Redstone Energy Conduit continuous energy drain

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incertia

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Jul 29, 2019
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I basically had the redstone energy conduits in line in the obvious positions (connecting steam dynamos to the machines). However, I noticed that all my steam dynamos would consistently lose power whenever I hook up the conduits to them, even though all my machines are full of RF. Is this unintentional or am I missing something here?

WrJwJgZ.png

EDIT: Nevermind. Seems like energy conduits have an internal buffer that needs to be filled up.
 
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James_Grimm

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Jul 29, 2019
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Yeah. It bears mentioning for those unfamiliar to TE3 that RECs have a VERY large internal buffer compared to some of the other TE pipes. I made the exact same mistake myself :)
 

Dodge34

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Jul 29, 2019
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Somewhere over the rainbow.
The dynamo will never ever stop loosing energy if they are hooked to any cable, they still use I think 4RF/t when so they are always running, best trick to avoid that, set them to require a redstone signal High in the appropriate tab on each of the dynamo, get a little bit of redstone and connect them to a lever... You can now activate and deactivate the dynamos with a lever...
 

James_Grimm

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Jul 29, 2019
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Wasn't someone else saying that disabling a Dynamo with a redstone signal completely emptiedd the RF buffer into the ether tho? I think it was on the TE thread.
That's a bit of a drawback if you are low on RF, particularly in SSP as opposed to SMP.

The loss of energy doesn't have anything to do with the cable, it's how the dynamo works. As long as there is fuel in it, it runs at a minimum of 4 RF/t, until the fuel is gone, and ramps up to 80 rf/t if there is energy it can store somewhere, based on how full it's own internal battery is (since a dynamo battery is the last place the RF network will fill, usually).
 

Dodge34

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Yup, did some testing and if we shut them down, we loose the internal buffer, but KL said he would work on something about this issue, it might come with an upgrade system for the dynamo...
 

incertia

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Jul 29, 2019
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Wasn't someone else saying that disabling a Dynamo with a redstone signal completely emptiedd the RF buffer into the ether tho? I think it was on the TE thread.
That's a bit of a drawback if you are low on RF, particularly in SSP as opposed to SMP.

The loss of energy doesn't have anything to do with the cable, it's how the dynamo works. As long as there is fuel in it, it runs at a minimum of 4 RF/t, until the fuel is gone, and ramps up to 80 rf/t if there is energy it can store somewhere, based on how full it's own internal battery is (since a dynamo battery is the last place the RF network will fill, usually).
Yeah I was fine with the 4 RF/t drain. I was mainly worried that whenever I hooked up my redstone energy conduits my dynamos would completely drain to 0 RF (filling up the buffers in each conduit).