my thoughts exactlyHave fun numerically solving partial differential equations for all blocks in an efficient way
Maybe just on heat-producing blocks bleeding off some waste energy...
my thoughts exactlyHave fun numerically solving partial differential equations for all blocks in an efficient way
That's what I'm thinkingIt would be possible to implement a simplified version, such as lava freezing over time [using the ice biome freezing algorithm], and netherrack not burning forever [burns for a long time, then decays to a depleted state. Changing the block type to 'wood' might cause problems in the nether].
That would be very coolGlowstone and torches might also need some work- though 'finite light' would be a very interesting game mechanic in itself.
Store a hashmap from BlockPos to an object representing what you need.The harder part would be doing this without using tile entities (for performance reasons).
I think that is fixablemushrooms [they glow- easy fix??]
Add a redstone energy producer that is used in crafting the different redstone power producing things, and then shift-clicking those things adds fuel?redstone [not viable]
Ticking that would be even worse for performance.Store a hashmap from BlockPos to an object representing what you need.
Ticking it every tick would be, but you could risk some desync for the thermodynamics.Ticking that would be even worse for performance.
This is the proper implementation. Override the block class a bit.Using 15 states for netherrack to have a very, very long burn time (small chance per tick of a lit netherrack dropping a bit) would do the job. Always harvest/mine as "normal", and place down as "full to burn". Would do a reasonably decent job.
Alternatively, have it be tied to biome plus sky exposure. If you're in a HELL biome (dicitonary tag), and have no sky exposure, you keep flaming; otherwise (cold air, or not in hell), you have a slow decay of flame.
That's gregtech.and I think there's one mod that gives you multiple layers of hell.
No. I make sure my updates never kill worlds.Sweeeeeeeeet! Say, will going from the last v6 to v7 bork worlds? I ask because I might see if my server's admin would be keen on updating so I can poke around with some of the new ChC goodies.
Awesome squidly.I did some basic documentation of the Minetweaker compatibility if anyone's interested.
Yep. This isn't entirely unusual. Even where balance itself isn't a concern, sometimes its more trouble than its worth to implement. (As an example, GT also allows adding but not removing recipes iirc)Not as I could see. This was grabbed out of his GitHub repo.