Question reguarding proper server host.

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Kugraw9

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Jul 29, 2019
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So, I have a modified FTB pack running on my server, most of the norm plus things like Dynmap, clay soldier, ect ect. Server seems to handle it fine until someone is roaming out and exploring a lot of chunks at once, or creating a new age, then we get a bit of hang. Most notably with Twilight Forest generation and so fourth.

Currently running with Creeper Host on their 2 gig plan, which I think is something along the lines of realistically 1.3-1.6gigs due to OS running and so on. Now the question for those of you who know how much demand these things require is: Will one upgrade up pushing me to 3 gigs (2.3-2.6gigs roughly) of ram be enough, or am I more than likely reaching a CPU bottleneck?
 

shakey2

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Jul 29, 2019
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I can't answer your other question but, if you are paying for 2gigs you should be using 2 gigs. To make sure you are using the full amount check your host's command line to see how much its telling MC to run at.
 

simon48xbox

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Jul 29, 2019
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Generating new chunks uses a lot of CPU power, So you're probably CPU limited, but I'm not sure.
 

Kugraw9

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Jul 29, 2019
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Yea, I'm thinking so.. bumped it up to 3 gigs, and it's still choking hard on terrain generation if you're flying. Go figure.. $20 for the package I had, over $40 to get one more CPU core. Hoo boy..
 

AliasXNeo

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Jul 29, 2019
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So, I have a modified FTB pack running on my server, most of the norm plus things like Dynmap, clay soldier, ect ect. Server seems to handle it fine until someone is roaming out and exploring a lot of chunks at once, or creating a new age, then we get a bit of hang. Most notably with Twilight Forest generation and so fourth.

Currently running with Creeper Host on their 2 gig plan, which I think is something along the lines of realistically 1.3-1.6gigs due to OS running and so on. Now the question for those of you who know how much demand these things require is: Will one upgrade up pushing me to 3 gigs (2.3-2.6gigs roughly) of ram be enough, or am I more than likely reaching a CPU bottleneck?

The more chunks loaded, the more RAM being used. RAM usage and users connected go up at a proportional rate. I don't use CreeperHost, but I'm sure there has to be a way to monitor CPU/RAM usage via their control panel. Alternatively, if CreeperHost sucks that bad, try these commands:

Code:
free -m
Code:
top

Free will describe the RAM situation in detail, and top will list running processes with real time CPU usage.[DOUBLEPOST=1354759273][/DOUBLEPOST]
Yea, I'm thinking so.. bumped it up to 3 gigs, and it's still choking hard on terrain generation if you're flying. Go figure.. $20 for the package I had, over $40 to get one more CPU core. Hoo boy..

That's why I don't use Minecraft hosts. With 2 years experience hosting MC servers, there's not a single one I have found that does not rip you blind in resources and price. You're better off going with a provider that doesn't focus in just one area.
 

Kugraw9

New Member
Jul 29, 2019
29
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0
The more chunks loaded, the more RAM being used. RAM usage and users connected go up at a proportional rate. I don't use CreeperHost, but I'm sure there has to be a way to monitor CPU/RAM usage via their control panel. Alternatively, if CreeperHost sucks that bad, try these commands:

Code:
free -m
Code:
top

Free will describe the RAM situation in detail, and top will list running processes with real time CPU usage.[DOUBLEPOST=1354759273][/DOUBLEPOST]

That's why I don't use Minecraft hosts. With 2 years experience hosting MC servers, there's not a single one I have found that does not rip you blind in resources and price. You're better off going with a provider that doesn't focus in just one area.

Well Ram looks good all in all, and as for the server, it's occasionally spiking up to 90%, but the full line on it is java, CPU% 40-100%, mem%50, Virt 3835m, Res 1.3g, SHR 11m.. if that makes any sense.

And if you can point me to a virtual machine host that has atleast 2 gigs of ram and a good CPU for around $30... Most I found were 50+
 

AliasXNeo

New Member
Jul 29, 2019
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Well Ram looks good all in all, and as for the server, it's occasionally spiking up to 90%, but the full line on it is java, CPU% 40-100%, mem%50, Virt 3835m, Res 1.3g, SHR 11m.. if that makes any sense.

And if you can point me to a virtual machine host that has atleast 2 gigs of ram and a good CPU for around $30... Most I found were 50+

I usually keep up with LEB for good VPS deals:

http://www.lowendbox.com/

I think ChicagoVPS still has slots for their promo: https://billing.chicagovps.net/cart.php?a=add&pid=106 ($7/mo 2GB RAM, 50GB space, 100mbit/s, 2 IP's)
 

Kugraw9

New Member
Jul 29, 2019
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Apon further poking, it looks like I still choke on world creation some, but removing Dynmap freed up a large amount of CPU, so huzzah for that I guess? Didn't think it took that much.
 

Greedseed

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Jul 29, 2019
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Dynmap is a PAIN on your CPU. Minecraft itself already uses huge ammounts of it. Drop dynmap if you are experiancing problems.
Also look for a host that can provide a decent CPU. older series CPU tend to preform awfull even if they have a high Ghz!
just to set my point. A socket 1366 Intel CPU with 2.6Ghz will be slower then a Socket 2011 Intel CPU with 2.6Ghz. The difference is about 30%
 
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urmamasllama

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Jul 29, 2019
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KBG servers has pretty good hosting i've had a lot less problems since i switched to him from creeperhost
 

Luke_H

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Jul 29, 2019
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Dynmap is a PAIN on your CPU. Minecraft itself already uses huge ammounts of it. Drop dynmap if you are experiancing problems.
Also look for a host that can provide a decent CPU. older series CPU tend to preform awfull even if they have a high Ghz!
just to set my point. A socket 1366 Intel CPU with 2.6Ghz will be slower then a Socket 2011 Intel CPU with 2.6Ghz. The difference is about 30%
If you have Dynmap rendering as you render chunks, you're going to have issues if you're on a tiny VPS. When I use Dynmap, I render a good 1500x1500 of the map with it, that way, I can play smoothly without having to worry about CPU spikes from the chunk and dynmap renders. I've seen xeon v2s struggle with dynmap and cpu chunk loading, it requires a lot of power.