Reaper's HQM tips and strategy

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ReaperDragon4

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My younger brother suggested I put these up here when I told him i was going to make another try at Blastoff Modpack last week. His response? "you must be a masochist." My response "not really, start with the tinkers tools you're given, level up your weapons, and take 5 to 10 minute breaks in peaceful mode to assess your progress. That bow is /deadly/ once you level it and your new arrows to Master rank."

It was then that I realized that as awesome as my brother's and my shared love of minecraft modpacks is, bro doesn't quite have my skill with resources or finding loop holes.

So I'm going to do general tips, and then some of the more famous HQM packs past and present on FTB.

1. Pay attention and read - Don't just read the quest book directions carefully, also read the config files.
Learn to utilize the config files but also pay attention to quest prizes in the Quest book.

A good challenge for a favorite mod that just happens to be in an HQM map is that if you enable one feature, you /have/ to enable them all, helpful or not. When I play Crash landing for example, I always enable /every/ special mob. And I also make the ones who's drops aren't as useful to me more common than they originally were. It ups the difficulty but leaves open the possibility of useful drops from mobs.

Not only that but some modpack makers are trying to target who's not paying attention to fine detail. In Crash Landing (an example I use frequently) defenses are one of the biggest initial hurdles and you're on a timer. If you forget that you have to saaaay block up the fuel spill, you could have a mess on your hands. Although mob griefing has been disabled since I tried Crash landing for the first time, if you forgot this early on you could easily have half your shelter blown off.

In Material Energy ^3 and related packs, not paying attention could cost you monument completion, because although there are a lot of useful things hidden in easy to find places, there are also some awesome things hidden in places people aren't likely to look.

2. All of civilization started with a surplus - of food, fiber and other critical resources. In the case of minecraft those resources tend to be a steady supply of food, wood, coal and iron but HQM tends to throw a monkey wrench into that. If you can't find a resource, see tip #1.

If the world is dust and you think you just need a stack, dig two stacks. If you think you need one pick or one chest piece make two and put the other in a chest. Think you need one block of cultivated rice or wheat or one apple tree, do two of it.

As Modern Civilization started with a surplus of wheat, barley, rye and goats, offering food that could store for long periods or be available on demand, so to do you need a decent sized farm and a surplus of the resources it brings. Don't go far from home until you have at least two stacks more of food and one stack more of wood than you need.

Then there's Enviromine, which has a tendency to screw up those priorities mightily. If you want something on television or elsewhere in the world that can give you a basic idea of how Enviromine works, check out the work of Survival teacher Cody Lundin, who's great at demystifying survival stuff for the rest of us. But more of that later. I /am/ going to go into detail on Enviromine another time. Till then remember to watch your guages and keep a torch on you all the time!

3. Panicking? Then stop and breathe. - I once sat there and watched Lancypooh rage quit Blast Off. It was painful to watch. And if you're reading this Lancypooh, I feel your pain.

A neuroscientist once played the entire Call of Duty series all the way through, and when he got to the infamous airport scene he actually felt guilty. Thats silly, he thought, its a game. But then he asked himself, "why does my brain respond by feeling guilty when I witness virtual violence?"

When he tested the brains of gamers playing a "murder game" in which they had to kill everyone else, then observed their behavior, he discovered that the brain and instincts that go with it can't tell the difference between the game and reality even if we're consciously aware that the violence isn't real.

This is why games like "Run from the beast" are so hard, why some people overreact when FNAF animatronics jumpscare them and others don't. Not only can your brain not tell the difference between the game and real life, but both minecraft minigames and point and click horror with way too many jumpscares and a lot of dark places are /designed/ to make the player panic and activate the fight or flight response.

If you find yourself panicking, walk away for 10 minutes. No exceptions. Breathe, smell some flowers, open a window. If you're a smoker... i mean come on do you really need a cigarette to relax? REALLY? Okay not really, I'm just kidding. But you need to get oxygen into your lungs and brain. Scientists have shown that not only does oxygen help your brain perform better, but exercise and sunlight release positive chemicals into your brain that soothe stress. If your brain is treating the game like its real stress, then relieve it like its real stress.

Learn to recognize when you're being hunted or being put under pressure, learn to recognize when its too much, and walk away to get your head right.

