Silverwood Trees and Flux in Thaumcraft 3.

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Furious1964

Well-Known Member
Nov 10, 2012
1,436
70
63
I managed to actually find one and chopped it down. It gave me 2 saplings and I planted them in my base. But for some strange reason, an area that had minimal Flux now as high and I didn't do any magical crafting for a long time.

Why did this happen?
 
It depends on what kind of node you started off with, the nodes around your main node and a lot of other factors. Silverwood trees do help get rid of flux slowly over time but the effects they have on aura nodes can actually bring more flux to an area. From what I've found out so far planting silverwood trees near enough to a node will inflate its size, and enable it to take in more aura and flux from nearby nodes. I believe it also creates some flux when a silverwood grows. Once a node gets big enough it will also start to suck in any nearby small nodes, which tends to be bad as those nodes were helping your main node offload its flux and recharge its aura.

However if you plant a silverwood tree somewhere not near a node it will create a new, tiny 'pure' node, which will help other nearby nodes get rid of flux. These are the ones you want to grow a bit as they will help out your main node. Just try not to have them all start fusing with each other and creating power imbalances.

Essentially using silverwoods to inflate one node generally breaks the quite efficient node network that was already there naturally, you're best off trying to create pure nodes surrounding your main node to help it recharge and purge itself of flux. Now you have high flux though it will take a very, very long time to dissipate. As far as I can tell so far there's not a lot of ways to speed along the purging of flux, you just have to wait for lightning and wisps.
 
My main node was naturally fairly large at 510 aura and I managed to grow some pure nodes about 12 or 15 blocks away. You'll notice aura flying about between fairly distant nodes though so I don't think it would matter if it was 15 blocks or 50. Also I forgot to mention in my last post that there's some pictures of the different node types here, they're a bit hard to tell apart at first.
 
  • Like
Reactions: war_kittens
I usually ring my base at about 100 to 150, once the silverwood nodes get above 100 they will start to purge the main node, as the larger the node the larger the area it can reach it seems.
 
If you want to get rid of all your aura nodes. (this will result in flux being removed!) this is not recommended if you are playing with flux!
then go to your .minecraft(windows) or minecraft(mac) and go to your config folder and somewhere in the folder it will have thaumcraft.cfg open that with a text editor,
scroll to the bottom and there will be a line saying "B:remove_aura_nodes=false" change that to "B:remove_aura_nodes=true" and thats all aura nodes removed from the currently generated world (explored) and any other worlds you go on in that launch the second launch will edit the change back to false and flux will go back to UNEXPLORED areas.

p.s.- vis is affected so be careful!

p.p.s.- i have tried it in a world i played with lots of flux creating stuff and all the flux went bye bye :)

p.p.p.s- this only works on that one time i figured that out when i got owned by a wisp :/ (you have to edit the config every time before you open minecraft :/