Hey all,
now that Redpower is finally with us and the various FTB packs for 1.4.6 are coming out, I thought I would start looking at the various configs to see what tweaks I want to make for my next long-term world. And traditionally, the first thing I look at is worldgen.
On this topic, the Redpower config has this to say: https://dl.dropbox.com/u/44754370/redpower146.png
And this poses a problem for me. Why is it a problem, you ask?
Well, compare Redpower's config file from half a year ago: https://dl.dropbox.com/u/44754370/redpower125.png
The problem is very simple - I want the gemstones to be off. Ideally also the rubber trees and tungsten, though that's just a bonus and I don't care so much. But gems, definitely. Unfortunately, this feature seems to have been "lost in translation" during the rewrite after the 1.3 patch, and now I'm stuck with worlds filled to the brim with gems I don't want.
I have tried adding extra lines with the gems and setting them to 0. This did not work.
I also thought about trying to disable them by setting their block IDs to 0, which should theoretically mean they don't generate. However, all Redpower ores are grouped under one block ID, and if I kill that, I also kill nikolite in the process. And I definitely need that for my blutricity devices.
So here's my question:
Is there any way known to you guys by which I can disable worldgen for my world if the mod's config file doesn't let me turn it off?
now that Redpower is finally with us and the various FTB packs for 1.4.6 are coming out, I thought I would start looking at the various configs to see what tweaks I want to make for my next long-term world. And traditionally, the first thing I look at is worldgen.
On this topic, the Redpower config has this to say: https://dl.dropbox.com/u/44754370/redpower146.png
And this poses a problem for me. Why is it a problem, you ask?
Well, compare Redpower's config file from half a year ago: https://dl.dropbox.com/u/44754370/redpower125.png
The problem is very simple - I want the gemstones to be off. Ideally also the rubber trees and tungsten, though that's just a bonus and I don't care so much. But gems, definitely. Unfortunately, this feature seems to have been "lost in translation" during the rewrite after the 1.3 patch, and now I'm stuck with worlds filled to the brim with gems I don't want.
I have tried adding extra lines with the gems and setting them to 0. This did not work.
I also thought about trying to disable them by setting their block IDs to 0, which should theoretically mean they don't generate. However, all Redpower ores are grouped under one block ID, and if I kill that, I also kill nikolite in the process. And I definitely need that for my blutricity devices.
So here's my question:
Is there any way known to you guys by which I can disable worldgen for my world if the mod's config file doesn't let me turn it off?