RC Questions

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namiasdf

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Jul 29, 2019
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Documentation on this mod is limited, though I have yet to force myself to boredom and watch tutorials.

You generate torque using any power source that can be converted with RC blocks into a moment? i.e. Steam, etc. can be put into a turbine, such that you can create a moment force, i.e. Torque.

Once you have torque, you can convert that rotational power into usable force (i.e. how pistons work in a car around a crankshaft), how many antics are there that exist? Are gear boxes only there to convert torque, such that another RC block can begin to produce RF/MJ?

Lubricants aside, gearbox ratios are mechanical advantages, but how does this work? Because certain ratios mean more stress on the gearbox, is that why you have different gearbox materials? What is the strongest gear box material available, and its corresponding mechanical advantage?
 

Pharabus

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Jul 29, 2019
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power is a product of torque and rotational speed, the materials gearboxes are made from impacts lubricant usage with diamond requiring lubricant but not using it up (so only needs 1 bucket adding which will not be used up) and bedrock not needing any, input speed into the gearbox affects how much lubricant is used too. unlubricated gearboxes (excepting bedrock of course) take damage, damage affects efficiency, gearboxes are used to convert torque into rotational speed and vice versa different machines will require different combinations of power, torque and speed
 

namiasdf

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Jul 29, 2019
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So RC is a bit off of reality then. Normally the machine would provide torque, which is rotational power. Rotational speed/velocity is just a measurement used to rate the torque, which is a function of mechanical advantage/fuel type, which comes from the mechanical advantage provided in the gear box, and whatever fuel you choose.

So all I have to do is attach a machine that produces "torque" to a gearbox? Then the gearbox converts "torque" into "rotational speed". From there that "rotational speed" can be plugged into a machine that turns it into RF/MJ? Lubricants is just an antics in materials.
 

Wagon153

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Jul 29, 2019
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So RC is a bit off of reality then. Normally the machine would provide torque, which is rotational power. Rotational speed/velocity is just a measurement used to rate the torque, which is a function of mechanical advantage/fuel type, which comes from the mechanical advantage provided in the gear box, and whatever fuel you choose.

So all I have to do is attach a machine that produces "torque" to a gearbox? Then the gearbox converts "torque" into "rotational speed". From there that "rotational speed" can be plugged into a machine that turns it into RF/MJ? Lubricants is just an antics in materials.
Note, you do lose torque from converting to speed. Also, machines have certain torque and speed requirements.
 

MajPayne21

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Jul 29, 2019
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Torque is not power. Torque times speed is power.

Colloquial language (high torque machines are 'more powerful') isn't exact with respect to the engineering units.

RotaryCraft is a bit off reality in that most engines have a power curve such that they generate optimum power at some speed.

RotaryCraft machines generate fixed power at fixed torque and speed. The gearboxes do provide mechanical advantage, but the gear ratios define the advantage. The materials define the stress limits. Just like in real life, you could make a 16:1 gearset of plastic and one of steel. They will provide the same mechanical advantage, but the steel one can do so at increased torque and speed.

The best gearboxes are made of bedrock material. Infinite capacity and no lubricant required. The next best is diamond. Lubricant is required but not consumed and the ratings are very high. If you are using NEI, check each material of shaft for torque and speed limits. The gearbox limits should match.

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namiasdf

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Jul 29, 2019
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Torque is not power. Torque times speed is power.

Colloquial language (high torque machines are 'more powerful') isn't exact with respect to the engineering units.

RotaryCraft is a bit off reality in that most engines have a power curve such that they generate optimum power at some speed.

RotaryCraft machines generate fixed power at fixed torque and speed. The gearboxes do provide mechanical advantage, but the gear ratios define the advantage. The materials define the stress limits. Just like in real life, you could make a 16:1 gearset of plastic and one of steel. They will provide the same mechanical advantage, but the steel one can do so at increased torque and speed.

The best gearboxes are made of bedrock material. Infinite capacity and no lubricant required. The next best is diamond. Lubricant is required but not consumed and the ratings are very high. If you are using NEI, check each material of shaft for torque and speed limits. The gearbox limits should match.

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That's pretty much what I said :|.
 

MajPayne21

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Jul 29, 2019
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Not really, unless I misunderstood you.

Machines produce a specific power, which is the product of their torque and speed. If you need to provide a different torque or speed, you can use a gearbox to modify engine output by multiplying torque or speed at the expense of the other.

I'm not trying to criticize your use of colloquial terms, but in RotaryCraft and real turbomachinery, the terms have very specific meanings and getting them mixed up can cause a lot of confusion

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Reika

RotaryCraft Dev
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Not really, unless I misunderstood you.

Machines produce a specific power, which is the product of their torque and speed. If you need to provide a different torque or speed, you can use a gearbox to modify engine output by multiplying torque or speed at the expense of the other.

I'm not trying to criticize your use of colloquial terms, but in RotaryCraft and real turbomachinery, the terms have very specific meanings and getting them mixed up can cause a lot of confusion

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This.

Also, I tried torque-speed curves early on. It was a complete and total f***-up.