RotaryCraft is Awesome! But I think I've found a major bug...

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xBlizzDevious

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Jul 29, 2019
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So, since I've updated to FTB Monster, I've been trying out some of the things I've not used before, RotaryCraft having only just been added is one of them.

I'd built up the stuff required to get a bedrock breaker to get some bedrock shafts and I'm now trying to build a power system at the bedrock layer to stop the noise from being deafening when you've got lots of machines running. Using my collected bedrock, I've built a tall bedrock shaft line to transfer the power from bedrock to my base. Basically, I've got the epic but cheaty setup running multiple times and that all feeds into the said very tall bedrock shaft line.

Now I had this problem before where the shaft junctions don't seem to be accepting power from both input sides, but I broke everything and rebuilt it in a different way and it all worked. This time, I've built everything a specific way (which is the exact same way as the one that worked, except that I have turned it around 90°).

Here's a screenshot of the setup (had to knock the image size to 40% to fit it within 1MB):
RotaryCraft Bug (40%).png


What this is, is 3 - I'm gonna call them "units" - each producing ~5MW of usable power being connected to one line. In the screenshot, 1, 4 and 5 are all the outputs of a "unit".

As you can see in the picture - following the green numbers and blue arrows -
1 and 4 power 2
2 and 5 power 3
8 and the one above to the right power 9

1, 4 and 5 are all one input, two outputs on "1:7 Bend". That means that about ~5MW goes out and the remaining ~700kW goes back into the belt to recharge (rewind?) the coil.

2, 3 and the one above 8 are all two inputs one output, each leading towards 9.

What's happening is that 1 is providing ~5MW to 2, but as soon as I add in 4, 2 ignores the power from 1 and only outputs the power of 4.
Same goes for 3 taking (what should be ~10MW but is only) ~5MW from 2 and then ignoring it when I add 5 in.
The one above 8 appears to be doing it's job correctly and is adding the power from the one extra "unit" you can't see and so 9 is showing ~10MW which is half what it should be showing.

Firstly: I hope to god that this makes sense.... I can show more screenshots etc if needed.
Secondly: Anyone have any ideas why this is happening?
I can only assume that it's something to do with the orientation of the shaft junctions as the one above 8 is working correctly, but 2 and 3 are broken and I changed the orientation of the old setup round when it wasn't working.

I've tried breaking and replacing the shaft junctions countless times - I've double checked, triple checked and quadruple checked that they're definitely the right way round and they definitely are.
 
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Democretes

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Jul 29, 2019
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Block breakers require a massive amount of torque and the best way to get that high is through a lubricated diamond 16:1 gearbox and a jet engine. That's the only way I've known (and succeeded at) for breaking bedrock. I'd check to see how much torque you're producing and how much energy is being produced.You're system works, just check your output power/torque.
 

xBlizzDevious

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Jul 29, 2019
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Block breakers require a massive amount of torque and the best way to get that high is through a lubricated diamond 16:1 gearbox and a jet engine. That's the only way I've known (and succeeded at) for breaking bedrock. I'd check to see how much torque you're producing and how much energy is being produced.You're system works, just check your output power/torque.

OK... I maybe wasn't exactly clear with what I said, but nowhere in that entire post did I mention not being able to power the bedrock breaker.

I've already powered it and mined around 90 bedrock dust to get the bedrock shafts I needed to get power from the bedrock levels back up to my base.

I'm just going to edit that second line so that no one else reads it and thinks the same as it's an easy mistake to make with it worded how it is. My problem is that I can't get these shaft junctions to function properly.

EDIT: In reply to the second half of your post. It doesn't - that's the problem. My output should be showing around 20MW at 1410rad/s and 14336Nm of torque and it's only showing ~10MW at 1410rad/s and 7168Nm.
 
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Democretes

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Jul 29, 2019
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OK... I maybe wasn't exactly clear with what I said, but nowhere in that entire post did I mention not being able to power the bedrock breaker.

I've already powered it and mined around 90 bedrock dust to get the bedrock shafts I needed to get power from the bedrock levels back up to my base.

I'm just going to edit that second line so that no one else reads it and thinks the same as it's an easy mistake to make with it worded how it is. My problem is that I can't get these shaft junctions to function properly.

EDIT: In reply to the second half of your post. It doesn't - that's the problem. My output should be showing around 20MW at 1410rad/s and 14336Nm of torque and it's only showing ~10MW at 1410rad/s and 7168Nm.
I'd probably just use an air compressor and a tesseract to put it back to the base. I'm not sure how much you would lose but it'd be hella easier.
 

xBlizzDevious

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Jul 29, 2019
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I'd probably just use an air compressor and a tesseract to put it back to the base. I'm not sure how much you would lose but it'd be hella easier.


I've already built the system to transfer the power up there and it works. The problem is getting the power out of the machines. Please read the whole post - including the bit after the picture.
 

xBlizzDevious

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Jul 29, 2019
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Perhaps the wheels are losing power when you recharge them? I seriously have no idea.

That's not the problem either. I checked the individual outputs and each one is producing ~5MW consistently. There's definitely no loss of power on the flywheels. There was in Monster V1.0.1 and this wasn't possible but RotaryCraft was updated in V1.0.3 and now the flywheels last for absolutely ages and make this possible.
 

netmc

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Jul 29, 2019
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I know the the shaft junctions will only combine their power if the speed is exactly the same, then you get the torque additive. From your picture, I can't see enough of it to tell where everything is coming and going. The only recommendations I would have is to place the display blocks right before your junctions to see if the speed matches where feeding the shaft junctions.
 

xBlizzDevious

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Jul 29, 2019
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I know the the shaft junctions will only combine their power if the speed is exactly the same, then you get the torque additive. From your picture, I can't see enough of it to tell where everything is coming and going. The only recommendations I would have is to place the display blocks right before your junctions to see if the speed matches where feeding the shaft junctions.

Well each "unit" is exactly the same, produces exactly 4096Nm at 1410rad/s, 3584Nm of which is usable. The speed never changes here and so the shaft junctions all work together perfectly. I've redesigned the whole area for now and it's a lot less space efficient, but it works. If I try to put the exact same thing on the other side, it won't work. There's definitely something up with the way round these shaft junctions end up.