[Question] AppEng+LogiPipes+TE item tesseract.

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PierceSG

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Jul 29, 2019
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Is it workable?

My problem is this, I have a treefarm that is situated pretty far from my AE system and I have chests of saplings and logs of different kinds. The excess are routed to be made into biofuel and charcoal.
So, is there anyway to link the chests that are holding the saplings and logs to my ME system via Logistics Pipes and item tesseracts?

I've tried connecting a ME interface to my AE network. A LP Request Logistics Pipe on the ME Interface that is directly connected to an item tesseract on the other end. Then at the treefarm, I have a Provider Logistics Pipe connected to the chest of logs and connected to an item tesseract on the other end. They are on the same network and the LP are powered. I've made sure the LP system is powered by giving both ends their own Power Junction (powered of course).

No screenshots at the moment since my server I'm playing on is currently down. But if neccessary, I will try to replicate my setup on a single player creative world and provide the needed images.

Thanks in advance.
 
I don't have much experience with LP pipes in this scenario, but my typical "remote farm" setup is 1 or more Ender Chests. On my AE system, I have 1 of the same color chest connected to an ME Precision Import Bus set to stack mode. I have yet to come close to overwhelming the input rate (throughput) of that setup.

For Forestry multifarms, they keep themselves stocked with saplings and only eject the overflow they don't need. Hence, all sapling and log output from Forestry goes into the Ender Chest (where on the other side is a matching chest that gets fed into my AE system). Forestry Multis don't auto-eject, so I have to 'pump' out the wood, saplings, fruit, etc.,. . I use a BC Wooden Transport pipe + Redstone engine + lever early game, and then replace that with a BC Autarchic Gate after I get BC Lasers. LP pipes would probably be a more elegant solution, but I admit I'm lazy and will typically stick with what works until there is a problem or I'm bored with the same-old-same-old.

For MFR farms (that auto-eject !), I route all Harvester output back to the planter and put a BC diamond pipe with saplings/seeds configured to go into the planter. I leave the other output of the diamond pipe blank, which makes that output a 'default route'. When it fills up, all excess keeps traveling past the diamond pipe and into the Ender Chest.

For SC2 tree farms, my mentally lazy setup uses 2 pick-up/drop-off blocks, 1 for drop-off of everything - including saplings - and 1 for pick-up of fuel and saplings. I've tried to do drop-off and pick-up in 1 block, but it was too complicated. On the drop-off block, I pump out everything and that goes into my AE system. On the pick-up block, I keep it filled with charcoal and saplings. Brute force and lazy, yes, but effective.

You could accomplish the same with Item Tesseracts, but I believe the matching Item Tesseract feeding into the ME system would/should use something besides an ME Precision Import Bus. The last time I used Item Tesseracts for this solution, I believe I placed the Item Tesseract beside my ME Chest and it fed directly into that. Due to configurable storage priorities and how AE prefers already stored vs. new, the chest never filled up. AE would put the input items onto the appropriate 'disk' (ME Storage cell) in the ME Drive.

Other solutions would work just as well or better. In other words, my solution to this problem may not be optimal, but it works well enough.
 
Is it workable?

My problem is this, I have a treefarm that is situated pretty far from my AE system and I have chests of saplings and logs of different kinds. The excess are routed to be made into biofuel and charcoal.
So, is there anyway to link the chests that are holding the saplings and logs to my ME system via Logistics Pipes and item tesseracts?


Yes this is possible. You have mostly the right idea now but you need to change a few pipes and there are a few other improvements you could make. On the AE end you need a few things. First an ME interface which you already have. Then you need to put a request pipe on the interface, again already done. Now you can consider putting a basic logistics pipes on the ME interface too and connect it to the request pipe. This will allow your logistics pipes to draw power from the AE network, although that is optional. I however like to set it as a default route too although it doesn't sound like you strictly need one of those if this is the only thing you are using logistics pipes for. (Another thing you may want to consider is putting a provider pipe on an ME interface allowing your pipes to access your ME storage). At the treefarm end you need to put a provider pipe on all the inventories you want your AE network to see. You don't need to power it at the treefarm end because the Tesseract link will bridge power too! To do this just put a basic logistics pipe on both tesseracts and link everything up with normal pipes. Now they should be linked.

For Forestry multifarms, they keep themselves stocked with saplings and only eject the overflow they don't need. Hence, all sapling and log output from Forestry goes into the Ender Chest (where on the other side is a matching chest that gets fed into my AE system). Forestry Multis don't auto-eject, so I have to 'pump' out the wood, saplings, fruit, etc.,. . I use a BC Wooden Transport pipe + Redstone engine + lever early game, and then replace that with a BC Autarchic Gate after I get BC Lasers. LP pipes would probably be a more elegant solution, but I admit I'm lazy and will typically stick with what works until there is a problem or I'm bored with the same-old-same-old.

FYI, Forestry farms do autoeject but only from the bottom through a hatch. The autoejecting face has to be facing down, as if the items were being drawn out by gravity.
 
FYI, Forestry farms do autoeject but only from the bottom through a hatch. The autoejecting face has to be facing down, as if the items were being drawn out by gravity.

Ah, hah hah hah. I don't know that. I always place my output hatch on the bottom corner of the multi, but have always pulled from the *side* face of that hatch. Good to know about the bottom face and I'll do that from now on.
 
I don't know if it matters but it is probably best to have them both set to send/receive. That will mean you will definately be able to support bi-directional movement. This will be handy if you wanted to supply any raw materials automatically from your AE network in the future, say if you developed a fertiliser factory in your base.
 
I don't know if it matters but it is probably best to have them both set to send/receive. That will mean you will definately be able to support bi-directional movement. This will be handy if you wanted to supply any raw materials automatically from your AE network in the future, say if you developed a fertiliser factory in your base.

Hmmm, you're right. Thanks. :)