Ftb Version: Unleashed 1.13 (The recommended version, with all disabled mods enabled)
Server Specs:
CPU: Intel Xeon L5520 @ 2.27GHz Quad Core.
RAM: 8gb
OS: Windows Server 2008 (64bit)
Host: It's a dedicated host. I'm creating a Minecraft server to run as a side project on my friends Music/Anime and WoW Private Server website.
Added Mods: I've added nothing to the standard modpack, as of yet, short of enabling all the disabled mods.
Issue:
I am experiencing extreme server lag; Breaking blocks, placing blocks, taking damage, the works. Even with one player online. The world is brand new, nothing has even been built in it. No chunk loaders have been placed. I'm relatively new to the server hosting experience, but in the past (when using host providers) I've never experienced this kind of lag and this server is roughly 4x more powerful than anything I've ever used in the past.
I've tried the following things:
1. Adjusted the ram allowance of Java (Up to 6gigs from the 128mb it started at).
2. Edited the .bat file to allow the server itself to use more ram. (It's currently also set to 6gigs, and is only using 5% of that at any given time.)
3. Used the TickThreading guide/mod. (Found here: http://forum.feed-the-beast.com/thr...le-entity-ticks-and-other-optimisations.6498/)
4. Moved the server files from the HDD to the SSD.
Here is a screenshot of my server's usage.
To me, it seems like I shouldn't be having this lag problem. So I'm sure its just something simple I'm overlooking.
Thanks in advance for any assistance you guys can provide.
Additional info: http://www.speedtest.net/my-result/3046355469
I'm also getting 20tps, which according to my reading, is decent.
(will add more as I continue to attempt to resolve this on my own)
UPDATE: The issue seems to be more prevalent when breaking blocks, than when placing them. And for some reason, the issue is non-existent in creative mode. My original thought was that maybe it was a spawn protection issue, but I've ruled that out by leaving the spawn (And by being OP.)
Server Specs:
CPU: Intel Xeon L5520 @ 2.27GHz Quad Core.
RAM: 8gb
OS: Windows Server 2008 (64bit)
Host: It's a dedicated host. I'm creating a Minecraft server to run as a side project on my friends Music/Anime and WoW Private Server website.
Added Mods: I've added nothing to the standard modpack, as of yet, short of enabling all the disabled mods.
Issue:
I am experiencing extreme server lag; Breaking blocks, placing blocks, taking damage, the works. Even with one player online. The world is brand new, nothing has even been built in it. No chunk loaders have been placed. I'm relatively new to the server hosting experience, but in the past (when using host providers) I've never experienced this kind of lag and this server is roughly 4x more powerful than anything I've ever used in the past.
I've tried the following things:
1. Adjusted the ram allowance of Java (Up to 6gigs from the 128mb it started at).
2. Edited the .bat file to allow the server itself to use more ram. (It's currently also set to 6gigs, and is only using 5% of that at any given time.)
3. Used the TickThreading guide/mod. (Found here: http://forum.feed-the-beast.com/thr...le-entity-ticks-and-other-optimisations.6498/)
4. Moved the server files from the HDD to the SSD.
Here is a screenshot of my server's usage.
To me, it seems like I shouldn't be having this lag problem. So I'm sure its just something simple I'm overlooking.
Thanks in advance for any assistance you guys can provide.
Additional info: http://www.speedtest.net/my-result/3046355469
I'm also getting 20tps, which according to my reading, is decent.
(will add more as I continue to attempt to resolve this on my own)
UPDATE: The issue seems to be more prevalent when breaking blocks, than when placing them. And for some reason, the issue is non-existent in creative mode. My original thought was that maybe it was a spawn protection issue, but I've ruled that out by leaving the spawn (And by being OP.)