Alright. You don't mind me doing this then?
Mekanism: A high tech mod that adds many new machines compatible with Thermal Expansion power. It adds lots of alternatives to IC2 stuff for those that prefer to exclusively use TE power whilst still adding lots of completely new content that's really well balanced and fun to play with. Lots of new ways to generate power and use lots of it. It has great things like jetpacks, a very original miner, hydrogen generators, baby zombies wearing glowstone armour, robots, balloons and even balloons carrying robots. All pretty cool stuff.
Thaumic Tinkerer: An addon to Thaumcraft that adds lots of new wand foci, a new form of enchanting, a way of sharing research between other players. It fits together with Thaumcraft really well as it tried to follow along TC's themes and it almost seems to be a part of vanilla TC.
Hats: Hats appear out in the wild and it's fun to collect them. You can trade them with other players to add to your collection. You can also download the addon Hat Stand which allows you to place hats down in the world for aesthetics purposes. It works quite well with Morph.
MFR using the TE recipes: I would recommend this as it means those that use TE don't end up using too many different components that are unique to MFR. It sort of unifies the two mods and modded MC is at it's best when it's there's a unified feel. This is the norm in most FTB modpacks at the moment.
Tinkerer's Mechworks: It's the other half of TiC. It adds really cool drawbridges that can push and pull blocks up to 64 blocks, it has it's own form of wireless redstone and block igniters. All pretty cool tech stuff. Without it we're kind of playing with only half of TiC. Almost the same for Thaumic Tinkerer.
Bibliocraft: Adds lots of aesthetics and storage. Tables, chairs, tool racks, armour stands and a printing press that you can automate to create a newspaper delivery company or whatever you want. Write a novel and distribute it all around the server. All of the aesthetics blocks just make everything look really nice. Works well with Chisel and Carpenter's Blocks.
Edit: Natura: A great mod that adds a large variety of plants. All of these plants have been designed to compliment Biomes O Plenty really well and none of the content overlaps. It adds crops that you can grow into string and wool. There is a new method to create bread. Plenty of new crops. Berries exist that you can grow and creates lots of food. The berries are an interesting unique mechanic. It also adds plenty of impressive trees which can be made up of lots of different shapes. My particular favourite is the redwood tree which is bigger than most Twilight Forest trees and makes for great early game base as they're hollow on the inside. It adds great compatibility features with TiC and adds particular only access feature if you have Natura.
Mekanism: A high tech mod that adds many new machines compatible with Thermal Expansion power. It adds lots of alternatives to IC2 stuff for those that prefer to exclusively use TE power whilst still adding lots of completely new content that's really well balanced and fun to play with. Lots of new ways to generate power and use lots of it. It has great things like jetpacks, a very original miner, hydrogen generators, baby zombies wearing glowstone armour, robots, balloons and even balloons carrying robots. All pretty cool stuff.
Thaumic Tinkerer: An addon to Thaumcraft that adds lots of new wand foci, a new form of enchanting, a way of sharing research between other players. It fits together with Thaumcraft really well as it tried to follow along TC's themes and it almost seems to be a part of vanilla TC.
Hats: Hats appear out in the wild and it's fun to collect them. You can trade them with other players to add to your collection. You can also download the addon Hat Stand which allows you to place hats down in the world for aesthetics purposes. It works quite well with Morph.
MFR using the TE recipes: I would recommend this as it means those that use TE don't end up using too many different components that are unique to MFR. It sort of unifies the two mods and modded MC is at it's best when it's there's a unified feel. This is the norm in most FTB modpacks at the moment.
Tinkerer's Mechworks: It's the other half of TiC. It adds really cool drawbridges that can push and pull blocks up to 64 blocks, it has it's own form of wireless redstone and block igniters. All pretty cool tech stuff. Without it we're kind of playing with only half of TiC. Almost the same for Thaumic Tinkerer.
Bibliocraft: Adds lots of aesthetics and storage. Tables, chairs, tool racks, armour stands and a printing press that you can automate to create a newspaper delivery company or whatever you want. Write a novel and distribute it all around the server. All of the aesthetics blocks just make everything look really nice. Works well with Chisel and Carpenter's Blocks.
Edit: Natura: A great mod that adds a large variety of plants. All of these plants have been designed to compliment Biomes O Plenty really well and none of the content overlaps. It adds crops that you can grow into string and wool. There is a new method to create bread. Plenty of new crops. Berries exist that you can grow and creates lots of food. The berries are an interesting unique mechanic. It also adds plenty of impressive trees which can be made up of lots of different shapes. My particular favourite is the redwood tree which is bigger than most Twilight Forest trees and makes for great early game base as they're hollow on the inside. It adds great compatibility features with TiC and adds particular only access feature if you have Natura.
Last edited: