Silly things to do with getting BT into EU

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Saice

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Jul 29, 2019
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So yeah first yes I know I really do know this is a poor way to get power. Yeah yeah solar, nuke, neither pump, blaze farm.... all that stuff yes yes there are many many many 'better' ways to get power. But this is not about that this is about getting Redpower to power EU via MJ conversion.

Some things about that. RP power creation has a bit of randomness to it. Solar seems to be the only fairly constant power output. Thermpiles flux a bit no hugely but they can swing around a bit and when you get a lot of them those swings can turn into big dips and spikes. Wind mills more so the wind seems to shift throughout the day not even bring into the picture rain fall. So with any system if you really plan on using such a set up I can no stress the importance of a battery buffer and I am not talking one or two. You are going to want some major BT back up power to filter out those spikes and dips. It is also a good idea to let the system run empty for a while just to get them batteries charged up first. After of course you tested to make sure it runs without batts.

Solar is fairly simple no need to really go into it here. In any system your going to be aim for 20Kwatts there abouts which in the end will get us 20 to 24 EUs a tick depending on which generator your using. This whole system gets a HUGE improvement if you can feed it neitherack. But I'm built these using Cobblestone since it is free and unlimited.

Wind

Ok you going to need about 16 vertical wind turbines to make this work. RP does not seem to care how high as long as it has some air space around it and it not flush with the ground. These are only 12 blocks up.


2013-01-18_22.00.33 by Saice, on Flickr

You share this with two BT engines. This will keep two magma crucibles running almost all the time they should get their power back shortly after dumping their lava out. This will keep the Geothermal generator running.


2013-01-18_22.02.51 by Saice, on Flickr

No it is not amazing. But it is passive needs no interaction once setup and with a chunkloader and some storage like an MFE you can just stock up on power for when you need it. Now because of the randomness of wind power it might be better to use a larger wind farm setup. But I got this to run fairly well for about 30 minutes with out issue.


Thermopiles sadly take much much work.


2013-01-17_20.10.55 by Saice, on Flickr

Yeah 1Kwatt from that set up. The numbers in the screen shot were from testing one side of it. so you would need 10 of them. This is actually a really good setup for a thermopile the layout is only using 40 piles in this stack. But that means you need 400 piles get the numbers you need. I gave up a bit on this part for now just because the logistics of it were getting a bit out of hand. But it is also fairly random so I would suggest added another 5 of these bringing the total to 600 piles just to help deal with the spikyness of piles.

For any of the three ways to create BT you will need about 20Kwatts for this to work and then use that rig I have in the second shot to make your Lava to EU conversion. Of course as stated if you have neitherack you can lower your power needs or just slap on more Geos and increase your output.

But there you go. Silly things to do with RP. I'm going to do something easier now like go play Dark souls. Fweee.
 
I am pretty sure that the windmills are at least supposed to give more power if high up.

Also, if I remember correctly, they check quite a large radius for other blocks, so other windmills will interfere with each other.

That said, it's only speculations, as I didn't get to make them yet, but it came strait from Eloram explaining them in Direwolf20's videos.
 
I am pretty sure that the windmills are at least supposed to give more power if high up.

Also, if I remember correctly, they check quite a large radius for other blocks, so other windmills will interfere with each other.

That said, it's only speculations, as I didn't get to make them yet, but it came strait from Eloram explaining them in Direwolf20's videos.

I've actully done a awful lot of testing with RP power gen. and from what I can tell they do check the space around them but thats about it they really do not seem to care much about height I've gotten the same power from y70 as form y140. About testing around them yes it seems to do some sort of testing to see if the wind is blocked but it does not seem to check all that fair away. In that rig above the 4 middle wind mills are only getting slightly less the the 8 out side wind mills and all are in the top 3/4ths of the wind gauge most of the time.
 
I can confirm that from my testing, height only has a minor influence, if any at all. I am however surprised that that little space is enough... definitely makes a cool looking wind farm!

And the thermopile module makes my single one look rather anemic :D It makes me imagine a huge industrial power plant, with blocks upon blocks of that module inside concrete casings with catwalks around the outside...
 
I can confirm that from my testing, height only has a minor influence, if any at all. I am however surprised that that little space is enough... definitely makes a cool looking wind farm!

And the thermopile module makes my single one look rather anemic :D It makes me imagine a huge industrial power plant, with blocks upon blocks of that module inside concrete casings with catwalks around the outside...

Yeah the funny thermopile rig is just a way to maximize the power. Best power is 4 water and 1 lava block. OK actully the best would use ice or snow but water is stable.
 
the issue is not just the ice/snow but the lava also can turn to basalt on you. Over all it hard to get a nice tight build if you need to getting adding removing blocks. So water just ends up being the must stable and worry free. Also Snow/Ice does nto realy seem to give a huge boost. So you in doubling your size to handling replacing snow and removing basalt you are not gianing all that much power wise.

I did fiddle with it but he logistics were geting out of hand. I might be sick in the head about what I like tobuild but even i got limits.
 
its the total diffrance. which is why 4 water 1 lava is better then say 2 and 2 which is how much stacked pile works. Becuase the 4 water (cold) make a high difrnace from the 1 lava (hot). I dont know the coding behind it but the greater cold vs hot you can make the better power you get out of it.
 
If you have a horizontal rather than vertical spread, it makes thermopiles much easier to automate. Vertical stacking of thermopiles will exponentially increase the difficulty in replacing materials in the center of the project. It would certainly be an engineering challenge, to be sure.

I'm currently trying to iron the bugs out of my DDoS nuclear system, which shifts cooling cells around to keep the reactors cool, with some very impressive theoretical EU generation numbers (one reactor was clocking in over 5k EU/t, although it required GregTech components... non-GregTech systems have pushed 2,700EU/t)
 
Horizonal or vertical really does not mater either way you need to have access to all six sides of the block. 5 for water and lava and 1 for wiring.
 
wait, wait, wait...

4 snow block, 1 jack o lantern, 403 difference, no chance of melting.
You can tile the snow and thermo, lay blueletric wire over the top, place lanterns under them, then another tiled layer of thermo's under the lanterns, and wires under those. 5 high used, as long and wide as you want it.

you know... yeah I'm going to have to test that.