Redpower Worldgen Woes...

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Omicron

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Jul 29, 2019
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Hey all,

now that Redpower is finally with us and the various FTB packs for 1.4.6 are coming out, I thought I would start looking at the various configs to see what tweaks I want to make for my next long-term world. And traditionally, the first thing I look at is worldgen.

On this topic, the Redpower config has this to say: https://dl.dropbox.com/u/44754370/redpower146.png

And this poses a problem for me. Why is it a problem, you ask?

Well, compare Redpower's config file from half a year ago: https://dl.dropbox.com/u/44754370/redpower125.png

The problem is very simple - I want the gemstones to be off. Ideally also the rubber trees and tungsten, though that's just a bonus and I don't care so much. But gems, definitely. Unfortunately, this feature seems to have been "lost in translation" during the rewrite after the 1.3 patch, and now I'm stuck with worlds filled to the brim with gems I don't want.

I have tried adding extra lines with the gems and setting them to 0. This did not work.

I also thought about trying to disable them by setting their block IDs to 0, which should theoretically mean they don't generate. However, all Redpower ores are grouped under one block ID, and if I kill that, I also kill nikolite in the process. And I definitely need that for my blutricity devices.


So here's my question:

Is there any way known to you guys by which I can disable worldgen for my world if the mod's config file doesn't let me turn it off?
 

tedyhere

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Jul 29, 2019
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Why would you want a resource to not be available? We don't know her future plans for the gems or tungsten or the giant rubber trees. Better to have them in the world rather than not have them when there is a use for them.
 

TheLoneWolfling

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Jul 29, 2019
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Why would you want a resource to not be available? We don't know her future plans for the gems or tungsten or the giant rubber trees. Better to have them in the world rather than not have them when there is a use for them.
That doesn't answer the question...

You could try editing the class files to replace the calls to the offending gens with no-ops. Be advised that doing so is against the wishes of many modders, however.
 

noskk

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Jul 29, 2019
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Making GregTech Fusion coils for Fusion reactor set-up is MUCH easier now thanks to RP2 world gen..
 

Recon

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Jul 29, 2019
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Ugh. way to dodge the question. I hate when someone asks a question and the only responses are "Why would you want to do that?"

Clearly worldgen is going to need to be balanced, given all the different mods in use. It would be nice if the player could configure all the worldgen stuff across the board regardless of mod.
 
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tedyhere

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Jul 29, 2019
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Not a Dodge but a simple question on why would you want to remove world gen items a mod introduces that could be useful. More of a are you sure you want to do that? But to each their own I guess, I prefer to have all the special ores, gems, and other world gen items and just store as much as feasible and void the rest.

Just in case
 

Omicron

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Jul 29, 2019
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The reason I would want to disable rubber trees or tungsten is indeed that they don't have a use right now... if they ever get one, I can still re-enable them, no sweat. It's just a pet peeve of mine that I don't want to have useless things in my storage ;)

The reason I don't want gems is because there's absolutely no point to them but to make all other tool crafting materials completely redundant. We have all these mods that add new and interesting ways to craft tools - bronze as a slower but longer-lasting iron alternative, steel as a straight upgrade after progressing that far, thaumium which is incredibly well enchantable and so on. But why bother if you have a resource that's almost as abundant as iron, makes tools as good as diamond in all aspects except durability (and even that aspect is still better than the other materials), and has no use other than making said tools?

I am all for mod features that add content. However, I don't like mod features that make content redundant. A world without gems is far more interesting to play in, for me, because there are many more valid options to play with.

Does that answer your questions? Good! Let's get back to the topic, shall we. :p

I'd rather not start messing with class files, considering I know about as much java as I know mandarin Chinese, and I have never spoken a word of that. I was hoping that, since Redpower is such a popular mod, someone else would have had this issue before and there might be a solution I haven't thought of yet. Or even that there might be another mod that can override specific IDs for worldgen. Something like that. Any ideas?
 

