Hey guys, enlighten me please!
1) Can you use items with SFM? For example, if I'd like to use a looting sword to kill stuff automatically and I don't want to use autonomous activators, can I use sfm? If so, how do I config it and what do it needs?
2) Is there anyway to leave a certain amount of an item in an inventory all the time when that inventory is being used as input? For example, my wood farm chest is always filled with wood which goes to my ME through SFM, is there a way to always leave a stack of wood in that chest when extracting?
3) Can you use SFM variables so you don't have to configure an input for each of the 32 MFR harvesters I have? I'm planning on expanding the farm but it was an overwhelming work to configure each god damn harvester.
4) Is there anyway to configure the crafting so it uses a code word or an item Id range instead of an actual item? For example, I get almost 20 different crops from my farm that I have to turn into seeds to send them to the planter, and I had to configure an autocraft for each one of them which was bad.
5) (this one is for crashlanding) is there any way to use SFM variables with a redstone condition to make it send items to a crafting station in determined slots, so I can automate food based on ingredients instead of crafitng recipes?
1) Can you use items with SFM? For example, if I'd like to use a looting sword to kill stuff automatically and I don't want to use autonomous activators, can I use sfm? If so, how do I config it and what do it needs?
2) Is there anyway to leave a certain amount of an item in an inventory all the time when that inventory is being used as input? For example, my wood farm chest is always filled with wood which goes to my ME through SFM, is there a way to always leave a stack of wood in that chest when extracting?
3) Can you use SFM variables so you don't have to configure an input for each of the 32 MFR harvesters I have? I'm planning on expanding the farm but it was an overwhelming work to configure each god damn harvester.
4) Is there anyway to configure the crafting so it uses a code word or an item Id range instead of an actual item? For example, I get almost 20 different crops from my farm that I have to turn into seeds to send them to the planter, and I had to configure an autocraft for each one of them which was bad.
5) (this one is for crashlanding) is there any way to use SFM variables with a redstone condition to make it send items to a crafting station in determined slots, so I can automate food based on ingredients instead of crafitng recipes?