I am planning on making a mod for my server and maybe go public on it some time in the future. I have been learning Java. but my questions are. What programs are there to use. I know thinks like Eclipse is needed for code. MCP, Forge API, Techne for making models. Its not like i didn't Google it. But is there any thing that i might be missing or other resources ie videos, tutorials that some one can recommend? There is Youtube, i know, but i find a lot of videos from kids that don't explain things very well.
Any form or direction or maybe even a mentor would be great.
Don't need to read the rest wall of text unless you want to.
The idea for my mod is to be used on my server, We plan on making StarGate Atlantis and many other things. The mod it self is going to be a tech mod. Power sources, Transporters, StarGates and so on. The Stargate it self is going to be form of Mystcraft meets Nether portal. The transporter system is going to be the hard part. With being able to type in an address and takes you to another transporter with that assigned address. StarGates in same way where you can go to any world from what ever world you are in. If you don't have the StarGate set up right it might send you to some random world. Using a DOD "Dial Overworld Device" would be needed but some worlds will have a DOD some won't and some will just have the power depleted. Blocks in front of the StarGate will be vaporized when started. Allowing for some Gates to even be underground or in water when you arrive. This will also kill players if you stand in front of it. Stargates will be open for as long as there is power supplied to the gate or it will turn off if it is set up to turn off in a set amount of time. The gate will not draw a lot of power with in the first few minutes. The longer it is open the more power it will start taking. It should drain just about any Naqahdah system if it stays open for 30 minutes. Players can also shut down a gate from the DOD. Sorry there will be no space gates at least not for the start. and gates cant spawn in the air. You will be able to move the gate. How this system will work as not been finalized yet.
Adding new weapons like staff blasters, zat guns and personal shields.
Power sources like ZPMs, Power crystals, Naqahdah generators and so on will be crafted. There will even be unstable ones where players can mess with to try and make it stable or have them blow up in there face.
Adding blocks for aesthetics, Adding ores, Power transfer systems. It goes with out saying that these will be added but i am just pointing it out just in case.
I am going to try to get with other mod makers to see if they will let me do things with them. Being able to charge systems with IC2 power transfer systems like Xycraft. Or even putting Naqahdah in a Nuclear reactor will make it over heat quickly and blow up regardless of the cooling that is being used. We will see if this can even be done. But i think it would be a lot of fun. In no way am i saying any of this is for sure. I have yet to get in touch with other mod developers. and will try to do some with in the next few weeks.
Website is being worked on. So as of right now do not have a link to more info. If you need more info you can message me here.
The mod it self will become public when basic things will be up and running.
Any one that did read all of this thanks. If you would like to help me develop it you are welcome to join me.
Any form or direction or maybe even a mentor would be great.
Don't need to read the rest wall of text unless you want to.
The idea for my mod is to be used on my server, We plan on making StarGate Atlantis and many other things. The mod it self is going to be a tech mod. Power sources, Transporters, StarGates and so on. The Stargate it self is going to be form of Mystcraft meets Nether portal. The transporter system is going to be the hard part. With being able to type in an address and takes you to another transporter with that assigned address. StarGates in same way where you can go to any world from what ever world you are in. If you don't have the StarGate set up right it might send you to some random world. Using a DOD "Dial Overworld Device" would be needed but some worlds will have a DOD some won't and some will just have the power depleted. Blocks in front of the StarGate will be vaporized when started. Allowing for some Gates to even be underground or in water when you arrive. This will also kill players if you stand in front of it. Stargates will be open for as long as there is power supplied to the gate or it will turn off if it is set up to turn off in a set amount of time. The gate will not draw a lot of power with in the first few minutes. The longer it is open the more power it will start taking. It should drain just about any Naqahdah system if it stays open for 30 minutes. Players can also shut down a gate from the DOD. Sorry there will be no space gates at least not for the start. and gates cant spawn in the air. You will be able to move the gate. How this system will work as not been finalized yet.
Adding new weapons like staff blasters, zat guns and personal shields.
Power sources like ZPMs, Power crystals, Naqahdah generators and so on will be crafted. There will even be unstable ones where players can mess with to try and make it stable or have them blow up in there face.
Adding blocks for aesthetics, Adding ores, Power transfer systems. It goes with out saying that these will be added but i am just pointing it out just in case.
I am going to try to get with other mod makers to see if they will let me do things with them. Being able to charge systems with IC2 power transfer systems like Xycraft. Or even putting Naqahdah in a Nuclear reactor will make it over heat quickly and blow up regardless of the cooling that is being used. We will see if this can even be done. But i think it would be a lot of fun. In no way am i saying any of this is for sure. I have yet to get in touch with other mod developers. and will try to do some with in the next few weeks.
Website is being worked on. So as of right now do not have a link to more info. If you need more info you can message me here.
The mod it self will become public when basic things will be up and running.
Any one that did read all of this thanks. If you would like to help me develop it you are welcome to join me.