4. Spend some time in peaceful - This is to assess your situation and strategize your next move. If you're trying to figure out a complicated machine and a creeper interrupts your train of thought by jumping you, you may lose your train of thought. I call this "Mobus Interruptus" and its a huge pain in the butt.

You may think it stupid to play for large parts of the time in peaceful, but when machines get complicated or you got one thing wrong in that magic mod and have to retrace your steps, peaceful mode is a huge help.

5. Practice practice practice - a good intro to more difficult progression packs is Jaded Cat's Magic Farm 2. You have the advantage of being able to range for resources if you have to, something that seriously helps with the hunger restrictions and in many ways it and Agrarian Skies gave birth to the super difficult HQM progression genre. If you see a mod in an easy modpack thats also in your progression mod, then its time to practice and study.

6. Take things apart, all kinds of things - With dungeons especially, take them apart in peaceful or creative in an extra save file. Learn what the redstone traps look like, where the spawners are, where the triggers are.

In the case of the Rogue Dungeons mod, I actually surprised my raiding party when we went into a rogue dungeon on a modded fantasy server... and I knew where every single spawner was just by looking at the room. I knew this because in a large variety of other modpacks, I'd taken the time to go into single player creative or single player peaceful and take them apart to see what was inside.

In the case of one of FTB's fan favorites, Material Energy ^3 and ^4, there are some dungeons where I think Parcel31U deliberately built something to be taken apart in creative. Chests behind the outer walls of the spatial disk dungeons, parts of the /old/ spatial drive bay, the broken one outside your main base hidden underneath bedrock in a way that /only/ creative mode can reach, as no bedrock breaker was included in the modpack.

The buildings in crash landing were literally designed to be taken apart in the final version of the pack, with an ex nihilo hammer no less. But in earlier versions of the pack, stripping the smaller buildings often will reveal the zombie pigman or other mob spawners inside the room.

Taking apart Chocolate craft dungeons often reveals redstone, hidden chests, and sometimes even a boss hidden behind walls. Some items in packs with minechem are given to you as quest rewards simply to be cannon fodder, you're /meant/ to take that limestone or that bunch of iron bars or that random useless chemical apart.

I mean, if you're a chicken for going into peaceful and taking that dungeon apart, then so is the kid who takes the radio or tv or laptop into their room and takes it apart to see how it works.

7. Watch the tuber, tweak the tuber, test the tuber, soon you'll be uber - Watch a youtuber do a particular modded minecraft thing, try it out for yourself, tweak it, test it, and repeat till you like it. These guys do takes for some things just like actors do. Only instead of acting, they do a take to make sure everything is working. They gear up behind the scenes and cut when grinding or exploring is about to ensue. Some youtubers like Dan TDM have actually started using minecraft as a filming or theatrical medium, and HQM packs sometimes do have a bit of theater involved.

But most of the time the youtubers unintentionally teach by example what not to do, Cranier and Ssundee for example, pull off Goofus and Gallant Minecraft Version very well, and since Ssundee likes exploits, he has a higher than average chance of finding things that will backfire terribly. Cranier also provides an example of point no 8.

8. Knowledge is power - this isn't just a phrase on afternoon specials, in the case of modpacks, knowing your way around a mod will make a progression pack faster. There's a reason I went back to blast off months after I lost interest, it was to test the skill level I'd risen to since then against it.

But also... it will warn you against the following scenario...
- your play partner cursed you with witchery
- you can't get it off
- your play partner puts up a booth titled "curse remover 9000" which directs you to throw your tinkers construct sword and two ME drives into a pit of Lava to remove the curse.

If you had studied witchery, a favorite magic mod in packs by the way, you would have realized that curses don't work that way. You need 6 allied coven witches and a circle ritual to remove the curse. V.V;;; not knowing this Cranier threw two empty high level ME drives into the lava and tried to throw his sword, but it wouldn't go through the trip wire placed across the lava.

Knowing your mods guards you against tricks like this in multiplayer, but also against tricks the map or pack maker might have worked into the pack.

Since this post is getting pretty long, I'm gonna post it and move on to a second post about modpack, mod and stylistic tips.
 
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R

ReaperDragon4

Guest
Lets start with...
1. Style - I'm not talking about what you're wearing, I'm talking about the things the pack maker does to throw a monkey wrench into a normal game of minecraft.

