RedNet Pulse Lengthener

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XLT_Frank

New Member
Jul 29, 2019
157
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Folks, I am having a hard time. I want to lengthen a redstone pulse using the RedNet controller and cabling. In the pictures below, you can see my setup. However the push buttons stay engaged barely enough to spit out fluid for a nugget.
2014-07-13_08.57.07.png


My solution was to use a RedNet controller for each button configuration. My test rig is below:
2014-07-13_08.57.17.png
2014-07-13_08.57.45.png


It of course does not work. Not sure what I am doing wrong. I wanted to set a length that would be "calibrated" to about 1 ingot. That was stage 1. I then I wanted to program it so that if I pressed the button 12 times, it would dispense approximately 12 ingots. I am all ears to suggestions and help.

Thanks!
Frank
 

XLT_Frank

New Member
Jul 29, 2019
157
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0
When I changed the duct side to white, it would activate just like the button. When I changed it to orange and matched the interface, it fails to activate.
 

ScottulusMaximus

New Member
Jul 29, 2019
1,533
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When I changed the duct side to white, it would activate just like the button. When I changed it to orange and matched the interface, it fails to activate.
Yes it would cos then it's just a rednet cable which a duct can function with, can it read the signal from a controller, who the fuck knows???

Test.
With.
A.
Lamp.

Will narrow down if its the setup on the controller or if the duct struggles to read the signal
 

Racemol

New Member
Jul 29, 2019
232
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Can the PRC output a signal to the same side it received the signal? I would test it with another side first. Oh and test-with-a-lamp, always :p Glad i'm not the only one with a redstone lamp testing room :)
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
Folks, I am having a hard time. I want to lengthen a redstone pulse using the RedNet controller and cabling. In the pictures below, you can see my setup. However the push buttons stay engaged barely enough to spit out fluid for a nugget.
View attachment 11914

My solution was to use a RedNet controller for each button configuration. My test rig is below:
View attachment 11915 View attachment 11916

It of course does not work. Not sure what I am doing wrong. I wanted to set a length that would be "calibrated" to about 1 ingot. That was stage 1. I then I wanted to program it so that if I pressed the button 12 times, it would dispense approximately 12 ingots. I am all ears to suggestions and help.

Thanks!
Frank
First of, which buttons are you using? Stone buttons send a redstone pulse of 10 ticks and wooden buttons send a pulse of 15 ticks. I have personally found that using wooden buttons together with normal itemducts works a lot better.

Second, the simplest way of lengthening a redstone pulse is still with a repeater IMO. Have the signal going directly from the button to the device, then a parallel string with the repeater inserted. The signal travelling down the repeater will get delayed by the amount you set it and you can thereby lengthen the pulse by overlapping the two pulses(or add more repeaters with growing delays for greater pulse lengths).

Third, even if you manage to lengthen the pulse, I seriously doubt you will ever get it to work consistently to output the same amount. Item/fluiducts are simply not that consistent when giving redstone pulses.

Fourth, wouldn't the simplest solution to a more accurate system be to automatically(ME springs into mind as an excellent way to control this) make each fluid into 10 ingot and 10 nugget and keep them in store it. Then set a ME Interface to export these ingots and nuggets and use the itemducts to input 1 nugget or 1 ingot on the push of a button? That way you get exact inputs.
 
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XLT_Frank

New Member
Jul 29, 2019
157
0
0
It does not work with a lamp. This leads me to believe that I am not properly configuring my controller appropriately.

I would do ingots but using liquid means that I don't have to wait to smelt. I am not looking for exact. The buttons are to short and I don't want to use levers.
 

XLT_Frank

New Member
Jul 29, 2019
157
0
0
First of, which buttons are you using? Stone buttons send a redstone pulse of 10 ticks and wooden buttons send a pulse of 15 ticks. I have personally found that using wooden buttons together with normal itemducts works a lot better.

Second, the simplest way of lengthening a redstone pulse is still with a repeater IMO. Have the signal going directly from the button to the device, then a parallel string with the repeater inserted. The signal travelling down the repeater will get delayed by the amount you set it and you can thereby lengthen the pulse by overlapping the two pulses(or add more repeaters with growing delays for greater pulse lengths).

Third, even if you manage to lengthen the pulse, I seriously doubt you will ever get it to work consistently to output the same amount. Item/fluiducts are simply not that consistent when giving redstone pulses.

Fourth, wouldn't the simplest solution to a more accurate system be to automatically(ME springs into mind as an excellent way to control this) make each fluid into 10 ingot and 10 nugget and keep them in store it. Then set a ME Interface to export these ingots and nuggets and use the itemducts to input 1 nugget or 1 ingot on the push of a button? That way you get exact inputs.

Thanks for the tip off about the buttons. I was using OpenBlocks big stone buttons. While I still have not gotten the Rednet Controller down, I switch my setup to the wood minecraft buttons and I get exactly 16 ingots and 6 nuggets in my smeltery every time. This meets my need of having an ample and consistent amount every time.