So i was wondering how i convert energy from other mods to rotary craft power i heard theres a way to convert RF To rotary craft power but i have no idea how
Thanks
Thanks
As of v16 (which came out 2 months ago), you can no longer control the torque, and power output was capped at 4MW.In the version I use (Monster 1.0.9), it can be configured (in-game GUI) up to 8192 Nm and 1024 rad/s (8 MW total power). With that torque it should be capable of running a bedrock breaker directly, but I haven't tried it yet.
Or you can set it to 128 Nm to get speed up to 8192 rad/s, giving the grinder an operation time of 6 seconds (good for ore tripling or canola seeds).
Do you have a changelog for Rotarycraft?As of v16 (which came out 2 months ago), you can no longer control the torque, and power output was capped at 4MW.
Did you check my site?Do you have a changelog for Rotarycraft?
I did, but I couldn't find it.Did you check my site?
Yes, I know, I hid it on the seldom-seen "front page".I did, but I couldn't find it.
Edit: Nevermind, I'm blind.![]()
My only issue with the front-page changelog is that it only goes a few editions back. Is there a hidden one that holds all the changes from mod start to current?Yes, I know, I hid it on the seldom-seen "front page".![]()
No, that would be obscenely large. However, there is a thread on this forum ("what's new in modded MC today"), where a user is posting all my changelogs.My only issue with the front-page changelog is that it only goes a few editions back. Is there a hidden one that holds all the changes from mod start to current?