Question about Power Converters.

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Furious1964

Well-Known Member
Nov 10, 2012
1,436
70
63
I can make them in SSP, but not in SMP. I checked The GregTech Config and I don't see it. Where can I find the setting to reenable the recipe?
 

Vauthil

New Member
Jul 29, 2019
1,491
-14
1
I can make them in SSP, but not in SMP. I checked The GregTech Config and I don't see it. Where can I find the setting to reenable the recipe?

Are they enabled on the server you are trying to make them on? PowerConverters is its own mod and is distributed as disabled by default with Unleashed. In a vast majority of cases, you can always run more mods than the server does so it wouldn't announce any conflict, it just won't let you craft.
 

Furious1964

Well-Known Member
Nov 10, 2012
1,436
70
63
I enabled it and I'm able to craft it in SSP, I copies and pasted over the entire config folder to the server and made sure the mod wasn't disabled. I can put the items into a crafting table and it shows the item, but can't take it out.
 

Vauthil

New Member
Jul 29, 2019
1,491
-14
1
I enabled it and I'm able to craft it in SSP, I copies and pasted over the entire config folder to the server and made sure the mod wasn't disabled. I can put the items into a crafting table and it shows the item, but can't take it out.

Yes, that's exactly what would happen if it is enabled in SSP and not enabled in SMP. The server and client do not communicate on what is what, and so it looks like a valid crafting recipe up until you try and pull it out of the crafting table.

Check the /mods/ folder on your server and make absolutely certain that PowerConverters is there and that it isn't a .disabled file.
 

Furious1964

Well-Known Member
Nov 10, 2012
1,436
70
63
OK, I just checked the mods in the server and the ones I had enabled are disabled again by themselves. Does the FTB Unleashed server have and automatic update to check the validity of the mods?
 

Vauthil

New Member
Jul 29, 2019
1,491
-14
1
OK, I just checked the mods in the server and the ones I had enabled are disabled again by themselves. Does the FTB Unleashed server have and automatic update to check the validity of the mods?

No, the server is blind/dumb and only does what it's told (there's no outside management handling such things, barring involvement of a third-party Minecraft panel that a hosting server may provide). If you copied server files and overwrote old ones, you have to re-enable disabled mods because it just doesn't know any better.
 
  • Like
Reactions: Eyamaz

Furious1964

Well-Known Member
Nov 10, 2012
1,436
70
63
What happened was strange. I did set the disabled mods I wanted back to enabled for both client and server. Will test again.
 

Azzanine

New Member
Jul 29, 2019
2,706
-11
0
Which pack are you useing? Usualy when you mess up a config 1 of 2 things happen; 1. The game fails to load crashing or refuseing to load the mod. 2. The game will regenerate the config with it's established defaults.
 

Furious1964

Well-Known Member
Nov 10, 2012
1,436
70
63
I was able to fix it. It's the Unleashed pack but for some strange reason, the Power Convertors mod became disabled again. Don't know why, but it's now fixed.

Now to solve my problem of Additional Pipes crashing FTB when I try and pump lava into a tank using Phased Waterproof Pipes. The moment any liquid enters the pipe, the game crashes.