A few weeks ago I asked if users would be interested in doing redstone/power challenges, and the feed back was welcoming. So here is the first ever FTB redstone/power challenge.
Type: RedStone/Power
Difficulty: Intermediate
Deadline: 6PM GMT(+0hours), Saturday, Feb 23, 2013
Map: Can be found at bottom of post; the lamps in the containment area should have been inverted lamps, my apologies.
Pretext:
Our friend Kon Fuzed has spent the last few days farming 3 T5 Shards, and set himself up a bit of a farm. He has the containment area and control panel built. He's formulated a plan so he knows what he wants, but he just can't seem to get the redstone/wiring to work. He's come to you for help, and offers a diamond block in return for it.
Containment Area Setup:
21 blocks long(Left to right),
11 blocks wide(front to back),
5 blocks high(bottom to top)
3 Inverted Lamps to act as our spawner proxies
Both the roof and floor are stone and centered from front to back and spaced 4 blocks apart hanging just below the roof are 'support pillars' for the spawners. Attached to the bottom of these pillars are the spawners. In the left side wall is an iron door.
Control panel Setup:
1 Red Caged Lamp
5 Green Caged Lampsabove each of the levers.
5 Levers:
Mission:
Now that you have the layout, here's what ol' Kon Fuzed wants:
Rules:
Submitting:
As entries are submitted I will test them for validity as soon as I can, and if any problems/issues occur I will promptly tell you where you went wrong via a private message on this forum. I will not give details of how to fix it; just what is the reason the submission was invalid.
** I MUST be able to recreate your submission from what I see without having to make any assumptions; for this reason I RECOMMEND you use the default texture pack or Sphax(Its what I generally use). If I am unable to discern a section of your submission I will ask for more details about the general location, but not ask specifics(so I don't give anything away).
Judging:
After the deadline has passed I will check for validliness(?) and once confirmed I will release those submissions for users to rate as the best. Users will rate each submission 0-5 for each of the following. Those ratings will be totaled and the top of each catagory will be chosen:
Questions Or Comments:
Post any questions or comments below unless you believe they might 'give away' something for the challenge. If your question is as such, private message me here on the forums
Type: RedStone/Power
Difficulty: Intermediate
Deadline: 6PM GMT(+0hours), Saturday, Feb 23, 2013
Map: Can be found at bottom of post; the lamps in the containment area should have been inverted lamps, my apologies.
Pretext:
Our friend Kon Fuzed has spent the last few days farming 3 T5 Shards, and set himself up a bit of a farm. He has the containment area and control panel built. He's formulated a plan so he knows what he wants, but he just can't seem to get the redstone/wiring to work. He's come to you for help, and offers a diamond block in return for it.
Containment Area Setup:
21 blocks long(Left to right),
11 blocks wide(front to back),
5 blocks high(bottom to top)
3 Inverted Lamps to act as our spawner proxies
Both the roof and floor are stone and centered from front to back and spaced 4 blocks apart hanging just below the roof are 'support pillars' for the spawners. Attached to the bottom of these pillars are the spawners. In the left side wall is an iron door.
Control panel Setup:
1 Red Caged Lamp
5 Green Caged Lampsabove each of the levers.
5 Levers:
- Door Closed/Opened
- Spawners On/Off
- Spawner 1 Enabled/Disabled
- Spawner 2 Enabled/Disabled
- Spawner 3 Enabled/Disabled
Mission:
Now that you have the layout, here's what ol' Kon Fuzed wants:
- Whenever the Spawner On/Off lever is in the "off" position, all 3 spawners should be deactived(receiving an "ON" redstone signal)
- Whenever the Spawner On/Off lever is in the "on" position, only enabled spawners(via the control panel) should be activated
- Whenever the Spawner On/Off lever is toggled to "on" while the door is opened, the error light should come on and no spawners should go active.
- Whenever the Door lever is toggled to "on" while the spawners are active, the error light should come on but the door should NOT open
- Whenever a specific spawner's lever is toggled to "Enabled" it should go active only if/when the Spawner on/off lever is on and there is NOT an error.
- Whenever an Error does occur, both the Door Open/Close light and the the Spawner On/Off lights are to turn off. The Spawner Enable/Disable lights are left to your discretion.
- Errors should resolve as soon as any/all preconditions are no longer met
Rules:
- All redstone/wire gadgets are allowed
- You may change the blocks that make up the containment area so long as its inner dimensions do not SHRINK in relation to the 'spawners'.
- You may change any part of the control panel to suit your needs. This includes being able to change levers to buttons, lamps to torches, etc.
- There is not a 'reaction' time limit between when a togglable-switch(lever, button, etc) is changed and when it completes its action so long as that time is reasonable
- You may submit as many times as you wish but only your latest submission will be judged.
Submitting:
As entries are submitted I will test them for validity as soon as I can, and if any problems/issues occur I will promptly tell you where you went wrong via a private message on this forum. I will not give details of how to fix it; just what is the reason the submission was invalid.
- Map*: Upload it somewhere and private message me(here on the forums) the link to it.
- Video**: Upload it somewhere and private message me the link.
- Images**: private message me your images or a link to where I may view your images
** I MUST be able to recreate your submission from what I see without having to make any assumptions; for this reason I RECOMMEND you use the default texture pack or Sphax(Its what I generally use). If I am unable to discern a section of your submission I will ask for more details about the general location, but not ask specifics(so I don't give anything away).
Judging:
After the deadline has passed I will check for validliness(?) and once confirmed I will release those submissions for users to rate as the best. Users will rate each submission 0-5 for each of the following. Those ratings will be totaled and the top of each catagory will be chosen:
- Originality
- Clearness - How easy it was to tell what each part of the solution is doing
- Size - Overall block size. This isn't literal block size compared to that of the other's, but a case-by-case basis for what each solution does.
- Preference - How well the user liked the submission compared to other's.
Questions Or Comments:
Post any questions or comments below unless you believe they might 'give away' something for the challenge. If your question is as such, private message me here on the forums