Rubber tree farming

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Bickers

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Jul 29, 2019
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Your memory serves true. The ind. centrifuge makes four rubber per sticky resin, but it requires four sticky resin (sixteen rubber, for those of you counting along) and takes a minute and five seconds. Whereas an extractor with twenty overclockers and four energy storage upgrades (assuming you properly power it to get enough packets, of course) will give you three full stacks of rubber before your ind. centrifuge has even started to pass the halfway point.
12 would be max with storage upgrades and 8 with transformer upgrades as GT limits them to max of 4 per stack
 

Guswut

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Jul 29, 2019
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12 would be max with storage upgrades and 8 with transformer upgrades as GT limits them to max of 4 per stack

The internal buffer runs down, but it usually lasts for most of the stack before it runs out. I'm not sure why you'd waste an upgrade slot on transformer upgrades when you can increase the buffer and process things fifteen times faster.

I also have the system wired up to send more than one set of 32eu/t packets using MFSUs to MV transformers to LV transformers, so it shouldn't have an issue getting power, although either way the internal buffer at mark four lasts long enough and recharges near instantly when it stops.
 

nethervvoid

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Jul 29, 2019
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What would be cool is if the original farms were still in, but were slowed way down to produce a tier system for farms. Tier 1 would be old farms that are slow and not all that great, and tier 2 would be multifarm.
 

Guswut

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Jul 29, 2019
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I couldn't see using a farm for rubber when I can get a T5 slime spawner set up in less than an hour (find a slime chunk, farm it for slime souls, set up the grinder) and then have infinite rubber and slimeballs on demand.

Of course, if I could set up a Twilight Forest maze slime T5 spawner, that would be the best of all worlds, but that is why I've still got a weapon on my hotbar after all.
 

DoctorOr

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Jul 29, 2019
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Your memory serves true. The ind. centrifuge makes four rubber per sticky resin, but it requires four sticky resin (sixteen rubber, for those of you counting along) and takes a minute and five seconds. Whereas an extractor with twenty overclockers and four energy storage upgrades (assuming you properly power it to get enough packets, of course) will give you three full stacks of rubber before your ind. centrifuge has even started to pass the halfway point.

Since an extractor has only four upgrade slots, and they only stack to 4 in each slot, your fantasy of 20 overclockers plus storage upgrades will never happen. However, since sixteen_ overclockers is using 3689 EU per tick, that's not exactly a realistic scenario either, but good job showing that when you throw more power at something, it works faster!

(Centrifuge is 5EU/t)
 

nethervvoid

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Jul 29, 2019
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Since an extractor has only four upgrade slots, and they only stack to 4 in each slot, your fantasy of 20 overclockers plus storage upgrades will never happen. However, since sixteen_ overclockers is using 3689 EU per tick, that's not exactly a realistic scenario either, but good job showing that when you throw more power at something, it works faster!

(Centrifuge is 5EU/t)

Hmm I've got 7 overclockers in 1 slot in my extractor currently. Of course I'm on DW20 5.0.1 still. Did this change just happen?
 

Guswut

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Jul 29, 2019
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Since an extractor has only four upgrade slots, and they only stack to 4 in each slot, your fantasy of 20 overclockers plus storage upgrades will never happen. However, since sixteen_ overclockers is using 3689 EU per tick, that's not exactly a realistic scenario either, but good job showing that when you throw more power at something, it works faster!

(Centrifuge is 5EU/t)

Ah, no wonder everyone was confused. I meant twelve overclockers. It is not a "fantasy", but a typographical error. Thank you for your correct in the matter even if it was rather rudely put (but what, really, is to be expected on the internet). With twelve overclocker upgrades and four energy storage upgrades, the extractor will go for about 48 hydrogen cells (damn you bauxite!) until it runs the buffer dry, and then slows down. This takes about seven seconds, maybe six seconds. if you'd like, I could use a stop watch and run a few different tests to get an exact time until the buffer runs out, and then time it takes to complete a stack of cells.
 

nethervvoid

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Jul 29, 2019
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It happened at the same time the industrial centrifuge became available in your game.

Ah ok that is a GregTech machine? I have 7 overclockers in one slot on my extractor and I'm current as of about 3 days ago.

Edit: DW20 doesn't have GregTech.
 

DoctorOr

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Jul 29, 2019
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With twelve overclocker upgrades and four energy storage upgrades, the extractor will go for about 48 hydrogen cells (damn you bauxite!) until it runs the buffer dry, and then slows down. This takes about seven seconds, maybe six seconds. if you'd like, I could use a stop watch and run a few different tests to get an exact time until the buffer runs out, and then time it takes to complete a stack of cells.

The time it takes to process anything is irrelevant when I'm not staring at it watching it, and since the design goal is to not stare and watch at things working, it's no concern of mine.

However..... with 12 overclocker upgrades that extractor will use 562EU/t and use 6 ticks per process. Expending slightly over 140k EU in this "48 hydrogen cells". Except buffer upgrades are only 10k EU each (and a base storage of only 800 EU) meaning the buffer would really run dry after 72 ticks, or 12 items processed.

Stay tuned for next post, on "FantasyTheoryCraft!"
 

Guswut

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Jul 29, 2019
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The time it takes to process anything is irrelevant when I'm not staring at it watching it, and since the design goal is to not stare and watch at things working, it's no concern of mine.

However..... with 12 overclocker upgrades that extractor will use 562EU/t and use 6 ticks per process. Expending slightly over 140k EU in this "48 hydrogen cells". Except buffer upgrades are only 10k EU each (and a base storage of only 800 EU) meaning the buffer would really run dry after 72 ticks, or 12 items processed.

Stay tuned for next post, on "FantasyTheoryCraft!"

I am not entirely sure where you disfunction is, but here are three screen captures of me extracting a full stack of hydrogen cells:

multimcftb2013022013522.png


multimcftb2013022013522.png

multimcftb2013022013523.png

I can attempt to record a video of me doing it from the start of the cells to the end if, for whatever reason, you want to question my honesty any further, but at this point I think there must be some sort of massive miscommunication. Besides that, though, you appear to be the person "theorycrafting". Please provide evidence that it does not work as suggested, as I have provided evidence that it does.