[Reactorcraft] Keep yah pebbles.

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JOBGG

New Member
Jul 29, 2019
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0
I belive some people on here do play reactorcraft, and use the pebble bed reactors. Now when they overheat, the entire reactor turns into lava and you loose all the pellets in there (up to 47). That's annoying.

If you also have computercraft installed, along with openperipherals, there's a solution. Put a dropper on top of the chamber, a computer to the front, and a block or wire on top of the computer.

then add
Code:
reactor = peripheral.wrap("back")
while true do
            while rs.getInput("front") do
                    if next(reactor.getAllStacks()) == nil then
                            rs.setOutput("top",true)
                            sleep(2)
                            rs.setOutput("top",false)
                            sleep(2)
                    end
            sleep(2)
            end
sleep(10)
end

and it'll drop each pellet in individually when the reactor is empty (reduce the delays if you're really really OCD about efficiency). If the reactor goes lava, it'll only destroy the pellet currently in the reactor.

This is part of a larger pebble bed based design i'm working on right now, but it's a nice little trick, and saving up to 46 pellets in the event of disaster should be worth the little bit redstone and glass you require for a computer and a dropper.
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
I belive some people on here do play reactorcraft, and use the pebble bed reactors. Now when they overheat, the entire reactor turns into lava and you loose all the pellets in there (up to 47). That's annoying.

If you also have computercraft installed, along with openperipherals, there's a solution. Put a dropper on top of the chamber, a computer to the front, and a block or wire on top of the computer.

then add
Code:
reactor = peripheral.wrap("back")
while true do
            while rs.getInput("front") do
                    if next(reactor.getAllStacks()) == nil then
                            rs.setOutput("top",true)
                            sleep(2)
                            rs.setOutput("top",false)
                            sleep(2)
                    end
            sleep(2)
            end
sleep(10)
end

and it'll drop each pellet in individually when the reactor is empty (reduce the delays if you're really really OCD about efficiency). If the reactor goes lava, it'll only destroy the pellet currently in the reactor.

This is part of a larger pebble bed based design i'm working on right now, but it's a nice little trick, and saving up to 46 pellets in the event of disaster should be worth the little bit redstone and glass you require for a computer and a dropper.
HTGRs work better when not mostly empty. Also, you have to screw up really badly to melt an HTGR.
 
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JOBGG

New Member
Jul 29, 2019
62
0
0
I'm running a buffered reactor, so when the CO2 runs out, it just runs out, which is why melting might become a problem for me. Mostly because the steam blocks floating around just cause too much block lag for me (i'm capping them, but there's a lot of other things going on as well), and I'm not actually using 2GW at any one time. Should have clarified that.
 

AdmiralKirov

New Member
Jul 29, 2019
69
0
0
Why not piping CO2 back in to the reactor? I don' t get the point of avoiding closing the primary cooling circuit o_O
 

ScottulusMaximus

New Member
Jul 29, 2019
1,533
-1
1
I'm running a buffered reactor, so when the CO2 runs out, it just runs out, which is why melting might become a problem for me. Mostly because the steam blocks floating around just cause too much block lag for me (i'm capping them, but there's a lot of other things going on as well), and I'm not actually using 2GW at any one time. Should have clarified that.

Huh?
 

JOBGG

New Member
Jul 29, 2019
62
0
0
Cause my lube supply can't keep up with the turbines, and I'm really really ocd about getting the most out of my pellets. Also, whenever the turbines run, my FPS tanks inside of my base. So I usually run the reactor in runs of 64k fluid cells.