Sephrik's Config Pack of Awesomeness - Redux - Ultimate Edition 148 Mods!

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Davidiusz

New Member
Jul 29, 2019
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My server is poking me with the info that Ars Magicka have tried to take an ENTITY ID (a couple in fact ranging from around 100 to 110) that was already reserved... thats not crashing anything (for now at least, it would seem), but is this entity ID collision any dangerous (and fixable?)
 

Sephrik

New Member
Jul 29, 2019
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Are they using divine RPG? As far as I can tell, without Divine RPG, Ars Magicka, with the version this pack supports, should not throw errors.
 

Davidiusz

New Member
Jul 29, 2019
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Its my (like in owner, not user :p) server, its complaining about the entity IDs in the console (setting the custom mod pack locally both on cleint and server as i want to play with a couple of friend. Having the right hardware, and the will to make the modifications i'm the one hosting it).

Nope, no divine RPG, there only Mo' Creatures that is adding mobs from what i know. I remember Invasion Mod complaining together with Ars Magicka on the first atempt (failed one) of adapting FTB:U to my needs. both those mods whre from what i've seen trying to reserve the entities around 100, and both were getting that refused. No invasion mod on now either.

Also, you might want to update you config for liquid metals, a recent tweak added the ability of turning of grinder, that adds a line to the config and makes the actual one obselete for the latest liquid metals version.
Edit: Infact, maybe add both for now, the latest version seems to have a little problem with texutres not laoding correctly... add maybe both config for now... they're pretty mcuh the same, give or take one line.
 

Davidiusz

New Member
Jul 29, 2019
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Wait a second... just noticed that Ars magicka got updated, and i'm suing the 5.37.007 version (on the side, the one you listed isn't available in the downloads). could that be the reason of the errors?

The Ars Magicka error message:
2013-03-21 23:10:37 [SEVERE] [ForgeModLoader] The mod ArsMagica has attempted to register an entity ID 119 which is already reserved. This could cause severe problems
2013-03-21 23:10:37 [SEVERE] [ForgeModLoader] The mod ArsMagica has attempted to register an entity ID 118 which is already reserved. This could cause severe problems
2013-03-21 23:10:37 [SEVERE] [ForgeModLoader] The mod ArsMagica has attempted to register an entity ID 117 which is already reserved. This could cause severe problems
2013-03-21 23:10:37 [SEVERE] [ForgeModLoader] The mod ArsMagica has attempted to register an entity ID 116 which is already reserved. This could cause severe problems
2013-03-21 23:10:37 [SEVERE] [ForgeModLoader] The mod ArsMagica has attempted to register an entity ID 115 which is already reserved. This could cause severe problems
2013-03-21 23:10:37 [SEVERE] [ForgeModLoader] The mod ArsMagica has attempted to register an entity ID 114 which is already reserved. This could cause severe problems
2013-03-21 23:10:37 [SEVERE] [ForgeModLoader] The mod ArsMagica has attempted to register an entity ID 113 which is already reserved. This could cause severe problems
2013-03-21 23:10:37 [SEVERE] [ForgeModLoader] The mod ArsMagica has attempted to register an entity ID 112 which is already reserved. This could cause severe problems
2013-03-21 23:10:37 [SEVERE] [ForgeModLoader] The mod ArsMagica has attempted to register an entity ID 111 which is already reserved. This could cause severe problems
2013-03-21 23:10:37 [SEVERE] [ForgeModLoader] The mod ArsMagica has attempted to register an entity ID 110 which is already reserved. This could cause severe problems
2013-03-21 23:10:37 [SEVERE] [ForgeModLoader] The mod ArsMagica has attempted to register an entity ID 109 which is already reserved. This could cause severe problems
2013-03-21 23:10:37 [SEVERE] [ForgeModLoader] The mod ArsMagica has attempted to register an entity ID 108 which is already reserved. This could cause severe problems
2013-03-21 23:10:37 [SEVERE] [ForgeModLoader] The mod ArsMagica has attempted to register an entity ID 107 which is already reserved. This could cause severe problems
2013-03-21 23:10:37 [SEVERE] [ForgeModLoader] The mod ArsMagica has attempted to register an entity ID 106 which is already reserved. This could cause severe problems
2013-03-21 23:10:37 [SEVERE] [ForgeModLoader] The mod ArsMagica has attempted to register an entity ID 105 which is already reserved. This could cause severe problems
2013-03-21 23:10:37 [SEVERE] [ForgeModLoader] The mod ArsMagica has attempted to register an entity ID 104 which is already reserved. This could cause severe problems
2013-03-21 23:10:37 [SEVERE] [ForgeModLoader] The mod ArsMagica has attempted to register an entity ID 103 which is already reserved. This could cause severe problems
2013-03-21 23:10:37 [SEVERE] [ForgeModLoader] The mod ArsMagica has attempted to register an entity ID 102 which is already reserved. This could cause severe problems
2013-03-21 23:10:37 [SEVERE] [ForgeModLoader] The mod ArsMagica has attempted to register an entity ID 101 which is already reserved. This could cause severe problems
2013-03-21 23:10:37 [SEVERE] [ForgeModLoader] The mod ArsMagica has attempted to register an entity ID 100 which is already reserved. This could cause severe problems


