It failed.
I wasn't able to get enough mana into the reaction fast enough. My items dissolved into nothingness in the middle of forming that new material.
I've got an idea of something that will produce a bit more mana for me on a better time table. It all starts here, a proper treefarm, no more just sitting and waiting, or bonemealing oak wood as I need it.
Rubberwood won't have much use, to be honest. Sure I could sawmill it down into planks, but I honestly like the look of oak better and apples are a good thing to have. Still you can't get rubber without it, and from that comes the plastics needed for the machines from the minefactory.
Yes, I built a farm that makes plastic, in order to make farms that use plastic. I'll only ever need so much of it... suppose I should let the farm stuff itself once I've got a large enough stockpile. The second pad there is for oak wood. The extra saplings go on to the third pad where oak leaves are harvested.
Gloriously, now that I've climbed up my tech, now that I can make almost anything I want, I can simplify the ductwork into something beautiful. Well, perhaps not beautiful, but well made. Not handsome, but handy. Still, I enjoy the look of it, though at first glance it's confusing. Power, items, and the sludge with only two lines. No need for servoes or filters or extractors.
I am going to try to keep everything that needs mana up here on this one floor, though that might take a few bits of reworking. Mostly because I'm not sure how I could easily get mana elsewhere. Tough, I have been poking at the force relays, and there's a lens that might interact with them, pass through the world without passing through the world.
I've time enough to experiment with almost anything. Almost.
Some things are not for experiments. You simply want them to be as safe as possible. You don't want to take risks with infusion. I've got crystals below, and the glowing plants of botania, when they float above the infusion also add to that stability. So too do the pillars that I've placed around the altar. Mana pylons contain any mistakes until that stability too is spent.
It took a bit of mana to make those pylons and convert the flowers, and that mana comes from this munchdew. I let the system run a while, built up a stockpile of leaves and then placed them a few stacks at a time, adding more and more while the plant feasted. Still one shouldn't have to sit and watch one's plants so constantly. Time now to draw on another resource, not just my time.
With a bit of trickery, a tiny AE system is now pumping leaves out as fast as it can and the munchdew is as well fed as I can make it. Though in time I'm going to make this a much grander operation. One cannot depend on a single source of power, of any kind. I'm thinking 4 kinds of power before I'm done.
Still it's just trading on one sort of power from another, this draws quite strongly on my RF production, the treefarm is not inexpensive and nither is this system. It was enough for me to get some terrasteel. Enough to make the core of the gateway and the pylons.
Powering this portal takes yet more. I could perhaps be patient, one full pool split between the two pylons would be enough, the munchdew would get there, but I've had a bountiful harvest. I shall share this harvest with a gormandus. The food I've not yet eaten, I share with this plant and in turn it feeds the pool. Thus I am able to open the portal.
The elves on the other side are gracious and willing to trade. Trade I did. I've got quite a nice little stash of advanced materials now. An Orechid or two will help my troubles once I've built my system to have robust enough mana supplies to handle such a drain on my systems. Handled the same way I've built the munchdew. Perhaps too I will arrange the purity of that flower to run for itself.
I've done so much waiting, it's about time to treat things more seriously. Truth is, this axe isn't very good for trees, or for fighting monsters, but it does have some strange properties. It seems that the strange materials has reversed the very nature of the axe. Instead of damage, it heals. Not just myself but even a zombie villager. That would have made things a little easier before, but I did not know.
Still, now I can sit, safely, and watch paint dry or plants grow, knowing the axe will heal me and keep me alive.
The list of things that I'm required by the overseers to make is rather small in botania. I would not call it quickly finished, there was plenty of times where I sat in aggravation while waiting for just a little more mana.
There wasn't much of a reward for this chapter, but it did get me to build a system that is robust enough to make many more things. Though in such a world as this so many things I'd normally make would only spell my doom. I have no need to move faster or jump better. I hope to find ways to use this mana wisely.
I've little enough mana to start, but I'll use a large chunk of it to improve this ring into a better form of the aura ring. Now while I work with other tasks I'll be able to form a little more mana in my tablet. Likewise it'll preserve the manasteel tools that I've built to work these fields.
I said before that I seem to be short on power. The treefarm provides wood enough and that was something I was short on when I went to upgrade my solar system before.
This time though I'll not run out of wood so easily.
.... This time it was silver. About 800 silver for each of these panels. Still, That's enough power that I need to make a better way to carry power.
That's only going to cover the day, so when the night falls I'll have to lean on the lava. Since I've got iron enough it's also time to upgrade the generator another step. Now this culinary generator can chow down and process my food into power even faster.
I've also upgraded the power backbone another step. I was having just a little trouble with some machines not getting enough power. With these changes I'm able to take the flux windmills down.
While I'm patching holes and filling in little projects for the overlords, I paused a moment to make sure I'd made all the materials.
