Limited? Conduits transport unlimited, but there is a %5 loss of MJIt works by demand if there is no demand there will be no movement of energy and when demand goes on, it tries to supply the energy the best it can limited by how much energy can pass through the conduit
Limited? Conduits transport unlimited, but there is a %5 loss of MJ
Correct it was totl over entire systemYou sure of that? I thought they had a limit of 1000 MJ per tick :/ Well, i dont use 1.5 anymore so I may be wrong.. The 5% loss was total right? No matter the lenght?
It would evenly distribute when they need it IIRC[DOUBLEPOST=1395800233][/DOUBLEPOST]Say I had RECs attached to the same REConduit, such that it looks like this: (--- and | are REConduit lines).
(1)REC -------|---------|--------|
---------------REC------REC-----REC
Say the (1)REC was full at the initial starting time. The REConduit attached to (1)REC is set to output only, such that energy cannot flow back into (1)REC. If I let this go on for infinite time, what will the energy distribution look like among the latter three RECs?
Uh, no. That is COMPLETELY false. He is talking about 1.5, NOT 1.6The throughput is unlimited on the conduits. What limits you is the connection. Each connection can hold 1k Mj or 10k RF. If you had something generating 20k RF, you would use one conduit to transport the power, but would have to connect to 2 sides to input/output the full power.
It has always been per connection, even in the old versions. You are correct on the numbers about the REC, but there is a way around it. I know the new tiered energy cells have max input/output, but the old ones didn't I thought. Tessearacts have no side limit, so you can place a tesseract next to a REC for input and pull from 5 sides of it for a total of 500 Mj out of one REC. You can feed all 6 sides of the other tesseract so the extra input covers the power loss and you can still get the 5 out without losing energy in the REC, keeping it energy possitive.Well. To address what DritinFool said, even in 1.5.2, each side of the REC has a max input/output of 100 MJ/t.
This means two things:
(1) In order to output a flow rate of more than 100 MJ/t, you must attach REConduits to multiple sides of the REC.
(2) In order to have intermediate RECs, as to regulate MJ flow via the GUI, or redstone signal, if you have a throughput of more than 300 MJ/t, you would require more than one REC. (REC has 6 sides, 3 output, 3 input means 300 MJ/t.
Though, it could be that the maximum throughput, as the total sum of all the sides is 100 MJ/t, which would further increase the infrastructural requirement in terms of REC count.
Its per network, not per interactionYeah, though I will be strongly limiting tesseract usage, aside from a quarry, since I don't want to rape my world. Mystcraft is fine.
Running RECs in series results in a 5% energy loss per interaction. You should never, never, never, ever... Series. Use redstone signals to turn off storage devices in parallel.
There was a 5% energy loss per "network" in 1.5. Not long after BC kinetic pipes were introduced and became lossless, TE conduits followed suit. TE3 has no loss through energy cells or conduits. Tesseracts still have an energy loss though.I really don't know what changed from 1.5 to 1.6, but here's how the conduits (and tesseracts) work in 1.6
http://imgur.com/2BoysEA
No parallelism required, and no energyloss over distance or by constant.
No they dont, tesseracts have no lossThere was a 5% energy loss per "network" in 1.5. Not long after BC kinetic pipes were introduced and became lossless, TE conduits followed suit. TE3 has no loss through energy cells or conduits. Tesseracts still have an energy loss though.
Actually it is configurable, you can disable loss it or basically disable Tesseracts by setting it to 100%.No they dont, tesseracts have no loss
Non-config'd is no lossActually it is configurable, you can disable loss it or basically disable Tesseracts by setting it to 100%.