Questions about Steve's Factory Manager

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wolfsilver00

New Member
Jul 29, 2019
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Hey guys, enlighten me please!

1) Can you use items with SFM? For example, if I'd like to use a looting sword to kill stuff automatically and I don't want to use autonomous activators, can I use sfm? If so, how do I config it and what do it needs?

2) Is there anyway to leave a certain amount of an item in an inventory all the time when that inventory is being used as input? For example, my wood farm chest is always filled with wood which goes to my ME through SFM, is there a way to always leave a stack of wood in that chest when extracting?

3) Can you use SFM variables so you don't have to configure an input for each of the 32 MFR harvesters I have? I'm planning on expanding the farm but it was an overwhelming work to configure each god damn harvester.

4) Is there anyway to configure the crafting so it uses a code word or an item Id range instead of an actual item? For example, I get almost 20 different crops from my farm that I have to turn into seeds to send them to the planter, and I had to configure an autocraft for each one of them which was bad.

5) (this one is for crashlanding) is there any way to use SFM variables with a redstone condition to make it send items to a crafting station in determined slots, so I can automate food based on ingredients instead of crafitng recipes?
 

DriftinFool

New Member
Jul 29, 2019
642
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0
1. Don't think so. The block that can use an item spits it on the ground after it uses it once. Not sure how to get around it.
2. I believe you can do it with a condition. Set the condition to check the inventory and only go to the next step if true.
3. Variable can be used to consolidate multiple inventories.
4. Not sure. In Direwolf20's crash landing setup, he made it craft seeds for each plant individually.
5. A condition could be used, but you would still need to make one for each recipe. You could then cycle through the conditions using flow control and it would only make the ones it had everything for.

Not sure if you have seen it, but Direwolf20 recently did a mod spotlight on SFM. He did a great job of explaining how it works since there is so little documentation on it. Definitely helped me understand it better.
 

wolfsilver00

New Member
Jul 29, 2019
752
0
0
1. Don't think so. The block that can use an item spits it on the ground after it uses it once. Not sure how to get around it.
2. I believe you can do it with a condition. Set the condition to check the inventory and only go to the next step if true.
3. Variable can be used to consolidate multiple inventories.
4. Not sure. In Direwolf20's crash landing setup, he made it craft seeds for each plant individually.
5. A condition could be used, but you would still need to make one for each recipe. You could then cycle through the conditions using flow control and it would only make the ones it had everything for.

Not sure if you have seen it, but Direwolf20 recently did a mod spotlight on SFM. He did a great job of explaining how it works since there is so little documentation on it. Definitely helped me understand it better.

Oh, ill check the spotlight, it's been ages since I've been in DW20 channel :p
 

DriftinFool

New Member
Jul 29, 2019
642
0
0
Oh, ill check the spotlight, it's been ages since I've been in DW20 channel :p
Me neither. Found it while looking for info on SFM. Then checked out some of his LP stuff because he is heavily using SFM now. The spotlight tells how it works, but seeing some of his in game setups really helps me understand how to apply it.