Map Type A. Movement is restricted - Though skyblock is the most common form of this, and almost the only form you find, there's also the "survival island" and Parcel31U's favorite "the blank canvas" in which the world is basically nothing. HQM allows a mapmaker to restrict this with even finer control, creating a "quest gate" that can be triggered to open when a certain quest is completed. Agrarian skies, Material Energy ^3 and ^4, Running Red 1, and several other skyblock packs use this method. Any space you have is precious. Any you can create, critical. There's a reason why I build UP in Agrarian skies 1 till I finish the first chapter, its because after chapter 1 I get a free flying potion with a 20 minute duration. Hellooooo flattened fields of cobble!

Pathfinder also does this in a slightly different way, restricting you to a small ship and instead making you venture into other mystcraft style dimensions with more open spaces and better resources.

In these modpacks you should consider secure spaces a resource just as you would things like cobblestone or bread. Experiment to find the most efficient use of space and safest method for creating more.

Map Type B. Resources are restricted - Crash landing, Blast Off, Regrowth, Anti Material Energy, and Galactic Science are all examples of this style. In this case my rule about surpluses is CRITICAL and should be your number one mandate after basic survival needs are met. Your first couple rl days working on these packs are likely to be nothing but grinding and building machines to make your grinding more effective.

Map Type C. Terrain is highly hazardous - This is the most difficult of all pack types to play, but also not very common. However, enviromine can make even the simplest environments deadly, and can turn a simple forest into a deadly maze or an icy biome into a deadly frigid wasteland. Galacticraft based packs partially qualify under this category if they start you on the moon or going to it. Whether they're this mixed with pack style A or pack style B depends on how mobile the modpack maker allows you to be at the start. If you're forced to move long distances in search of resources, its type B, if you can't move but you can derive resources, its type A.

This pack type is not a common one, but there are three modpacks past or present in FTB 3rd party tabs /do/ follow this play style. The first, Obscurity, was one of the top 3 for Jampacked 2 competition. It takes place 100% in the deep dark. Go too far from the light, and the darkness, what one youtuber called "The blair witch!" starts to damage you. Further, there are holes in the bedrock layer, leading straight to the void. Try not to trip and fall chased by mobs and modders via the headcrumbs mod while you develop towards escaping the deep dark and restoring the overworld to normal. Oh and bring me back a Direwolf 20 head to offer to the Mighty Purple O... oh never mind. Just have fun, and don't run out of torches. ;)

Besides this, two of my favorite 3rd party packs, Hubris and Banished by Drastic Demise fall under this category. Taint infests Hubris making the land itself poisonous and Banished is like someone added Lycanites mobs and magic to "run from the beast."

2. Common Mods to watch out for - For better or worse, these mods are difficulty cues to teach you what to expect.

Ex Nihilo - typically an indicator that you'll need to get inventive with resources, it introduces methods for making dirt from leftover food and plant life via composting as well as a variety of skyblock oriented features for obtaining ores and methods to force spawn blazes, endermen, witches and other rare mobs with drops some mods require a lot of (try getting to the Outer Lands without ender pearls, yeah difficult about describes it!)

Ex Astris - expect either tons of magic mod tweaks or galacticraft ex nihilo recipes, also includes an auto hammer and auto sieve for easier obtainment of resources and extended barrel recipes. Using autonomous activators is commonly disabled by this mod, but can be enabled in the config.

Enviromine - remember that meme "dumb ways to die in_____"? Yeah thats what this does. It adds more ways to die. Hypo or hyper thermia, dehydration, asphyxiation (look that word up if you don't know it, its gruesome, just don't ask me to bring in Pathologist Janice Amatuzio to explain it :p.) There's going insane and not being able to tell what mods are real and what aren't, being buried under rock slides, getting caught in a coal fire, setting your tree farm on fire or the joists in an abandoned mineshaft. Yep... this mod can be MEAN. But if you've watched "I shouldn't be alive" "survivor man" or "Man, woman, wild" you know what this mod is going to throw at you, so why not give it a try?

