Hello!
I believe many server-owners are limited in disabling mods because doing so require client-changes too.
A server CAN disable a mod, but then the clients will still see it in NEI, and will have the wrong recipes for example.
For example if on an ultimate server greg was disabled, players would be at a loss on how to craft stuff because all the greg stuff would still show up, MPS would still (for their NEI) expect greg stuff, machine blocks would require plates (latest versions) etc.
Is there a way to propagate server mod preferences to the clients?
So if i set up an ultimate server and disable a certain mod, the clients dont need the knoweledge on how to do the same thing?
I realize you cant allow a server to ADD mods (mods are arbitrary java code after all, that in many many cases run with full access), but it would be cool if disabling or changing configs for a mod could propagate to any client based on the same modpack.
I believe many server-owners are limited in disabling mods because doing so require client-changes too.
A server CAN disable a mod, but then the clients will still see it in NEI, and will have the wrong recipes for example.
For example if on an ultimate server greg was disabled, players would be at a loss on how to craft stuff because all the greg stuff would still show up, MPS would still (for their NEI) expect greg stuff, machine blocks would require plates (latest versions) etc.
Is there a way to propagate server mod preferences to the clients?
So if i set up an ultimate server and disable a certain mod, the clients dont need the knoweledge on how to do the same thing?
I realize you cant allow a server to ADD mods (mods are arbitrary java code after all, that in many many cases run with full access), but it would be cool if disabling or changing configs for a mod could propagate to any client based on the same modpack.