also found that that may interest you:
2013-03-21 23:10:37 [INFO] [STDOUT] CONFLICT @ 3816 item slot already occupied by buildcraft.core.ItemBuildCraft@354c3105 while adding vq@1d265a99
2013-03-21 23:10:37 [INFO] [fml.ItemTracker] The mod ArsMagica is overwriting existing item at 4072 (buildcraft.core.ItemBuildCraft from BuildCraft|Transport) with vq
2013-03-21 23:10:37 [INFO] [STDOUT] CONFLICT @ 3815 item slot already occupied by buildcraft.core.ItemBuildCraft@410601c2 while adding vq@715d88e7
2013-03-21 23:10:37 [INFO] [fml.ItemTracker] The mod ArsMagica is overwriting existing item at 4071 (buildcraft.core.ItemBuildCraft from BuildCraft|Transport) with vq
Seems to be a block ID conflict thats not crashing the client. Apparently there is nothing with block ID 3815/3816 (It should be beetwin Unnamed @ ID 3467 and Wooden Gear @ ID 4056, but there's nothing), but when checking items with block ID 4071 and 4072 there is 2 what seems to be Ars Magicka Items (respectively 4071 for Arcane Generator and 4072 for unnamed) in the middle of a bunch of BuildCraft items.

Or that might be totally normal, and its just me being paranoid.
 

sidisis77

New Member
Jul 29, 2019
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Can you update the Divine rpg config ? Otherwise everything else works fine.
EDIT: saw that you already knew about the Divine rpg
 

rensje

New Member
Jul 29, 2019
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Are they using divine RPG? As far as I can tell, without Divine RPG, Ars Magicka, with the version this pack supports, should not throw errors.
So are there problems with using Divine RPG and Ars Magicka together? Because i'm also having entity ID issues. Is there any way I can fix this?
 

rye1994

New Member
Jul 29, 2019
25
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In the Ultimate config folder there's already a MineChem file, I haven't checked them out to see if they're the same yet though.
 

gimmedat

New Member
Jul 29, 2019
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Sephrik thank you for taking the time to make my gaming a bit easier, it's been very helpful. I have two questions however, first I wonder if you are adept enough at coding to fix the bug with running Better Dungeons and DivineRPG together? It requires changing entity ids which I don't believe have config files for.

Secondly as I think has already been mentioned Dr Zhark's latest addition is incompatible with Ultimate 1.02, has this been resolved already and I looked over it?

Thanks again for this collection, FTB team should have someone like you to integrate these into the launcher, it's a real pain to add mods to the pack if you ever want to update the pack version :(