Hello all and thank you for joining me on my pilot episode of QuickTips, advice for the newer users of FTB and modding in general.
Today, I'm going to address one of the things that can be most confusing to new players, and that is Industrialcraft Energy.What will make a cable explode? Why does it draw more energy than it is supposed to? What is this whole 'voltage' stuff?
Industrialcraft^2 is a great mod, with a lot of fun features. One of the best is the good ol' fashioned Macerator which you generally want ASAP to double your ore output. However, it requires power. And that's where we get started with wondering WTF is going on with energy.
When working with energy in IC2, the most important metric when predicting cable melting is Packet Size, or 'how much EU is going through in one big chunk'. Copper cables, for example, can handle a packet of Eu up to 32 Eu. Notice, I didn't say 'Eu/t', there's a reason why. Right now, we are looking at how big a packet the line can hold, we don't really care how many of them are getting spit at us, nor how frequently they are being spit out.
So, if I have a bazillion water mills set up in an enormous auto-feeding system which lags out the server every time I turn it on, it will produce a bazillion Eu/t. However, it's a bazillion packets of 1 Eu coming down the line every second, so even Tin (Very Low Voltage) cable can handle it just fine.
But wait, you say, my leet system isn't producing a bazillion Eu... it's only producing something like 120ish/t. WTF?
Well, cables also have Energy Loss, which is PER PACKET. So if I have 8 packets of 32 Eu going through the Insulated Wire, then it's going to take Eu loss on each of those eight packets every 5 blocks.
Let's take the bazillion water mills example. Tin cable has an Eu loss of .025/block. Eu is always truncated (rounded down), so unless you go more than 40 blocks, you're fine. But, you hit 40 blocks, and each packet loses 1 Eu out of it. So yea, those bazillion water mills each producing 1 Eu/t? It goes 40 blocks, and takes a Eu loss of 1. Last time I checked math, 1-1=0. So your energy is gone completely.
You can look up the wiki for exact energy loss numbers and maximum packet size.
PROTIP: Higher tier wire does NOT necessarily mean less energy loss per square. In fact, it almost always means MORE energy loss per square, but they turn out more efficient over longer distances. Confused yet? Let me explain.
So why does higher voltage wire mean more efficiency over longer distances? I mean, you've got worse energy loss numbers, shouldn't distance actually make it even more worse?
Not really. Let's look at an example where we are trying to send 512 Eu/t across 50 blocks.
So, to recap:
Today, I'm going to address one of the things that can be most confusing to new players, and that is Industrialcraft Energy.What will make a cable explode? Why does it draw more energy than it is supposed to? What is this whole 'voltage' stuff?
Industrialcraft^2 is a great mod, with a lot of fun features. One of the best is the good ol' fashioned Macerator which you generally want ASAP to double your ore output. However, it requires power. And that's where we get started with wondering WTF is going on with energy.
When working with energy in IC2, the most important metric when predicting cable melting is Packet Size, or 'how much EU is going through in one big chunk'. Copper cables, for example, can handle a packet of Eu up to 32 Eu. Notice, I didn't say 'Eu/t', there's a reason why. Right now, we are looking at how big a packet the line can hold, we don't really care how many of them are getting spit at us, nor how frequently they are being spit out.
So, if I have a bazillion water mills set up in an enormous auto-feeding system which lags out the server every time I turn it on, it will produce a bazillion Eu/t. However, it's a bazillion packets of 1 Eu coming down the line every second, so even Tin (Very Low Voltage) cable can handle it just fine.
But wait, you say, my leet system isn't producing a bazillion Eu... it's only producing something like 120ish/t. WTF?
Well, cables also have Energy Loss, which is PER PACKET. So if I have 8 packets of 32 Eu going through the Insulated Wire, then it's going to take Eu loss on each of those eight packets every 5 blocks.
Let's take the bazillion water mills example. Tin cable has an Eu loss of .025/block. Eu is always truncated (rounded down), so unless you go more than 40 blocks, you're fine. But, you hit 40 blocks, and each packet loses 1 Eu out of it. So yea, those bazillion water mills each producing 1 Eu/t? It goes 40 blocks, and takes a Eu loss of 1. Last time I checked math, 1-1=0. So your energy is gone completely.
You can look up the wiki for exact energy loss numbers and maximum packet size.
PROTIP: Higher tier wire does NOT necessarily mean less energy loss per square. In fact, it almost always means MORE energy loss per square, but they turn out more efficient over longer distances. Confused yet? Let me explain.
So why does higher voltage wire mean more efficiency over longer distances? I mean, you've got worse energy loss numbers, shouldn't distance actually make it even more worse?
Not really. Let's look at an example where we are trying to send 512 Eu/t across 50 blocks.
If it is in low voltage, using Insulated Copper Wire, then you will lose 1 Eu every 5 blocks, PER PACKET. So, that's 16 packets at 10 each, for a total loss of 160
Double insulated gold wire, on the other hand, can carry MV, or 128. So there's only 4 packets. So despite the fact that it loses 20 Eu per packet (twice what the copper had), because it has four times less packets running through the wire, it comes out to around 80 Eu loss.
Now, 3x Insulated HV Cable can carry all that in a single packet. So despite having an Eu loss of .8/block, it's only a single packet getting hit by that, so your total Eu loss is 40.
Of course, Glass Fibre cable can do it with a loss of a single point, thanks to being able to carry HV voltage and having an energy loss of .025. But then, they also cost diamonds, so you'd expect that level of efficiency.
Double insulated gold wire, on the other hand, can carry MV, or 128. So there's only 4 packets. So despite the fact that it loses 20 Eu per packet (twice what the copper had), because it has four times less packets running through the wire, it comes out to around 80 Eu loss.
Now, 3x Insulated HV Cable can carry all that in a single packet. So despite having an Eu loss of .8/block, it's only a single packet getting hit by that, so your total Eu loss is 40.
Of course, Glass Fibre cable can do it with a loss of a single point, thanks to being able to carry HV voltage and having an energy loss of .025. But then, they also cost diamonds, so you'd expect that level of efficiency.
So, to recap:
- When determining if your machines will explode or your cable will fry, the only thing you should be looking at is the largest single packet going down the line. The number of packets is meaningless.
- When determining how much Eu loss is occurring, you need to count the number of packets and multiply by the Eu loss from the cable you are using. The size of the packets is meaningless.
- Use Transformers to step up or down the voltage to increase or decrease the packet size to maximize efficiency versus line compatibility.