Epic Siege Mod - this is the single most dangerous AI mod I have ever seen and I've been playing since 1.5.2 and played back to 1.4.7. I've /never/ seen this deadly an AI mod. I thought Lycan was dangerous or that special mobs were annoying. I hadn't seen anything. Creepers don't just blow up, they napalm the area around them. They target doors, trapdoors, even crafting tables and chests! Zombies hunt you down and can even break blocks to get at you. They can /hear/ you coming. Skeletons hunt and track you like a dog. Endermen? Try slendermen!

Special Mobs Mod - of Father Toast fame, although most of the mob types follow similar patterns, the need for flexibility is obvious. Of biggest note are the special creepers added by this mod. That said, in crash landing and other resource restricted packs every mob drop you can obtain is GOLD. Not to mention some of the items dropped include food, like fish and mushrooms, tools like a flint and steel with unbreaking X or an enchanted fishing pole, buckets, dirt, yep its easy to see why some of the mobs in this mod were disabled in crash landing. Can't have dirt creepers giving you free dirt now can we? For even more fun, enable Ghast Jockeys, yep, you heard me, this mod has Ghast Jockeys, hope you practiced your archery skills because if a creeper on a mini ghast gets near you say sayonara!

Zombie awareness - gives Zombies traits more like the zombies you see in the walking dead. They can hear and smell you at an extended distance, retain their vanilla pathfinding programming, smell your blood and come swarming to you if injured, are drawn to lights, and are drawn to each other.

perfect spawn - typically means that your spawn point is going to be the same no matter what seed you give

quadrum - lets pack makers create their own items and recipes for custom progression

agricraft - hope you remember IC2's farming system, this is that simplified. You need crops, lots of them, but if you plant fields of 8x8 close to each other and put a water tower in the middle with bees around the edge and a "pollinating strip" to feed them, then surround all of this in trees for tree farming, you good bruh.

So... I'm not feeling well when writing this, but I /do/ feel well enough to keep going. Next, Enviromine survival guide, and then I'll start on pack specific discussion in the morning.

Edit: on second thought, I'm only halfway through writing the enviromine guide and I can barely comprehend the writing on the screen. Don't worry I nearly feel better. I'll h ave the enviromine guide finished early tomorrow and then start on modpack or mod specific tips.
 
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R

ReaperDragon4

Guest
Enviromine, aka More dumb ways to die in minecraft

Enviromine is a complete overhaul to any survival pack its in. But if you know your real life survival skills its not as hard as it looks. If you've watched

Survivorman or I shouldn't be alive or similar survival shows, you /should/ know what to do.

1. Temperature - IRL this can kill you in a matter of hours. Sunburn can make it harder to cool down, and dehydration plays a role in severe cases of

heatstroke. Hypothermia by contrast can make you disoriented, decrease your hand eye coordination, make it harder to see, and even lead to tissue death in

the extremities if its allowed to go for extended periods.

In Enviromine, the symptoms of hypothermia or hyperthermia are reduced to debuffs. Your vision becomes blurred when you have heatstroke, your vision is

blurred and your hydration bar decreases /dramatically./ Standing in or near cold or warm things can affect this, lava in your hotbar heats you up, ice in

your hotbar cools you down. However, netherrack can /also/ keep you warm, and is much more useful if you can get it.

Hypothermia meanwhile makes you move more slowly and with each increasing level of intensity your camera angle zooms in further and further. Hypothermia can

also make you drop things with the "frostbite" condition. So magnet mode from NEI is helpful. Get caught out in the cold? Can't move? Put down as many

torches around you as you can, go into peaceful mode, and make yourself an IRL cup of tea. Odds are you'll be able to do a little more to help your plight by

the time you get back to the keys. And next time remember to bring a bucket of lava!

Or you could do the stupid thing and set yourself on fire. Effective, fast, but can be counter productive in the end.

2. Hydration and tainted water - IRL these can kill you in about three days to a week depending on which one happens to you and what environment it occurs

in. If you're in a developed country with decent hospital care and there's no Hurricane Sandy or Beast from the East bearing down on your home the worst

you're in for if one of these, heatstroke or hypothermia get to you is an overnight stay in the hospital.
But I've been severely dehydrated via stomach problems (aka throwing stuff out of either end of my body in a very uncomfortable way) before. It makes you

feel like you've been run over by a truck. Tainted water is even worse. Nearly every river and stream on the American east coast contains cryptosporidium and

giardia. Giardiasis and cryptosporidium infections are fully capable of killing an infant or toddler, as well as an immuno compromised adult /even/ with

modern medicine and sanitation. When I was a child a neighborhood in the town I lived in for most of my life was issued a boil water advisory for e-coli

leaking into the well that served that neighborhood. This was the very first survival lesson I /ever/ got. If there's doubt about how safe the water is or it

hasn't been treated, boil the heck out of it. Seawater is no safer, too much of it can trigger kidney failure and the alternatives to getting around that

salt content without a solar still are disgusting and uncomfortable.

