Hey everyone,
Starting sometime this week my team and I will be delivering a new server build to our players.
Something that continues to be a point of confrontation is 'how do we handle Mystcraft?'.
Do you run Mystcraft? If so, how do you manage storage space and/or performance?
Some things that I've read about or seen suggested are:
Server stats:
Intel E3-1230 @ 3.3GHz
8.00GB DDR3 RAM
WinServer 2008r2
Average players online 6-13, will change
Thanks for your help! Let me know if this thread is in the wrong section.
Starting sometime this week my team and I will be delivering a new server build to our players.
Something that continues to be a point of confrontation is 'how do we handle Mystcraft?'.
Do you run Mystcraft? If so, how do you manage storage space and/or performance?
Some things that I've read about or seen suggested are:
- Communal 'Shard World' in a Mystcraft age, with access to a selection of predetermined ages as well as Overworld linking books, with the option to create a weekly 'new age' and keep it in a collection of three 'new ages'. No book crafting. This idea I like the most, but there is no way to deny that it ruins the discovery aspect of Mystcraft pages and Descriptive Book creation.
- Limit Mystcraft Descriptive Books to Administrators only. Those with appropriate permissions can over-ride any plugin-induced bans and create books for players of the server to visit. This idea no one really likes. Our server attempts to operates it staff team as if they were regular users with certain additional responsibilities, and so I don't want to make it seem like we have given our staff magic abilities above everyone else.
- Mystcraft free-for-all with periodic world deletion. Players can go about creating as many books as they want, but their connecting ages will be deleted after an amount of time. I'm not fond of this - I haven't tested Mystcraft but I imagine having it generating new ages (even when not doing it all the time) will impact the server performance pretty substantially. There's no way to limit players, and some can be very selfish and just keep generating new worlds over and over.
- Disable Mystcraft. Awkward, I know.
Server stats:
Intel E3-1230 @ 3.3GHz
8.00GB DDR3 RAM
WinServer 2008r2
Average players online 6-13, will change
Thanks for your help! Let me know if this thread is in the wrong section.