What you came for:
(Expert) (Normal)
Download and place into your "..\minecraft\modpack\<GameMode>\scripts" folder.
Restart Client
Scripts will be added as they are discovered & I can verify they work.
Skyblock Script fixes HERE
Please let me know if these helped you out, and please let me know if I missed anything.
(Expert) (Normal)
Download and place into your "..\minecraft\modpack\<GameMode>\scripts" folder.
Restart Client
Scripts will be added as they are discovered & I can verify they work.
Skyblock Script fixes HERE
Please let me know if these helped you out, and please let me know if I missed anything.
If you get a bug, Remove the scripts, Restart Minecraft and reproduce BEFORE making a bug report!
If my scripts cause the bug, please post in this thread as it is easier to track.
Really, If you post in github or here, and are using these scripts, you will be laughed at. Mostly by myself but other also.
Have Fun!
If my scripts cause the bug, please post in this thread as it is easier to track.
Really, If you post in github or here, and are using these scripts, you will be laughed at. Mostly by myself but other also.
Have Fun!
Code:
#Imports
import mods.nei.NEI;
import mods.agricraft.SeedBlacklist;
Code:
#Gear Achievement Tree Fix - Expert Only
recipes.addShapeless(<BuildCraft|Core:ironGearItem>, [<ThermalFoundation:material:12>]);
recipes.addShapeless(<ThermalFoundation:material:12>, [<BuildCraft|Core:ironGearItem>]);
recipes.addShapeless(<BuildCraft|Core:goldGearItem>, [<ThermalFoundation:material:13>]);
recipes.addShapeless(<ThermalFoundation:material:13>, [<BuildCraft|Core:goldGearItem>]);
Code:
#Sawmill Fixs
mods.thermalexpansion.Sawmill.removeRecipe(<Natura:Rare Tree:2>);
mods.thermalexpansion.Sawmill.addRecipe(800, <Natura:Rare Tree:2>, <Natura:planks:8> * 6);
Code:
#Missing Sawmill Recipies
mods.thermalexpansion.Sawmill.addRecipe(800, <Natura:bloodwood:15>, <Natura:planks:4> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logs:16>, <Forestry:planks:16> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logsFireproof:16>, <Forestry:planksFireproof:16> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logs:17>, <Forestry:planks:17> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logsFireproof:17>, <Forestry:planksFireproof:17> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logs:18>, <Forestry:planks:18> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logsFireproof:18>, <Forestry:planksFireproof:18> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logs:19>, <Forestry:planks:19> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logsFireproof:19>, <Forestry:planksFireproof:19> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logs:20>, <Forestry:planks:20> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logsFireproof:20>, <Forestry:planksFireproof:20> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logs:21>, <Forestry:planks:21> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logsFireproof:21>, <Forestry:planksFireproof:21> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logs:22>, <Forestry:planks:22> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logsFireproof:22>, <Forestry:planksFireproof:22> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logs:23>, <Forestry:planks:23> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logsFireproof:23>, <Forestry:planksFireproof:23> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logs:24>, <Forestry:planks:24> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logsFireproof:24>, <Forestry:planksFireproof:24> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logs:25>, <Forestry:planks:25> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logsFireproof:25>, <Forestry:planksFireproof:25> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logs:26>, <Forestry:planks:26> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logsFireproof:26>, <Forestry:planksFireproof:26> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logs:27>, <Forestry:planks:27> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logsFireproof:27>, <Forestry:planksFireproof:27> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logs:28>, <Forestry:planks:28> * 6);
mods.thermalexpansion.Sawmill.addRecipe(800, <Forestry:logsFireproof:28>, <Forestry:planksFireproof:28> * 6);
Code:
#Sesame Seed Fix
SeedBlacklist.add(<harvestcraft:sesameseedsseedItem>);
recipes.remove(<harvestcraft:sesameseedsseedItem>);
NEI.hide(<harvestcraft:sesameseedsseedItem>);
Code:
#Bamboo Thatching
recipes.addShaped(<BiomesOPlenty:planks:10>,[
[<BiomesOPlenty:bamboo>, <BiomesOPlenty:bamboo>],
[<BiomesOPlenty:bamboo>, <BiomesOPlenty:bamboo>]]);
Code:
#Pickaxe of Distortion crafting fix
mods.thaumcraft.Infusion.removeRecipe(<ForbiddenMagic:TaintPickaxe>);
mods.thaumcraft.Infusion.addRecipe("TAINTPICK", <Thaumcraft:ItemPickVoid>, [<Thaumcraft:blockMagicalLog>, <minecraft:diamond>, <Thaumcraft:ItemShard:5>, <Thaumcraft:ItemShard:5>], "perditio 8, perfodio 8, vitium 8", <ForbiddenMagic:TaintPickaxe>, 2);
mods.thaumcraft.Research.refreshResearchRecipe("TAINTPICK");
Code:
#Shovel of the Purifier crafting fix
mods.thaumcraft.Infusion.removeRecipe(<ForbiddenMagic:TaintShovel>);
mods.thaumcraft.Infusion.addRecipe("TAINTSHOVEL", <Thaumcraft:ItemShovelVoid>, [<Thaumcraft:blockMagicalLog:1>, <minecraft:diamond>, <Thaumcraft:ItemShard:4>, <Thaumcraft:ItemShard:4>], "vitreus 8, perfodio 8, sano 8", <ForbiddenMagic:TaintShovel>, 2);
mods.thaumcraft.Research.refreshResearchRecipe("TAINSHOVEL");
Code:
#Plate Fixs w/OreDictionary
var coPlate = <ore:cPlate>;
coPlate.add(<Railcraft:part.plate:3>);
<ore:cPlate>.addAll(<ore:plateCopper>);
<ore:plateCopper>.mirror(<ore:cPlate>);
var tiPlate = <ore:tPlate>;
tiPlate.add(<Railcraft:part.plate:2>);
<ore:tPlate>.addAll(<ore:plateTin>);
<ore:plateTin>.mirror(<ore:tPlate>);
var stPlate = <ore:sPlate>;
stPlate.add(<Railcraft:part.plate:1>);
<ore:sPlate>.addAll(<ore:plateSteel>);
<ore:plateSteel>.mirror(<ore:sPlate>);
var irPlate = <ore:iPlate>;
irPlate.add(<Railcraft:part.plate>);
<ore:iPlate>.addAll(<ore:plateIron>);
<ore:plateIron>.mirror(<ore:iPlate>);
Code:
#Creative Capacitor Fix
mods.avaritia.ExtremeCrafting.addShaped(<ThermalExpansion:capacitor>.withTag({Energy: 100000}), [
[<ThermalFoundation:Storage:11>, <StevesCarts:BlockMetalStorage:2>, <StevesCarts:BlockMetalStorage:2>, <StevesCarts:BlockMetalStorage:2>, <StevesCarts:BlockMetalStorage:2>, <StevesCarts:BlockMetalStorage:2>, <StevesCarts:BlockMetalStorage:2>, <StevesCarts:BlockMetalStorage:2>, <ThermalFoundation:Storage:11>],
[<StevesCarts:BlockMetalStorage:2>, <IC2:itemRTGPellet>, <ThermalExpansion:Frame:9>, <ThermalExpansion:Frame:9>, <IC2:itemRTGPellet>, <ThermalExpansion:Frame:9>, <ThermalExpansion:Frame:9>, <IC2:itemRTGPellet>, <StevesCarts:BlockMetalStorage:2>],
[<StevesCarts:BlockMetalStorage:2>, <ThermalExpansion:Frame:9>, <DraconicEvolution:draconiumFluxCapacitor>, <DraconicEvolution:draconiumFluxCapacitor>, <DraconicEvolution:draconiumFluxCapacitor>, <DraconicEvolution:draconiumFluxCapacitor>, <DraconicEvolution:draconiumFluxCapacitor>, <ThermalExpansion:Frame:9>, <StevesCarts:BlockMetalStorage:2>],
