Question about bows

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Eunomiac

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Jul 29, 2019
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For me to consider crafting TiC bows and arrows they really need something more special though.

I dunno, pile the Quartz onto those arrows and you're one-shotting pretty much everything; Minium Stone'ing Stone Brick for a Moss upgrade makes the bows last forever; and solid arrows (Alumite head, wood/cactus rod, feather fletching) are cheap enough to burn.
 

Bigpak

New Member
Jul 29, 2019
539
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I see, I usually just use my railgun while I hover in the nether. :p Pardon me for the lack of knowledge regarding nitro creepers' volatile nature.


I usually use my railgun aswell, it is like a bow but has a bit of recoil, no ammo though, it only consumes energy and is mostly a 1 hit kill on most mobs if its fully configured.
 

Necr0maNceR

New Member
Jul 29, 2019
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Doesn't the railgun kill you if you fire it too many times in a row, due to overheating or something? How many shots can you get off a fully configured railgun, while also using fully protective power armor with that heat protecting or cooling/whatever it's called. The server I'm playing on is still stuck in Ultimate (there will be a map reset for 1.6) and there is no overheating factor in that version of powersuits, so you can rapid fire a railgun all day long. Kind of takes the fun out of things. How does the overheating factor rebalance/nerf it?
 

Saice

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Jul 29, 2019
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Doesn't the railgun kill you if you fire it too many times in a row, due to overheating or something? How many shots can you get off a fully configured railgun, while also using fully protective power armor with that heat protecting or cooling/whatever it's called. The server I'm playing on is still stuck in Ultimate (there will be a map reset for 1.6) and there is no overheating factor in that version of powersuits, so you can rapid fire a railgun all day long. Kind of takes the fun out of things. How does the overheating factor rebalance/nerf it?

as with everything for MPS you can just install stuff to remove this as an issue. Heat sinks to remove that as an issue. You can even install heat gen they turns some of that back into power. And there is even a mod to MPS that adds emergency water cooling as an option.

So over all it is not really a problem.
 

Necr0maNceR

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Jul 29, 2019
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Ah, darn. At least it is somewhat harder to manage. Sounds like it still outclasses just about everything though.
 

Saice

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Jul 29, 2019
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Ah, darn. At least it is somewhat harder to manage. Sounds like it still outclasses just about everything though.

MPS is basically a mod that will overshadow every other possible option in a mod pack it is added to. It basically does everything better and cheaper when it comes to armor and attack options.
 
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Necr0maNceR

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Jul 29, 2019
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Yeah, I suppose so. The few armor piercing options (rapier, twilight scepter, and the unstable ingot sword) might still be worth it when combating this and quantum, but given that the powersuit doesn't prevent all damage, totally max damage upgraded tinker's construct weapons in general might work alright, but I haven't tested it.

Back when the twilight scepter was the only armor peircing option, and enchanted books didn't exist, the twilight scepter was basically a silver bullet when used against quantum armor. It ignored it's protection completely, so it was like they were wearing no armor at all. The protection enchantment, however, does reduce the damage dealt by the scepter, giving an advantage to players who weren't using quantum, and making regular armor not totally obsolete.

However, the introduction of enchanted books changed this, removing quantum's one weakness and any reason to bother with regular armor anymore. Then Modular Powersuits came along, providing armor that was overall better than quantum, but not quite as protective. More importantly, it can't be enchanted. I also heard that in the latest versions of IC2, electric tools can't be enchanted. I don't know if that applies to IC2 armor as well, but here's to hoping it does. That, combined with the upcoming higher tier of thaumcraft armor that is supposedly going to be in the 3.1 update, and the upcoming Tinker's Construct armor, will hopefully give people a reason to not use Quantum or Powersuit armor. Or at least make it a harder choice. I also heard that Dartcraft armor is pretty good, but I don't know much about how good it is other than that it can let you punch hard, apply an annoying bleed effect, fly for a short while, and make you look like Link/Peter Pan.
 

PierceSG

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Jul 29, 2019
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I've used it on the server I'm playing right now, it is fun and useful but it is not MPS. Limited flight duration is the deal breaker for me but of course there are functions of it that I like, like running on water, force punch, bane and making your fist a upper tier mining tool. All in all, it is not a bad suit of armor, or rather, I would say it is a better beginner flight option compared to jetpacks, since despite it's limited flight time, it doesn't require you to recharge it to fly more. Sucker punching mobs never gets old. Bane affected creeper all puffed up and unable to explode is somehow entertaining. Running on water is really cool.
 

PeggleFrank

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Jul 29, 2019
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The main issue I have with TiC bows and arrows is that vanilla bows and arrows are so easy to get once you have a skeleton spawner up and running. I can't be bothered to craft something if I have tons of the stuff ready to go without having to do much.

Vanilla bows and arrows are just too easy to get compared to TiC ones and the advantages TiC bows offer over the vanilla ones are too small to make them worthwhile imo.
The main reason I do like the other TiC tools is because they eliminate the randomness of enchanting at the cost of resources and they have some very neat effects. For me to consider crafting TiC bows and arrows they really need something more special though.

The TC bows can use vanilla arrows, you know.

The arrows are easy enough to craft if you don't make metal ones.
 

DREVL

Well-Known Member
Jul 10, 2013
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I haven't tested it yet... but I think its a horrible idea. arrows cost so much if you want them to be effective. then my concern is that in an ideal scenario its great, but what if there's fire, lava, etc. you probably won't get the arrow back. rather just enchant a vanilla bow. Its not that hard to get a pow3/4 bow.
 

Eunomiac

New Member
Jul 29, 2019
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I haven't tested it yet... but I think its a horrible idea. arrows cost so much if you want them to be effective.
The cost argument against TC arrows isn't a good one --- one of the best arrows is Alumite Head, Cactus/Wood Rod, Feather Fletching. The rod and fletching are trivial, and as for the head, 5 Aluminum Ore/Gravel, 2 Obsidian and 4 Iron Ingots makes enough Alumite for 24 arrows. That's a sixth of an Iron Ingot per arrow, and I don't know about you, but I always have Aluminum to burn. Even if the arrows weren't retrievable, they'd still be cheap enough to waste.
 

Flipz

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Jul 29, 2019
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Question: can Natura bows use Tinker's Construct arrows? If so, I have a potentially godly setup available to me... >:]
 

SpitefulFox

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Jul 29, 2019
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Question: can Natura bows use Tinker's Construct arrows? If so, I have a potentially godly setup available to me... >:]

Natura bows use the exact same code as Vanilla ones, minus their appearance and durability, so probably not. :(
 

SpitefulFox

New Member
Jul 29, 2019
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You are not reading github correctly.

You're right. I missed the most important part:

Code:
        ghostwoodBow = new NaturaBow(PHNatura.ghostwoodBow, 384, "ghostwood").setUnlocalizedName("natura.bow.ghostwood");
        bloodwoodBow = new NaturaBow(PHNatura.bloodwoodBow, 1501, "bloodwood").setUnlocalizedName("natura.bow.bloodwood");
        darkwoodBow = new NaturaBow(PHNatura.darkwoodBow, 162, "darkwood").setUnlocalizedName("natura.bow.darkwood");
        fusewoodBow = new NaturaBow(PHNatura.fusewoodBow, 28, "fusewood").setUnlocalizedName("natura.bow.fusewood");

Although there IS code in there for an explosion-launching fusewood bow, the actual fusewood bow itself still uses the NaturaBow class, which has no difference from the standard vanilla bow other than appearance.
 
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