Hi all
Ok so yesterday I got my new PC:
Core I7 Quadcore processor i7-4790k (4.0GHz) 8MB Cache
ASUS Z97-A: ATX USB3.0 SATA 6GB/S SLi XFIRE
32GB KINGSTON HYPER-X FURY DUAL DDR3 1600MHZ
4GB NVIDEA GEFORCE GTX 980
CORSAIR H80i hydro series highperformace CPU cooler
250GB Samsung 840 EVO SSD SATA 6GBS
1TB 3.5" SATA III 6GBS HDD 7200RPM 32MB CACHE
CORSAIR 650W CS SERIES MODULAR 80+GOLD ULTRA QUITE
loaded the FTB launcher-Downloaded Java 7-downloaded SPHAX 128x texture and DIREWOLF20 1.7 patch.
everything loaded fine - in the resource folder I selected both the base and patch files and after a standard minute or so it just reverted back to default textures. It would load the base textures fine and when loading a SP game getting 200+ FPS but would not load the BASE and PATCH file.
Now my limited detective skills has led me down the thought of M/C not having enough RAM allocated to run the thousands of textures needed to I diligently kept allocating enough RAM through the launcher attempting to get the textures working. After getting to 10 GB I got fed up and overkilled to 20GB allocated
Seems to have done the job WITH 128x base pack and 64x patch (with a couple of mods replaced with the 128x version).
BUT surely 20GB is silly ???
I know its not my system as I can run vanilla M/C with ultra SEUS shaders at 60+FPS.
So im at loss so could I please seek some sound advice ?
Many thanks
Ok so yesterday I got my new PC:
Core I7 Quadcore processor i7-4790k (4.0GHz) 8MB Cache
ASUS Z97-A: ATX USB3.0 SATA 6GB/S SLi XFIRE
32GB KINGSTON HYPER-X FURY DUAL DDR3 1600MHZ
4GB NVIDEA GEFORCE GTX 980
CORSAIR H80i hydro series highperformace CPU cooler
250GB Samsung 840 EVO SSD SATA 6GBS
1TB 3.5" SATA III 6GBS HDD 7200RPM 32MB CACHE
CORSAIR 650W CS SERIES MODULAR 80+GOLD ULTRA QUITE
loaded the FTB launcher-Downloaded Java 7-downloaded SPHAX 128x texture and DIREWOLF20 1.7 patch.
everything loaded fine - in the resource folder I selected both the base and patch files and after a standard minute or so it just reverted back to default textures. It would load the base textures fine and when loading a SP game getting 200+ FPS but would not load the BASE and PATCH file.
Now my limited detective skills has led me down the thought of M/C not having enough RAM allocated to run the thousands of textures needed to I diligently kept allocating enough RAM through the launcher attempting to get the textures working. After getting to 10 GB I got fed up and overkilled to 20GB allocated
Seems to have done the job WITH 128x base pack and 64x patch (with a couple of mods replaced with the 128x version).
BUT surely 20GB is silly ???
I know its not my system as I can run vanilla M/C with ultra SEUS shaders at 60+FPS.
So im at loss so could I please seek some sound advice ?
Many thanks