[<StevesCarts:BlockMetalStorage:2>, <ThermalExpansion:Frame:9>, <DraconicEvolution:draconiumFluxCapacitor>, <AdvancedSolarPanel:BlockAdvSolarPanel:2>, <AdvancedSolarPanel:BlockAdvSolarPanel:2>, <AdvancedSolarPanel:BlockAdvSolarPanel:2>, <DraconicEvolution:draconiumFluxCapacitor>, <ThermalExpansion:Frame:9>, <StevesCarts:BlockMetalStorage:2>],
[<StevesCarts:BlockMetalStorage:2>, <IC2:itemRTGPellet>, <DraconicEvolution:draconiumFluxCapacitor>, <AdvancedSolarPanel:BlockAdvSolarPanel:2>, <AdvancedSolarPanel:BlockAdvSolarPanel:2>, <AdvancedSolarPanel:BlockAdvSolarPanel:2>, <DraconicEvolution:draconiumFluxCapacitor>, <IC2:itemRTGPellet>, <StevesCarts:BlockMetalStorage:2>],
[<StevesCarts:BlockMetalStorage:2>, <ThermalExpansion:Frame:9>, <DraconicEvolution:draconiumFluxCapacitor>, <AdvancedSolarPanel:BlockAdvSolarPanel:2>, <AdvancedSolarPanel:BlockAdvSolarPanel:2>, <AdvancedSolarPanel:BlockAdvSolarPanel:2>, <DraconicEvolution:draconiumFluxCapacitor>, <ThermalExpansion:Frame:9>, <StevesCarts:BlockMetalStorage:2>],
[<StevesCarts:BlockMetalStorage:2>, <ThermalExpansion:Frame:9>, <DraconicEvolution:draconiumFluxCapacitor>, <DraconicEvolution:draconiumFluxCapacitor>, <DraconicEvolution:draconiumFluxCapacitor>, <DraconicEvolution:draconiumFluxCapacitor>, <DraconicEvolution:draconiumFluxCapacitor>, <ThermalExpansion:Frame:9>, <StevesCarts:BlockMetalStorage:2>],
[<StevesCarts:BlockMetalStorage:2>, <IC2:itemRTGPellet>, <ThermalExpansion:Frame:9>, <ThermalExpansion:Frame:9>, <IC2:itemRTGPellet>, <ThermalExpansion:Frame:9>, <ThermalExpansion:Frame:9>, <IC2:itemRTGPellet>, <StevesCarts:BlockMetalStorage:2>],
[<ThermalFoundation:Storage:11>, <StevesCarts:BlockMetalStorage:2>, <StevesCarts:BlockMetalStorage:2>, <StevesCarts:BlockMetalStorage:2>, <StevesCarts:BlockMetalStorage:2>, <StevesCarts:BlockMetalStorage:2>, <StevesCarts:BlockMetalStorage:2>, <StevesCarts:BlockMetalStorage:2>, <ThermalFoundation:Storage:11>]]);
Code:
#DecoBench Crafting Fix
#Yes, this is ugly. I need to get better at itinerating.
var dbTable = <ore:dbCraft>;
dbTable.add(<Natura:Natura.workbench>);
dbTable.add(<Natura:Natura.workbench:1>);
dbTable.add(<Natura:Natura.workbench:2>);
dbTable.add(<Natura:Natura.workbench:3>);
dbTable.add(<Natura:Natura.workbench:4>);
dbTable.add(<Natura:Natura.workbench:5>);
dbTable.add(<Natura:Natura.workbench:6>);
dbTable.add(<Natura:Natura.workbench:7>);
dbTable.add(<Natura:Natura.workbench:8>);
dbTable.add(<Natura:Natura.workbench:9>);
dbTable.add(<Natura:Natura.workbench:10>);
dbTable.add(<Natura:Natura.workbench:11>);
dbTable.add(<Natura:Natura.workbench:12>);
recipes.addShaped(<props:props:508>, [
[null, <props:clay>, null],
[<props:clay>, <ore:dbCraft>, <props:clay>]]);
Well really, I would like to know how many people actually download this, and dropbox does not have any built in way to count downloads. So I use Google Link Shortener so I can at least see the amount of Click thrus. Although I'm sure by now somebody would have pointed out that I do bad things if I did do bad things. I spend a lot of time on this, and it is a small ego boost.
Great, I need help with some things;
- Working config for forestry backpacks, with all items from in game sorted into the correct bag. (This is big, feel free to do some of it.) LINK to a dump of all items in game.
- A list of all items with what and how many thaumcraft aspects
- A list of all items affecting a witchery altar, similar to the one HERE.
- A list of all liquid fuels no matter what mod added the liquid of uses it as fuel. Also needed is burn time, power per tick, and total power. Also need what mod adds the liquid and what mod uses it for power.
- A way to make sesame seeds work with agricraft
- A way to automate the Pams Harvestcraft Beehive.
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