I seem to be the only person that thinks that this enchantment needs a nerf. This enchantment makes tools give it limitless. Sure the IC2 tools do this but at least they require some maintenance and don`t have special abilities. The only downfall to using a TC3 tool with repair is the possibility for wisps to attack you, but they`re easily defeated with a lightning wand. Thoughts?
I think everyone who replied to this thread does too... some without the respectfully (me)I respectfully disagree.
I think everyone who replied to this thread does too... some without the respectfully (me)
That's nice.
And?
and you believe you have the right to tell me what I am because...*removed*
and you believe you have the right to tell me what I am because...
*removed line*
If we're discussing this seriously, then there is some amount of merit to the point. The difference between the IC2 and TC3 situations is that there need to be some work put into the energy net for IC2 to make it work, in addition to the tools. For TC3, you just need to get lucky with the enchantments, as the aura is already in place to power it.
The trade-off is in the consequences. In IC2, if you run out of energy, you can't charge things. In TC3, you can't charge things, then it start doing things like messing with the weather, spawning wisps and zombies, and all sorts of other nasty things. Not OP, just different.
Yeah I agree with you there.Well, if someone has noticed, thaumcraft, along with IC2 and buildcraft/forestry, have similar features!
Axe of the stream = mining laser = tree farm, easy ways to chop down trees (the axe is more like tree capitator)
Tunnel bore = mining well= quarry, easy ways to mine.
Golems = IC2 crops breeding = automated farm, easy ways to have a crapton of food.
Vis = EU = MJ = energy
They are not exactly the same, of course, but basically the same, in my opinion.
Yeah I agree with you there.
And another thing I think shows why repair isn't OP, is by just taking a look at the tech trees required to get the items, they're not 1:1 comparable. In TC you spend a crapton of time and resources to research the really cool stuff (tunnel bore, pickaxe of the core, axe of the stream etc) and they're pretty much end-game, whereas the quarry and miner can be acquired easily. Not only that, but using the tunnel bore or the pick of the core can have negative effects on the environment (wisps, aura etc). And to be honest, if Repair is in a pick which is used in a tunnel bore, I don't think it can repair itself at such rate as to not eventually break. Which means even more flux to make another one.
So I REALLY don't think Repair is OP when you take into consideration the steps needed. If I'm about to release flying hellspawns (which inflict quite a lot of damage in rapid successions) anywhere near me, then HELL YEAH I don't want the tool to break!
EDIT: ninja'd by the the two misters above me...
Repair 2 is adequate for it to never break.I don't think it can repair itself at such rate as to not eventually break.
Repair 2 is adequate for it to never break.