In Enviromine, hunger and poisoning can result from consuming water that is free standing in swamp or jungle biomes, mirroring the parasitic infections

frequently found in these types of environment IRL. Drinking sea water will give you the "dehydrated" condition, in which your water bar plummets. However,

you /can/ boil water in a cauldron in swamp and jungle environments and "distill" salt water bottles or dirty water bottles in a furnace (personally I wish

they'd made a distiller device to plug onto the furnace in order to do this but its not my mod.)

Further, tanks, bottles and other enclosed containers allow you to /keep/ water clean. In addition a camel pack (based on the camel back packs used by hikers

irl) is made with leather around a bottle and holds four bottles of water at a go. It will feed them to your character steadily but cannot hold cold, salt,

or dirty water.

Cold water increases hydration massively and removes a few points of heat as well. But the most notable not very obvious things in this category include

potions and vanilla fruits. Apples, golden apples, notch apples, carrots (but not gold carrots), and watermelon all restore a few points of hydration each

but gold and notch apples restore more. Potions give you a good chunk of your hydration bar back and can sometimes increase the tolerance levels you have

towards environmental hazards. It should be noted that because 8 minechem vials of water makes one bucket, they do not contain enough hydration to register

on your guage, at all.

3. Oxygenation - IRL certain chemicals, most notably carbon monoxide or sulpher containing gases can seriously affect your ability to breathe. Carbon dioxide

produces what's called an "epiglottal stopage" where your airway closes up to keep you from inhaling more of it. It treats the CO2 like it were breathing

water. Carbon monoxide makes it so that oxygen can't bond with your red blood cells, making them useless and suffocating you on the cellular level. People

killed by it are often found with their skin turned cherry red. Heating units are common culprits when it comes to carbon monoxide. But cigarettes and cars

produce it as well. Sulpher gases are more dangerous for what they can turn into, reacting with sensitive tissues like the nose, eyes and mouth. More

frightening are the "limnic eruptions" from volcanic lakes, in which anyone not wearing an oxygen mask caught in the cloud dies. This has happened in two

lakes in africa, and a third lake, situated above a large african city, currently has to have its CO2 vented or a landslide could set off a third. In

volcanic areas, small leaks of carbon dioxide can kill small animals and children who are closer to the ground (CO2 likes to sink if its in concentrated

amounts). These have spawned tales of demons that consume children's souls and leave a dead body with seemingly no marks behind.

In Enviromine oxygen starvation typically happens deep underground where there's no airflow, near lava pits or flows, near some nether blocks, open flame,

torches, or other places where fire is burning. Smoke and fumes form a dangerous cocktail if an abandoned mineshaft catches on fire.

The good news is you can stop this using airshafts, vines and leaves placed in the cieling. These generate bubbles of clear or clean air similar to

galacticraft's oxygen bubble system. You can also craft a gas mask to reduce the effect on your oxygen bar. If you hit zero, you'll start taking damage and a

coughing gagging noise that is really alarming, obnoxious and disgusting will start to go off. If you're easily startled or sound sensitive, at this point

stop your game, and turn down the sound effects, trust me, I know from experience that this sound effect is unnerving.

The good news is the higher you ascend towards the shaft exit the faster your oxygen bar recovers. The bad news is anything under ground that is hot could

also be robbing the air of oxygen, so yeah, lava, netherrack, ect as well as firestone from the railcraft mod... can kill ya by just being near it.

Further, the Davy Lamp can alert you as to when the air is hazardous by going out or changing color. Just keep it in your hot bar and remember to check it.

4. Sanity - This is a tricky one, its tricky because it doesn't kill you directly. Rather it provokes anxiety and confusion in the player so that they get

distracted, get hit by a mob thats actually real and die. Lemme esplain...

