Recommendations for Monster Lag

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wolfsilver00

New Member
Jul 29, 2019
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Hey guys, i've been messing a little with the monster configs and mods and stuff... And found 3 things that make Monster run 15% faster *at least for me *

The first one: Disable sounds for crystals, from geostrata. Yup.. If you use them, just disable the sound and you will have a much better time.

The second one: Random Stuff doesnt add anything critical for my gameplay, so i decided to disable it and some lag spikes cause by (I Think) rotary craft pipes having a bad time with Random stuff, dissipated.

The third one: Mariculture, i disabled it completely because i tend to do island survival, and being in the ocean with that much transparent thingies to render impacts a lot. But I think the coral itself and plants can be disabled by themselves without having to lose the fishies :3

Bonus: If you use rotary craft machines, enclose them in some solid blocks, so they don't render. Their graphics are awesome, i know, but also give a lot of stress to the GPU, just enclose them and you're done.
Also, Magnum Torch, instead of using lights to prevent mob spawning, try to use some of these things, they prevent mob spawning perfectly, don't give any unnecesary lighting calculations and.. Yeah, makes the ambient a little more nice (i like dark)

So.. yeah, hope it helps xD
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
Hey guys, i've been messing a little with the monster configs and mods and stuff... And found 3 things that make Monster run 15% faster *at least for me *

The first one: Disable sounds for crystals, from geostrata. Yup.. If you use them, just disable the sound and you will have a much better time.

The second one: Random Stuff doesnt add anything critical for my gameplay, so i decided to disable it and some lag spikes cause by (I Think) rotary craft pipes having a bad time with Random stuff, dissipated.

The third one: Mariculture, i disabled it completely because i tend to do island survival, and being in the ocean with that much transparent thingies to render impacts a lot. But I think the coral itself and plants can be disabled by themselves without having to lose the fishies :3

Bonus: If you use rotary craft machines, enclose them in some solid blocks, so they don't render. Their graphics are awesome, i know, but also give a lot of stress to the GPU, just enclose them and you're done.
Also, Magnum Torch, instead of using lights to prevent mob spawning, try to use some of these things, they prevent mob spawning perfectly, don't give any unnecesary lighting calculations and.. Yeah, makes the ambient a little more nice (i like dark)

So.. yeah, hope it helps xD
The bonus is complete falsehood. Minecraft renders things whether they are behind an object or not.
 

SaintLucifer

New Member
Jul 29, 2019
285
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But the main fact remains, rotary craft seem to cause a lot of lag after a certain amount of machines are added. I can barely stay logged if i go near my rotary craft power room.
 

wolfsilver00

New Member
Jul 29, 2019
752
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The bonus is complete falsehood. Minecraft renders things whether they are behind an object or not.

Are you sure? I really get better fps now that my rotary stuff is in a different room with solid stuff.. I remember having 18fps top and now with it enclosed i get 22 or 23.. thats a 5 fps win.. Also I updated to 1.11, may it be because of that instead of the render thingy?
 

SaintLucifer

New Member
Jul 29, 2019
285
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My FPS is rock solid, the problem is connection lag, as soon as i get near my machines my ping go pretty much to the moon and i get d/ced.
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
Are you sure? I really get better fps now that my rotary stuff is in a different room with solid stuff.. I remember having 18fps top and now with it enclosed i get 22 or 23.. thats a 5 fps win.. Also I updated to 1.11, may it be because of that instead of the render thingy?
I am sure; render code still runs - and therefore the computer load it creates still exists - as long as the render bounding box intersects the field of view.

My FPS is rock solid, the problem is connection lag, as soon as i get near my machines my ping go pretty much to the moon and i get d/ced.
Oh, this is on a server? This issue is fixed in v18.
 

Teddy Bear

New Member
Jul 29, 2019
90
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0
i remove the following,

Dyed trees- sorry Rekia i LOVE your mods but this one is not one i like, people power there base off rainbow trees and dont even use rotorycraft. You dye get concerted to the vanilla dye, then put in a MFR bio reactor to make biofuel. Maybe make your trees only spawn in your rainbow forest. not sure what cant be done about the rainbow tree since its easy to change the dye, Is it possible to make it unchangeable.

