What happens to signal strength when Red Alloy Wire meets Redstone Dust and vice versa?
I was thinking if a max-strength (16) dust signal gets converted to a max-strength wire signal (255) then a single piece of dust would act as a signal booster without the delay of a repeater. Personally I'd use a WR-CBE transmitter to cover that much distance.
Ah didn't know that, thanks. *Edit* Hm, that means that a Redwire/Redstone interface would make a cheap one-way signal gate. Might be useful.Wire goes to redstone, but redstone doesnt go into wire.
Redstone has always had signal strength hasn't it? I thought that 1.5 just adds tools that take advantage of it.Er... are you talking 1.5.x Redstone strength mechanics? If so, you do realize RP2 is back on 1.4.x so at the moment it is impossible to say how Elo is going to handle the new 1.5.x mechanics.
Actually this is only case that it won't work, red alloy wire can only emit to redstone dust signal of strength 15, which probably is limitation of 1.4.6 vanilla (there are many issues with redpower, handling redstone is not one of them). So it won't emit to redstone dust in this case (but will power things like lamps/repeaters or gates).In fact, if you lay down 250 pieces of red alloy wire and then transfer the signal to regular redstone, it should supposedly transfer as strength 5, because that's the level that is left at that point.