Insanity 1 simply has you hearing things that aren't there. Insanity 2 causes you to see mobs that aren't real and reduces your ability to see with a purple

haze around the edge of your camera view. If you go into 2nd person with the F5 key you have ender particles coming off you. However Insanity 3 is where

things go from spooky to disorienting. In insanity 3 you hallucinate about being a glitched out mob. Think creepers upside down but their heads are rightside

up, witches, zombies, whatever. Usually this takes the form of whatever mob you recently fought with or got attacked by. If you hit E... yeah it shows your

inventory to be gone and your armor too. Don't worry, its still there you just can't see it. If you right clicked a chest or armor stand or similar, you'd be

able to see your inventory. Further, Insanity 2 and 3 produce nausea. It takes a LOT of practice to aim a sword through haze and nausea, a LOT. And I still

can't shoot through nausea and expect it to hit the target with any accuracy.

The way you get rid of this is with golden apples, flowers in your hotbar, daylight, going to sleep, leaves and foliage including flowers in your

surroundings. Things not to do? Don't take damage in any way, even poison or wither, don't have soul sand in your hotbar, don't play the 11 music disk (no

seriously don't, it halves your sanity,) and don't put mob heads in your inventory under any circumstances! Things that heal you also heal a portion of your

sanity bar, golden apples and healing potions being extremely handy in this case because they also restore part of your hydration bar. Regeneration buffs

help and for you thaumcraft fans out there the witching gadgets mod has a device called the sauna stove which protects you from warp heats you up and also

raises your sanity bar. I plan on testing this soon in the modpack "banished" so I may very well be able to tell you how good or bad it is.

IRL this stat probably draws on research into the fight or flight response, isolation and darkness on the human mind. You may think that only people who are

mentally ill hallucinate, but under enough duress anyone can. If your senses are cut off, as in in pitch darkness or blindness, your brain attempts to fill

in the gaps as best it can, and it does this by hallucinating. In addition, humans are social animals with a healthy fight or flight instinct (mostly), so we

don't like to be alone and we don't like to be hunted. If we're alone, we make up company, again, via hallucinations. In someone who doesn't have a mental

illness hallucinations are primarily caused by something our brains need to function being cut off. Lack of sleep, sensory deprivation, isolation, extreme

pain, heat, cold, ect.

5. Fire starts more easily - self explanatory. With this enabled torches can set things on fire. Now you know why midevil castles are built from stone.

6. Coal ore burns - yes, you can set coal ore on fire, look up Centralia PA if you want to see what happens irl if you set coal in the ground on fire. Heck

australia has an underground coal fire thats been going for thousands of years!

7. Landslides, they're a thing - and so are earthquakes. Basically any block that can be effected by gravity behaves as it would in real life, sand and

gravel for example spread out over a surface. So does soul sand and occasionally in underground pockets stone will fall from the cieling and become

cobblestone. You can /also/ set this mod to create earthquakes.

8. In game configs - yep, you heard me. you don't have to restart the game to change most of what's listed here.

9. Its got a dimension! - Yep, a cave dimension with tons of hazards and ores for those who want a real challenge. Just craft and build the mining elevator

to get there.

In this guide I've tried to find paralells between the mod and real life survival or emergency situations. And there are actually a lot more than I could put

in here. These are just the ones I found to be the most relevant to the mod.
 
