I've been thoroughly enjoying Rotarycraft, but recently I felt like I either skipped a tech tier or I should have skipped gas engines entirely.
In my extreme survival world I built automated Ethanol production for gas which was very difficult due to some cross mod breakage. That aside, I also captured a Blaze spawner and setup a Spawner Controller to produce Blaze Powder on demand.
So I have the ability to use Enderchests to run gas and performance engines anywhere in my survival world, which sounds nice in theory. I also have scaled the output to support many engines running non-stop.
I've used them in several cases, and sure they work.
Then I discovered I could hook up an industrial coil to a hydrokinetic engine, and I can't see any reason why I would ever use gas again.
So to the root of my question: Did I go out of order in the tech progression? Are the gas engines really useless? Is hydro totally overpowered?
I like that the hydro engines break all the basic materials for gearing and shafts until diamond, that's a great way to keep them out of use in the low end. I'm wondering if tungsten shouldn't be a requirement for the engine with such high output, just like the jet engine (gas turbine?).
On my quest for power I was excited to see that tungsten was required for the high end turbine, and that I could only process it having unlocked tungsten via Extractor and setup a hot enough furnace. Perhaps more of this kind of progression could be used to balance engines in the mod.
In my extreme survival world I built automated Ethanol production for gas which was very difficult due to some cross mod breakage. That aside, I also captured a Blaze spawner and setup a Spawner Controller to produce Blaze Powder on demand.
So I have the ability to use Enderchests to run gas and performance engines anywhere in my survival world, which sounds nice in theory. I also have scaled the output to support many engines running non-stop.
I've used them in several cases, and sure they work.
Then I discovered I could hook up an industrial coil to a hydrokinetic engine, and I can't see any reason why I would ever use gas again.
So to the root of my question: Did I go out of order in the tech progression? Are the gas engines really useless? Is hydro totally overpowered?
I like that the hydro engines break all the basic materials for gearing and shafts until diamond, that's a great way to keep them out of use in the low end. I'm wondering if tungsten shouldn't be a requirement for the engine with such high output, just like the jet engine (gas turbine?).
On my quest for power I was excited to see that tungsten was required for the high end turbine, and that I could only process it having unlocked tungsten via Extractor and setup a hot enough furnace. Perhaps more of this kind of progression could be used to balance engines in the mod.