self-sustaining monsters capable of everything.
I have no idea as to the limitations of this, but I would love to have input on the matter from all of you. That is why I post this here.
The "Skynet Initiative" consists of turtles that originate from a single, one-command "mother" turtle, and eventually expand into an intentionally limited amount of self-sustaining, self-replicating turtles capable of nearly every task.
Let's say you have a program, "Skynet.exe", that, when ran, begins a cycle. You place down a single crafty mining turtle with a stack of coal, and run the program. The turtle searches around, finds a tree, chops it and all of it's leaves down, returns, places the saplings uniformly, places a chest, stores it's excess materials, designates a "home" block for itself, and begins mining. The turtle first gains enough materials to create a generator and a macerator, as well as a furnace for charcoal. It then creates the macerator, and powers it with the generator, and begins gaining materials to craft another, say, 6 turtles, as well as a computer which it sends binary using placed and broken redstone. This computer programs the new turtles to do various tasks together in order to advance the growing turtle militia. We'll say three mine, one manages inventories and creation of blocks (from crafting to sorting to distribution), two build the machines and buildings and pipes required to power the machines and turtles, and the last manages the creation and programming of other turtles. Eventually, you have a gigantic number of turtles doing everything. Mining, creating hybrid solar arrays, building obsidian towers, managing a preset border with melee turtles, hunting, fueling, checking... Ruling the world. These turtles never stop. They will eventually stop expanding, but at that point, they are self-sustaining monsters capable of everything.
I have no idea as to the limitations of this, but I would love to have input on the matter from all of you. That is why I post this here.