R

ReaperDragon4

Guest
Pack notes Banished 1.
1. you start in the portal room, take everything in the chest plus a couple of cobblestone. As long as you don't break the mossy cobble that makes the portal you're fine. Use the quest book to get the player focus you use when spending dark power points. Go into the chapter on basic survival and find the quest that gives you a clock and a bed. You are going to need that bed.
2. The portal is a chest as well as a portal, use it to dump excess things like dirt, sand gravel ect. Do not stay near it, a creeper will blow it up. This will keep your inventory open.
3. Do /gamerule keepInventory true to save you rl headaches, epic raeg quits and asprin.
4. Go through the portal, mark its location with a waypoint and RUN! FOR GOD'S SAKE RUN! *cue Dr. who music* you're in a giant cave world, there's no true surface and everywhere is dark. The closest thing to a surface is somewhere above Y - 150. Instead, keep to between Y 40 and Y 20 when making your home.
5. Torches on the right, grab every piece of iron, coal and every gemstone you can. Diamonds aren't quite as valuable here, so don't worry about them. You want iron armor and gem sword and tools as fast as you can. The survival quests can help you with that but first you need security.
6. On the way, keep an ear open for an eagle like noise if you're in the desert, and bubbling noises or deep, brass like honking noises. Those are Jousts, Silexes and Ikas respectively. They're passive, and they're edible.
7. Don't stay near lava, find a single lava waterfall near where you want to settle and a single waterfall or pond. Wall them off and use them to farm inferno mobs at a later date. You don't need to do anything, any form of flowing or open lava will spawn Afrits and Lobbers. Both of these will get you dark points but Afrits can be tamed, they also drop blaze rods and coal and take damage from water.
8. In case you can't tell from 6 and 7, lycanites mobs can be your bane or your salvation. In 1.7 the mobs have been changed and reorganized so that each biome has a tamable mob and a mob that can be lured with vegetables and farmed. Because Fresh water mobs is smaller, you have a larger number of passive mobs. Make a soul gazer and a half dozen soul stones as soon as you have the material to do so.
Tamed mobs can get stuck in complicated terrain and their mounts can wander off.
9. Mobs can get you from /any/ side. Wall off the portal if you can and make it a temporary workspace. But be warned mobs can come through the walls or teleport to you. Although Endermen are far less common, all biomes are possible in the cave world including End and Nether, and Shadow lycanites mobs drop a LOT of them.
10. Biomes determine how easy it is to farm and what mobs are most common. But I'll make three categories of Lycanites mobs easy for you. Any open lava will spawn inferno, any dark space will spawn shadow, and any water will spawn silex but deep pools can spawn Ika and Lacedon.
Forests and plains will make growing crops easier, but to spawn its "livestock" the Arisaur and Maka respectively, you need a larger cave. Arisaurs are almost as big as the sauropod dinosaurs in the Fossil Archeology mod, and are built in the same way. Makas are like the giant fin backed reptiles, and even an Enderman wouldn't be able to see over its crests. Avoid placing your base in or near Eerie, Sky or Hell biomes. Trust me, you will regret it.
11. When you do build, build the way you would if playing Factions. Obsidian walls, several high cielinged rooms, iron doors and later use warded doors. Shadow mobs drop obsidian and ender pearls. Grues sometimes drop torches.
12. Learn to identify mobs by sound - this is REALLY helpful. If you have sharp ears and hostile mob noises are turned to maximum, you will NOT be caught by surprise. Loud whispering means you're about to get attacked through the walls. Any growling from your sheep pens means a Chupacabra is coming.
13. Mark critical points in your seed and dig 3x3 tunnels to them with the AOE dig spell. Wall off dead ends and stow supplies and a crafting table and furnace inside.
14. Though hard to find, doomlike dungeons are worth it. Ores, lycanites staves and food and vanilla food, skill point orbs from Ars Magica 2, knowledge shards, thaumium, tools, armor, manasteel and other useful materials are found therin.
15. Secure your spawn point VERY carefully.
16. Focus on developing a modded armor, vanilla armor and tools have been nerfed.
17. When something doesn't work, look for this guy's tutorials on youtube -------> Direwolf20 or experiment till it works.
18. Leave space for aura cascade nodes and pumps to do their work. Once you have a machine working don't move it. EVER.
19. zombies hear you digging, if you hear them break a block and growl, they're digging to you.
20. If you see things flying up towards an invisible point in a large cavern or open area, and you see mobs getting sucked into that same spot and being killed, drop what you're doing, go into creative mode, look for the hungry node thats making a mess and destroy it. Gone? good, carry on in survival again, even take the cavern over if you're in the mood, its nice and big usually.
21. Put your red hole in a bag... don't take it out till you're VERY far from your base. Make sure you have fall protection. I once broke my aura cascade chest so I could move it into my base, goodbye wall of base.
22. ALWAYS build, assemble multiblocks and plan in peaceful, especially if you're doing something you're not familiar with. Aside from that, test new gear often, focus on security and transport routes to and from your base for resources, and don't forget to use Lycanites mobs ruthelessly to your advantage because Epic Siege mod vanilla Mobs are stronger, meaner, and more determined than any Lycan.

There you have it, Reaper's notes on Banished.