Geo Strata-- The crystals are annoying and replace to many other mods items that take a while to get

Qcraft- fun singlw player mod, but not good on servers

Agriculture - Using items from this mod in a MFR plante crashes servers( any not plantable item i.e cakes)
 

wolfsilver00

New Member
Jul 29, 2019
752
0
0
I am sure; render code still runs - and therefore the computer load it creates still exists - as long as the render bounding box intersects the field of view.

So basically each time you point your view at the floor, every block that is beneath you but cant see, is rendered and puts effort into the GPU? Isn't that a huge memory waste?

EDIT: Im sorry I don't know how minecraft works when rendering, but im kind of sure its a little issue
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
So basically each time you point your view at the floor, every block that is beneath you but cant see, is rendered and puts effort into the GPU? Isn't that a huge memory waste?

EDIT: Im sorry I don't know how minecraft works when rendering, but im kind of sure its a little issue
AFAIK it works this way:
Everything within the chunks loaded by your Render distance is rendered, be it obscured by other blocks, behind, below or above the player. But you only render objects in detail in a much smaller radius(think its something like 2 chunks radius, so 9 chunks total "detail rendered"). But this includes the entire chunks, everything from bedrock and up.

This mean that you are greatly penalised on your FPS if you build your base very compact in a tower shape for example as you will be "detail rendering" EVERYTHING at the same time. But if you move just 2-3 chunks away from your base your FPS goes right back up close to normal again.

Instead you should try and aim to spread out your base over as many chunks a possible, so while in one part of the base you "detail render" only part of the base at the time. I used to end up building very compact in the past and ended up with FPS on 10-15 in the heart of my bases. In the future I will be spreading my base out over 25 chunks instead of 2-3.
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
So basically each time you point your view at the floor, every block that is beneath you but cant see, is rendered and puts effort into the GPU? Isn't that a huge memory waste?

EDIT: Im sorry I don't know how minecraft works when rendering, but im kind of sure its a little issue
Yes. I never said MC was well-written.

AFAIK it works this way:
Everything within the chunks loaded by your Render distance is rendered, be it obscured by other blocks, behind, below or above the player. But you only render objects in detail in a much smaller radius(think its something like 2 chunks radius, so 9 chunks total "detail rendered"). But this includes the entire chunks, everything from bedrock and up.

This mean that you are greatly penalised on your FPS if you build your base very compact in a tower shape for example as you will be "detail rendering" EVERYTHING at the same time. But if you move just 2-3 chunks away from your base your FPS goes right back up close to normal again.

Instead you should try and aim to spread out your base over as many chunks a possible, so while in one part of the base you "detail render" only part of the base at the time. I used to end up building very compact in the past and ended up with FPS on 10-15 in the heart of my bases. In the future I will be spreading my base out over 25 chunks instead of 2-3.
It sounds like you are describing LODs, which is something Minecraft does not use.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
Yes. I never said MC was well-written.


It sounds like you are describing LODs, which is something Minecraft does not use.
Well I dont know exactly what it it, but I have observed this many times. A very sharp drop in fps localized to the column of the chunk I build my compact bases in and a very short radius around it. I can move just 2 chunks away to any side(with far render distance) and FPS goes from 12 perhaps to 50.

Its the same effect at any height in the chunk or else I would a suspected some sound effects to be the culprit. But also seen it happen all the way back since 1.4.7
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
Well I dont know exactly what it it, but I have observed this many times. A very sharp drop in fps localized to the column of the chunk I build my compact bases in and a very short radius around it. I can move just 2 chunks away to any side(with far render distance) and FPS goes from 12 perhaps to 50.

Its the same effect at any height in the chunk or else I would a suspected some sound effects to be the culprit. But also seen it happen all the way back since 1.4.7
Particle effects, maybe? Some things only happen when there is a player within 16 blocks.

Do you believe there is a way to fix that or is it hardcoded?
Very very hardcoded.
 

twisto51

New Member
Jul 29, 2019
1,443
0
0
My FPS is rock solid, the problem is connection lag, as soon as i get near my machines my ping go pretty much to the moon and i get d/ced.
You're not the only one. I couldn't stay connected, couldn't get any block updates. Had the admin remove a bunch of my rotarycraft stuff and stick it in a chest, everything went back to normal. And yeah, that was the tricky part, FPS was fine, it was just the connection that was magically bad. :)

Good to hear it is getting fixed.