Question about Grid images

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gardenapple

Well-Known Member
Mod Developer
Jan 14, 2014
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265
93
So, I've noticed that on the Gamepedia wiki you have to upload a tilesheet of all the items and blocks in a mod along with their names to a moderator. I want to ask why is this a thing. Is it optimized better/easier to maintain? Do you not want regular users to be able to edit grid files for some reason?
 

Nerixel

New Member
Jul 29, 2019
1,239
0
0
So, I've noticed that on the Gamepedia wiki you have to upload a tilesheet of all the items and blocks in a mod along with their names to a moderator. I want to ask why is this a thing. Is it optimized better/easier to maintain? Do you not want regular users to be able to edit grid files for some reason?
It was a result of our navboxes that went at the bottom of all pages. The GregTech navbox had grown so large that it crashed the wiki when someone edited it, and the wiki went slow when someone loaded it (it took over 20 seconds to load for the client too).

I think Retep and Jinbobo convened to create the tilesheet system, which a fair amount of sites in general use to lower server load and client load times. At that point, I believe Retep was the tilesheet manager, you'd send things to him to get them added. There were staff tools which he used to add icons to the tilesheets, but I don't know how easy they were to use or how much they automated things (I never used them; they scared me).

@retep998 do you still have anything to do with this?
 

retep998

NoLifeBunny
Wiki Staff
Dec 31, 2012
265
557
123
Worcester, Massachusetts
The tilesheet system was implemented because loading one large image was significantly faster than waiting for hundreds of individual images to load, never mind how long it takes for a page to build when it references hundreds of different files. It also meant we wouldn't have to upload tens of thousands of individual images to the wiki, or keep track of which mod each grid image was from. The result, while having a higher barrier of entry to setup the tilesheets, results in a convenient system of templates, and scales a lot better.

@Nerixel I'm still the only one with software to automate the process of creating and updating tilesheets, and all requests for tilesheets still go through me. Anyone with staff rights is able to modify the tilesheets though, and staff often will fix typos in the naming of tiles.
 
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gardenapple

Well-Known Member
Mod Developer
Jan 14, 2014
176
265
93
OK, that kinda makes sense. Thanks for the fast answers!

I just thought that this procedure was kinda pointless and long, but now that I know about it I can start doing stuff and things on the wiki.
 

Nerixel

New Member
Jul 29, 2019
1,239
0
0
The tilesheet system was implemented because loading one large image was significantly faster than waiting for hundreds of individual images to load, never mind how long it takes for a page to build when it references hundreds of different files. It also meant we wouldn't have to upload tens of thousands of individual images to the wiki, or keep track of which mod each grid image was from. The result, while having a higher barrier of entry to setup the tilesheets, results in a convenient system of templates, and scales a lot better.

@Nerixel I'm still the only one with software to automate the process of creating and updating tilesheets, and all requests for tilesheets still go through me. Anyone with staff rights is able to modify the tilesheets though, and staff often will fix typos in the naming of tiles.
Yeah probably should have just tagged you instead of trying to explain myself :p