Nearly every material I could make, I've now made. There where a few forms of storage that I'd not yet properly investigated, the overlords where making demands. I've spent so much time doing my own things that the demands where piling up for a long time.
I'm not entirely sure that I really want to do too much with the ender tank, it's got such high costs and seems to do so little for it. A few drums would store more. On the other hand, one of them built would look pretty good.
Okay, okay, more then one. One for each fluid, with tesseracts. Purely for display. I admit I've been planning this from the start.
Seems though such plans fall through the cracks. While I can make anything, I'm not yet able to have as much of it as I'd like in unlimited amounts.
That's not the only thing to fall through the cracks.
Seems having a village up on top of the roof isn't the best place to have one without a wall to block them off from the ladder. Quite a few of them escaped down here.
So with the launcher and the safari nets. Collect them all, weed through them and find the good ones.
I've got them all safe in a chest. I should head up to the village can capture them too. Another sort through to get the best of them.
Still, I can drop them safe in the chest until it's time to collect the rest and make the village simply the best of the best.
I've been charging my wands with fights from monsters and flying out to charge from nodes, but it's time to unjar some of the nodes I've gotten as rewards. They are small but well balanced. It'll give me a little to keep going until I get to the big project.
Though before I can get to the big project, I need to finish one of these older ones. I've been trinking about this since I first had witch water.
There's no cinderpearls in the sky. Sure, agricraft let me buy some seeds for them from a villager, but they don't feel the same to me. I really wanted to form one from the raw escences. I wanted to do this properly. Into the cauldron goes magic, and fire.
Out comes a cinderpearl. From what had been mundane materials.
Making the shimmerleaf is a little less efficient. Copper leaves behind quite a bit of metal in the crucible. I seem to have little choice though, can't find a better source. The seeds require silverwood near them for them to grow well.
Still, in goes the netherwart and the copper, then the flower.
Out comes shimmerleaf. I'll need more of these. Lots more.
Into the boiler goes half a stack of charcoal. A stack of sugar cane. A stack of cobblestone. A stack of stone to get ordo. Four stacks of planks to get the arbor. A little more to be sure.
Witch water, cinderpearl, shimmerleaf.
I've got 50 points of instability protection. The infusion is 10 points. If things go wrong it can get quite a bit worse then that, but I've got enough protection to cover even the worse case.
So it's no shock that I got it to work, and I got it grown. Greatwood.
This can be the core to new growth.
I wasn't able to get enough mana into the reaction fast enough. My items dissolved into nothingness in the middle of forming that new material.
I've got an idea of something that will produce a bit more mana for me on a better time table. It all starts here, a proper treefarm, no more just sitting and waiting, or bonemealing oak wood as I need it.
Rubberwood won't have much use, to be honest. Sure I could sawmill it down into planks, but I honestly like the look of oak better and apples are a good thing to have. Still you can't get rubber without it, and from that comes the plastics needed for the machines from the minefactory.
Yes, I built a farm that makes plastic, in order to make farms that use plastic. I'll only ever need so much of it... suppose I should let the farm stuff itself once I've got a large enough stockpile. The second pad there is for oak wood. The extra saplings go on to the third pad where oak leaves are harvested.
Gloriously, now that I've climbed up my tech, now that I can make almost anything I want, I can simplify the ductwork into something beautiful. Well, perhaps not beautiful, but well made. Not handsome, but handy. Still, I enjoy the look of it, though at first glance it's confusing. Power, items, and the sludge with only two lines. No need for servoes or filters or extractors.
I am going to try to keep everything that needs mana up here on this one floor, though that might take a few bits of reworking. Mostly because I'm not sure how I could easily get mana elsewhere. Tough, I have been poking at the force relays, and there's a lens that might interact with them, pass through the world without passing through the world.
I've time enough to experiment with almost anything. Almost.
Some things are not for experiments. You simply want them to be as safe as possible. You don't want to take risks with infusion. I've got crystals below, and the glowing plants of botania, when they float above the infusion also add to that stability. So too do the pillars that I've placed around the altar. Mana pylons contain any mistakes until that stability too is spent.
It took a bit of mana to make those pylons and convert the flowers, and that mana comes from this munchdew. I let the system run a while, built up a stockpile of leaves and then placed them a few stacks at a time, adding more and more while the plant feasted. Still one shouldn't have to sit and watch one's plants so constantly. Time now to draw on another resource, not just my time.
With a bit of trickery, a tiny AE system is now pumping leaves out as fast as it can and the munchdew is as well fed as I can make it. Though in time I'm going to make this a much grander operation. One cannot depend on a single source of power, of any kind. I'm thinking 4 kinds of power before I'm done.
Still it's just trading on one sort of power from another, this draws quite strongly on my RF production, the treefarm is not inexpensive and nither is this system. It was enough for me to get some terrasteel. Enough to make the core of the gateway and the pylons.