TheLoneWolfling

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Jul 29, 2019
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You could pre-generate a portion of the world and use WorldEdit or something similar to replace gem ore blocks with stone...
 

Bagman817

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Jul 29, 2019
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Not trying to dodge the question, just adding a caveat: If you have GregTech, the Rubies and Sapphires are merged, making the "green sapphire" the only 'useless' gem.
 

noah_wolfe

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Jul 29, 2019
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You probably already realize this, but since Bagman brought it up and others might be curious:

Rubies = replacement for diamonds in Energy Crystals, the dust is used for aluminum and chrome (Indy Electrolyzer), Sapphire dust for aluminum as well.

Tungsten = several GT recipes, like the Energy Flow circuits / Superconductors .. and the dust is for Wolframium.
 

ZPDali

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Jul 29, 2019
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Assuming IC2 is installed, you can also process the giant rubber trees in an extractor for 1 rubber per wood. 1 tree can drop 15-30 stacks of rubberwood.
 

noskk

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Jul 29, 2019
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Assuming IC2 is installed, you can also process the giant rubber trees in an extractor for 1 rubber per wood. 1 tree can drop 15-30 stacks of rubberwood.

Or put it in the Industrial Sawmill (GregTech) to get 1 resin per rubber wood and then process resin in extractor to get 3 rubbers :D

Green Sapphire can still be useful, you can do this: Macerate the Green Sapphire to get green sapphire dust, put it to the Industrial Electrolyzer to get Sapphire Dust, then you can either used the dust or put it into Implosion Compressor to get Sapphire..
 

ShneekeyTheLost

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Dec 8, 2012
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Lost as always
Also, you will need at least one Emerald if you wish to craft your Sonic Screwdriver. And hey, the same mod brings us a blue light in a cage. Now all we need is a door and Mystcraft Crystals in a portal set to your Nexus. Then you can have your own police box that you can use to access anywhen and anywhere.
 
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Omicron

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Jul 29, 2019
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Right, so there's no real solution then. Well, bummer. :(

Guess I'll just have to ignore their presence as good as I can.
 

ShneekeyTheLost

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Right, so there's no real solution then. Well, bummer. :(

Guess I'll just have to ignore their presence as good as I can.
If nothing else, you can feed them into your recyclers as fuel for your massfab. Failing that, of course, are your typical means of dealing with a plethora of an otherwise worthless resource... either turning into blocks and building with them or just void piping them.
 

Nanakisan

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Jul 29, 2019
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honestly i welcome the gems. i like shiny shit in my chests. hell i tend to erect massive emerald,ruby,sapphire temples in SP sometimes. The rubber trees i actually dedicate my team to chop down. They are worth it if you don't have IC2 rubber tree saps for a farm. you can just run them through an extractor or a furnace to get resins.
 

Tylor

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Nov 24, 2012
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I don't like gems either. They are obsoleted too quickly. They make fancy wire coating, though.
Actually, I hate all needless ores additions.
 

Nanakisan

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Jul 29, 2019
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I don't like gems either. They are obsoleted too quickly. They make fancy wire coating, though.
Actually, I hate all needless ores additions.

I just suggested a concept for tungsten ore that might pique the interest of RP2/Forestry fans.
 

Celestialphoenix

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Nov 9, 2012
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Tartarus.. I mean at work. Same thing really.
Normally I just use them to make jacketed wiring- it very easy colour coding that looks awesome and functions in a more logical, useful and versatile way than their wired counterparts.

But yeah, I thought this thread was for when RP volcanoes generate in redwood/fir tree forests. ARRGH!!! My eyes are bleeding!!!
 

Nanakisan

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Jul 29, 2019
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Normally I just use them to make jacketed wiring- it very easy colour coding that looks awesome and functions in a more logical, useful and versatile way than their wired counterparts.

But yeah, I thought this thread was for when RP volcanoes generate in redwood/fir tree forests. ARRGH!!! My eyes are bleeding!!!
I have just imagine a world of shiny wires all tangled up as a maze for a map. lol that would be hilarious.