Just got back into playing minecraft a few days ago. Of course i saw the 1.6.4 direwolf20 pack and tired his pack for the first time. But iv encountered minor choppiness in movement and camera movement.
Main Rig / Test Server: *This is my gameing rig + server when i need the extra dedicated power*
Mobo: Asrock 990fx extreme
Cpu: AMD FX-8320 8 Core
CPU OC: 4 cores @ 4.4GHZ / 4 cores @ 3.5Ghz OR 8 core @ 4.0GHZ (Running a stock cooler for now with a NICE case)
RAM: 8 Gb @ 1600Mhz
GPU: XFX radeon 7750
OS: Win 7 Ultimate 64-bit
Additional info: Only 45 processes running (striped to bare bones) + game booster + minor OS tweaks
Server Bat:
Main rig- Server/Client test
First time i ran the server i started it with the DEFAULT bat file and let the world gen. Opened the client with my normal ram allocation. Connection was a success but noticed laggy movement. World Tick were normal around 5-10 ms and mobs moved fine and no block lag. This was just a test run so paid no mind.
So i closed the server and edited my bat file to the code ^above^. Since i allocated more ram to the server i lowered my client side ram to 2.5 gb (No client side GC lag spikes). Started the server and client back up. Still noticed the movement lag.
Brought my files to my spare computer i use as a 1-2 players server for singleplayer and still noticed same amount of laggy movement. It isnt a graphics issues client side
Any thoughts on whats going on?
Main Rig / Test Server: *This is my gameing rig + server when i need the extra dedicated power*
Mobo: Asrock 990fx extreme
Cpu: AMD FX-8320 8 Core
CPU OC: 4 cores @ 4.4GHZ / 4 cores @ 3.5Ghz OR 8 core @ 4.0GHZ (Running a stock cooler for now with a NICE case)
RAM: 8 Gb @ 1600Mhz
GPU: XFX radeon 7750
OS: Win 7 Ultimate 64-bit
Additional info: Only 45 processes running (striped to bare bones) + game booster + minor OS tweaks
Server Bat:
Code:
java -server -Xincgc -Xmx4G -Xms2G -Xmn1G -XX:PermSize=256m -XX:MaxPermSize=512m -XX:NewRatio=2 -XX:CMSFullGCsBeforeCompaction=1 -XX:SoftRefLRUPolicyMSPerMB=2048 -XX:+CMSParallelRemarkEnabled -XX:+UseParNewGC -XX:+DisableExplicitGC -Xnoclassgc -XX:+UseFastAccessorMethods -XX:CMSInitiatingOccupancyFraction=90 -XX:+UseConcMarkSweepGC -XX:UseSSE=4 -XX:+UseCMSCompactAtFullCollection -XX:ParallelGCThreads=4 -XX:+AggressiveOpts -XX:+UseLargePages -XX:ReservedCodeCacheSize=1G -cp FTBServer-1.6.4-953.jar -jar FTBServer-1.6.4-953.jar
Main rig- Server/Client test
First time i ran the server i started it with the DEFAULT bat file and let the world gen. Opened the client with my normal ram allocation. Connection was a success but noticed laggy movement. World Tick were normal around 5-10 ms and mobs moved fine and no block lag. This was just a test run so paid no mind.
So i closed the server and edited my bat file to the code ^above^. Since i allocated more ram to the server i lowered my client side ram to 2.5 gb (No client side GC lag spikes). Started the server and client back up. Still noticed the movement lag.
Brought my files to my spare computer i use as a 1-2 players server for singleplayer and still noticed same amount of laggy movement. It isnt a graphics issues client side
Any thoughts on whats going on?