So I was checking out the new Unleashed server recently, and realized it would make a really nice RPG server pack, with the metal forging of tinkers construct, the beautiful land with natura and Biomes O plenty, and all the loot from Twilight Forest. Im talking about a factions based server, with loads of quests, and possibly a deep class system with skills, if I can find a way to implement that. I do have some concerns though.
There are some obvious items to ban, like the mining laser because it breaks protected blocks, quarry to slow progress a little bit, vajra and nano saber because they are rather unbalanced against TC tools. Probably the quantum chestplate and gravisuit, because they make the user invincible to everything except piercing attacks.
There are some items that arent so clear cut. Personal safes. Should I allow them? Or should I restrict crafting and sell them at a high price, or make them earn able by voting for the server on PMC or something. For force fields(I would go with mffs calclavia, the other is disabled) are they completely impenetrable, or is there some way to get in them? The focus is on faction combat, so if a base is a hundred percent impenetrable, that makes faction raids moot(Same with warded, with recipear I should be able to block crafting, to control the amount of warded stone in circulation)
Modular power suits is another biggie. Compared to the alternatives, its rather OP for combat. Should I disable it completely, or just get rid of some sections such as the force field emitter?
What do you guys think? Does an RPG with unleashed sound cool? With the mix of tech and magic and weapons forging, it could be pretty interesting. There have been RPG servers made from the RP Immersion pack, but I have not yet seen one with this pack.
There are some obvious items to ban, like the mining laser because it breaks protected blocks, quarry to slow progress a little bit, vajra and nano saber because they are rather unbalanced against TC tools. Probably the quantum chestplate and gravisuit, because they make the user invincible to everything except piercing attacks.
There are some items that arent so clear cut. Personal safes. Should I allow them? Or should I restrict crafting and sell them at a high price, or make them earn able by voting for the server on PMC or something. For force fields(I would go with mffs calclavia, the other is disabled) are they completely impenetrable, or is there some way to get in them? The focus is on faction combat, so if a base is a hundred percent impenetrable, that makes faction raids moot(Same with warded, with recipear I should be able to block crafting, to control the amount of warded stone in circulation)
Modular power suits is another biggie. Compared to the alternatives, its rather OP for combat. Should I disable it completely, or just get rid of some sections such as the force field emitter?
What do you guys think? Does an RPG with unleashed sound cool? With the mix of tech and magic and weapons forging, it could be pretty interesting. There have been RPG servers made from the RP Immersion pack, but I have not yet seen one with this pack.