Recent work commitments have forced me to stop packbuilding for 2 months, now my schedule is starting to clear up it looks like I'll have time available to tinker again. However spending time outside of the 'crunch tunnel' has allowed me to see whats going on with the rest of Modded Minecraft.
From where I'm sitting it looks like the 1.12 era's life expectancy is somewhere between Tamogochi and Gerry Anderson's film sets. Right now my pack is almost at the end of Alpha development, it could easily be Easter 2022 to make it through Beta. (not to say I've been slacking- I haven't. I'm just one person working on a mammoth project where almost each feature seems to snowball significantly in scale).
The pack in question is Blood, Sweat, and Gears, a projected I started in late 2017- initially on 1.10, switching to 1.12 in early 2018. (before rebuilding the pack again to switch to Gregtech:CE instead of Tech Reborn). Its somewhat inspired by Infitech 2 and FTB Infinity Evolved, as I worked on the magic and tech sides of the pack I realised it'll somewhat more interesting if I start interweaving magic and tech together; as in using Thaumcraft's alchemy for cracking and de-sulphuring oil, and possibly creating one of the most complex ore-processing chains in Modded Minecraft. (Right before my hiatus I was working on custom NuclearCraft fuels using Botania, Thaumcraft, and Abyssalcraft)
Jumping to 1.16 does not mean it'll take another 3 years to get through Alpha development; a lot of that was picking up the initial learning curve and figuring out how its better to do things the efficient way instead of the simpler long way. Also stuff such as art assets and design concepts/decisions can be carried forward fairly easily.
In general; 1) Continue on 1.12, assuming theres still going to be interest in 1.12 packs over the next 12 months.
2) Jump to 1.16, rescue what I can from the 1.12 version and go for it!
3) Jump to a different MC version?? looks like 1.16's going to be it but I might be wrong!
I'll base my final decision on the response here, as well as from asking on my Discord server and the FTB Reddit Subforum, as well as my personal thoughts/feelings on the matter. (Either way, my scripts/custom art assets ect will remain open source).
From where I'm sitting it looks like the 1.12 era's life expectancy is somewhere between Tamogochi and Gerry Anderson's film sets. Right now my pack is almost at the end of Alpha development, it could easily be Easter 2022 to make it through Beta. (not to say I've been slacking- I haven't. I'm just one person working on a mammoth project where almost each feature seems to snowball significantly in scale).
The pack in question is Blood, Sweat, and Gears, a projected I started in late 2017- initially on 1.10, switching to 1.12 in early 2018. (before rebuilding the pack again to switch to Gregtech:CE instead of Tech Reborn). Its somewhat inspired by Infitech 2 and FTB Infinity Evolved, as I worked on the magic and tech sides of the pack I realised it'll somewhat more interesting if I start interweaving magic and tech together; as in using Thaumcraft's alchemy for cracking and de-sulphuring oil, and possibly creating one of the most complex ore-processing chains in Modded Minecraft. (Right before my hiatus I was working on custom NuclearCraft fuels using Botania, Thaumcraft, and Abyssalcraft)
Jumping to 1.16 does not mean it'll take another 3 years to get through Alpha development; a lot of that was picking up the initial learning curve and figuring out how its better to do things the efficient way instead of the simpler long way. Also stuff such as art assets and design concepts/decisions can be carried forward fairly easily.
In general; 1) Continue on 1.12, assuming theres still going to be interest in 1.12 packs over the next 12 months.
2) Jump to 1.16, rescue what I can from the 1.12 version and go for it!
3) Jump to a different MC version?? looks like 1.16's going to be it but I might be wrong!
I'll base my final decision on the response here, as well as from asking on my Discord server and the FTB Reddit Subforum, as well as my personal thoughts/feelings on the matter. (Either way, my scripts/custom art assets ect will remain open source).