Redstone/Power Challenge #1

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Abdiel

New Member
Jul 29, 2019
1,062
0
0
Ha, 3 gates. In error state door is always closed and spawners are always off - this agrees with the conditions in the OP.
 

SReject

New Member
Jul 29, 2019
433
0
0
Ha, 3 gates. In error state door is always closed and spawners are always off - this agrees with the conditions in the OP.
Aye, It does :)

End 1: Does a Computer count as a single logic gate? :p

Edit 2: Sooo, of those participating, are you enjoying it?
 

Abdiel

New Member
Jul 29, 2019
1,062
0
0
Soooo I just came up with a dirty bastard solution that fulfills all the OP conditions to the letter using only one gate (and flipping all the levers on the panel). Vanilla redstone is kinda awesome like that. :D

(I said before, if you're going for the least gates challenge, no computer for you! ;) )
 

SReject

New Member
Jul 29, 2019
433
0
0
Soooo I just came up with a dirty bastard solution that fulfills all the OP conditions to the letter using only one gate (and flipping all the levers on the panel). Vanilla redstone is kinda awesome like that. :D

(I said before, if you're going for the least gates challenge, no computer for you! ;) )
Now remember every vanilla torch(inverter) and repeater is considered a gate :p
 

Abdiel

New Member
Jul 29, 2019
1,062
0
0
No torches and no repeaters are used. I also got rid of the dirty trick, it's all legit and pretty now. :)
 

SReject

New Member
Jul 29, 2019
433
0
0
Is it sphax, or does the basic texture for Toggle Latches look like it has a "pass through"[DOUBLEPOST=1361115043][/DOUBLEPOST]You wouldn't be glow stone laddering would you... I might have to consider that as a gate aswell ;)
 

SReject

New Member
Jul 29, 2019
433
0
0
Incase anyone is wondering where I got the idea for this challenge...

My Farm control panel:
2013-02-17_11.24.37.png

The "lab" (Just a bunch of computer crafty stuffs):
2013-02-17_11.25.37.png 2013-02-17_11.25.45.png

The whole floating facility is smooth basalt and hardened glass. Ended up using Iron tank Gauges to run the redwire as it can't be placed on glass or it's variants. Had to use warded glass for the buttons and the transmitters because the tanks don't transport redstone signals, nor can you place curcuitry on them.

I use computer craft to control everything; which makes life easy. If anyone wants, after I get the script debugged(its got a few quirks) Ill post it
 

Abdiel

New Member
Jul 29, 2019
1,062
0
0
The whole floating facility is smooth basalt and hardened glass. Ended up using Iron tank Gauges to run the redwire as it can't be placed on glass or it's variants. Had to use warded glass for the buttons and the transmitters because the tanks don't transport redstone signals, nor can you place curcuitry on them.

Have you noticed any performance problems with the tank gauges? I used tank valves for decoration for a while, but we figured out they were causing severe CPU problems for the server by just being there. Our (me + server admin) theory is that the valve periodically checks whether it's a part of a tank all the time, wasting CPU cycles unnecessarily. (I don't know if CJ reads this forum to c/d, I'll send him a bug report if I manage to replicate it.)
 

SReject

New Member
Jul 29, 2019
433
0
0
I haven't noticed any lag with them. Though only the section you see in the pics is done with the guages.
 

cynric

New Member
Jul 29, 2019
189
0
0
As far as I know, blocks that are part of incomplete multiblock structures are getting checked regularly if they form a complete multiblock structure and thus require constant cpu cycles. So you should probably try to avoid those unless you are actually creating a complete tank (or coke oven/blast furnace/...).