Rendering stops whenever ticks are skipped

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Mineta

New Member
Dec 20, 2020
3
0
2
The screen freezes when my local server stops for a moment, this is the log:

Code:
[07:18:25] [Server thread/WARN] [net.minecraft.server.MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 4450ms behind, skipping 89 tick(s)

After this I can hear me sprinting, my jetpack working, machines operating, GUI button click... it's like game keeps going, but the screen does freeze and isn't updated.

I'm currently using G1GC and following lines are what I applied as JVM arguments:

Code:
-Xms8G -XX:+UnlockExperimentalVMOptions -XX:+UseCompressedOops -XX:+UseBiasedLocking -XX:+AggressiveOpts -XX:+BackgroundCompilation -XX:+OptimizeStringConcat -XX:ReservedCodeCacheSize=1G -XX:+UseCodeCacheFlushing -XX:+DisableExplicitGC -XX:+UseNUMA -XX:+UseG1GC -XX:G1HeapRegionSize=32 -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:ParallelGCThreads=8 -XX:ConcGCThreads=2 -XX:MaxGCPauseMillis=40 -XX:GCPauseIntervalMillis=200 -XX:SoftRefLRUPolicyMSPerMB=10000 -XX:-UseGCOverheadLimit -Dsun.rmi.dgc.server.gcInterval=2147483646 -Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidMinecraftCertificates=true

My PC has total 24GB memory, also I ran Minecraft with 16GB allocation but it didn't solve the issue.

Can someone help me?