Powering this portal takes yet more. I could perhaps be patient, one full pool split between the two pylons would be enough, the munchdew would get there, but I've had a bountiful harvest. I shall share this harvest with a gormandus. The food I've not yet eaten, I share with this plant and in turn it feeds the pool. Thus I am able to open the portal.
The elves on the other side are gracious and willing to trade. Trade I did. I've got quite a nice little stash of advanced materials now. An Orechid or two will help my troubles once I've built my system to have robust enough mana supplies to handle such a drain on my systems. Handled the same way I've built the munchdew. Perhaps too I will arrange the purity of that flower to run for itself.
I've done so much waiting, it's about time to treat things more seriously. Truth is, this axe isn't very good for trees, or for fighting monsters, but it does have some strange properties. It seems that the strange materials has reversed the very nature of the axe. Instead of damage, it heals. Not just myself but even a zombie villager. That would have made things a little easier before, but I did not know.
Still, now I can sit, safely, and watch paint dry or plants grow, knowing the axe will heal me and keep me alive.
The list of things that I'm required by the overseers to make is rather small in botania. I would not call it quickly finished, there was plenty of times where I sat in aggravation while waiting for just a little more mana.
There wasn't much of a reward for this chapter, but it did get me to build a system that is robust enough to make many more things. Though in such a world as this so many things I'd normally make would only spell my doom. I have no need to move faster or jump better. I hope to find ways to use this mana wisely.
I've little enough mana to start, but I'll use a large chunk of it to improve this ring into a better form of the aura ring. Now while I work with other tasks I'll be able to form a little more mana in my tablet. Likewise it'll preserve the manasteel tools that I've built to work these fields.
I said before that I seem to be short on power. The treefarm provides wood enough and that was something I was short on when I went to upgrade my solar system before.
This time though I'll not run out of wood so easily.
.... This time it was silver. About 800 silver for each of these panels. Still, That's enough power that I need to make a better way to carry power.
That's only going to cover the day, so when the night falls I'll have to lean on the lava. Since I've got iron enough it's also time to upgrade the generator another step. Now this culinary generator can chow down and process my food into power even faster.
I've also upgraded the power backbone another step. I was having just a little trouble with some machines not getting enough power. With these changes I'm able to take the flux windmills down.
While I'm patching holes and filling in little projects for the overlords, I paused a moment to make sure I'd made all the materials.
Nearly every material I could make, I've now made. There where a few forms of storage that I'd not yet properly investigated, the overlords where making demands. I've spent so much time doing my own things that the demands where piling up for a long time.
I'm not entirely sure that I really want to do too much with the ender tank, it's got such high costs and seems to do so little for it. A few drums would store more. On the other hand, one of them built would look pretty good.
Okay, okay, more then one. One for each fluid, with tesseracts. Purely for display. I admit I've been planning this from the start.
Seems though such plans fall through the cracks. While I can make anything, I'm not yet able to have as much of it as I'd like in unlimited amounts.
That's not the only thing to fall through the cracks.
Seems having a village up on top of the roof isn't the best place to have one without a wall to block them off from the ladder. Quite a few of them escaped down here.
So with the launcher and the safari nets. Collect them all, weed through them and find the good ones.
I've got them all safe in a chest. I should head up to the village can capture them too. Another sort through to get the best of them.
Still, I can drop them safe in the chest until it's time to collect the rest and make the village simply the best of the best.
I've been charging my wands with fights from monsters and flying out to charge from nodes, but it's time to unjar some of the nodes I've gotten as rewards. They are small but well balanced. It'll give me a little to keep going until I get to the big project.
Though before I can get to the big project, I need to finish one of these older ones. I've been trinking about this since I first had witch water.
There's no cinderpearls in the sky. Sure, agricraft let me buy some seeds for them from a villager, but they don't feel the same to me. I really wanted to form one from the raw escences. I wanted to do this properly. Into the cauldron goes magic, and fire.
Out comes a cinderpearl. From what had been mundane materials.
Making the shimmerleaf is a little less efficient. Copper leaves behind quite a bit of metal in the crucible. I seem to have little choice though, can't find a better source. The seeds require silverwood near them for them to grow well.
Still, in goes the netherwart and the copper, then the flower.
Out comes shimmerleaf. I'll need more of these. Lots more.
Into the boiler goes half a stack of charcoal. A stack of sugar cane. A stack of cobblestone. A stack of stone to get ordo. Four stacks of planks to get the arbor. A little more to be sure.
Witch water, cinderpearl, shimmerleaf.
I've got 50 points of instability protection. The infusion is 10 points. If things go wrong it can get quite a bit worse then that, but I've got enough protection to cover even the worse case.
So it's no shock that I got it to work, and I got it grown. Greatwood.
This can be the core to new growth.