ServerCrash after switching on XNet

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Dentvar

New Member
Jul 29, 2019
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Title ServerCrash after switching on XNet

Launcher Type Server

Modpack FTB Beyond

Modpack version 1.4.2

Have you modified the pack? Yes

Link to log file http://paste.feed-the-beast.com/view/3d3a70de

Details of the issue Modified: I upgraded Flux Networks to version 1.2.2

The server crashed after I set up a complex XNet thing.
I turned it on, it worked for a couple of seconds and then server crashes.. not able to start it again.
Chunks were the machine is in is chunk loaded...
 

Dentvar

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Jul 29, 2019
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Seems to be a bug with XNet. Already reported.
Is there a simple way to delete the XNet Controler out of the world if I can manage to write it in the server console fast enough?
I have the coordinate and everything from the Log so this should be possible isn't it?
 

Henry Link

Popular Member
Dec 23, 2012
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Edit the forge.cfg file and change the lines below to true.
Code:
    # Set this to true to remove any Entity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
    B:removeErroringEntities=false

    # Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
    B:removeErroringTileEntities=false

I wouldn't leave them that way long term. But I also recommend that you backup your save before you do this as well.
 
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Dentvar

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Jul 29, 2019
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Henry Link did a link between my post and the one of Henry123... so his name is true! He is Henry Link... sorry could not resist.

changing this to true, worked for me btw.